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== League of Legends 1.0.0.52 (displays as 1.0.0.1) == === 英雄 === {{ci|Amumu}} * {{ai|Tantrum|Amumu}}: damage modified to 100/120/140/160/180 from 115/130/145/160/175. * {{ai|Curse of the Sad Mummy|Amumu}}: duration reduced to 2.5 from 3. {{ci|Blitzcrank}} * {{ai|Static Field|Blitzcrank}}: damage increased to 250/375/500 from 200/300/400. {{ci|Cho'Gath}} * {{ai|Feral Scream|Cho'Gath}}: ** Cooldown reduced to 16 from 17. ** Range increased to 650 from 615. * {{ai|Rupture|Cho'Gath}}: range increased to 1000 from 900. {{ci|Dr. Mundo}} * Attack speed per level increased to 2.3 from 2. * {{ai|Burning Agony|Dr. Mundo}}: ** AoE range increased to 325 from 300. ** [[Crowd control]] reduction increased to 25/30/35/40/45% from 20/25/30/35/40%. * {{ai|Masochism|Dr. Mundo}}: cooldown reduced to 7 from 8. {{ci|Janna}} * {{ai|Eye Of The Storm|Janna}}: mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150. * Adjusted the selection radius to match her size. {{ci|Karthus}} * {{ai|Lay Waste|Karthus}}: ability power ratio is now correct. * Fixed a bug with {{ai|Wall of Pain|Karthus}} where it was slowing units 2 second after the particle had faded. {{ci|Katarina}} * {{ai|Shunpo|Katarina}}: ** Ability power ratio reduced to 0.75 from 0.8. ** Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5. * {{ai|Death Lotus|Katarina}}: ability power ratio reduced to 0.35 from 0.4. {{ci|Malphite}} * {{ai|Seismic Shard|Malphite}} now steals the amount of movement speed that the target has lost instead of increasing Malphite's movement speed by the equivalent percentage lost. * {{ai|Unstoppable Force|Malphite}}: ** Stun duration reduced to 1.5/1.75/2 from 1.5/2/2.5. ** Cooldown increased to 140/120/100 from 120/100/80. {{ci|Morgana}} * {{ai|Black Shield|Morgana}}: ** Cooldown increased to 17 from 15. ** Will no longer dispell debuffs when cast. It will still block incoming debuffs. {{ci|Nasus}} * {{ai|Spirit Fire|Nasus}}: ** Cooldown increased to 12 from 11. ** Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120. {{ci|努努}} * {{ai|Blood Boil|Nunu}}: attack speed increased to 25/35/45/55/65% from 20/30/40/50/60%. * {{ai|Absolute Zero|Nunu}}: ** Damage increased to 500/700/900 from 400/600/800. ** Attack speed slow per second increased to 25% from 15%. ** Range increased to 575 from 525. {{ci|Rammus}} * Stats: ** Base health increased to 420 from 400. ** Health per level increased to 86 from 76. * {{ai|Tremors|Rammus}}: damage increased to 65/130/195 from 55/110/165. {{ci|Shaco}} * {{ai|Deceive|Shaco}}: ** Cooldown increased to 10 from 9. ** Mana cost increased to 90/80/70/60/50 from 80/70/60/50/40. ** Duration reduced to 4 from 5. ** Range reduced to 500 from 575. * {{ai|Two-Shiv Poison|Shaco}}: mana cost increased to 80 from 75. * {{ai|Jack In The Box|Shaco}}: ** Fear range reduced to 400 from 450. ** Base health reduced to 150 from 200. ** It is no longer magic immune, but instead has 50 magic resistance. {{ci|Sivir}} * {{ai|On The Hunt|Sivir}}: attack speed increase for allies should now be properly half of Sivir's bonus. {{ci|Tristana}} * Auto attack missile speed increased to 2250 from 1450. * {{ai|Rapid Fire|Tristana}}: mana cost decreased to 80 from 100. * {{ai|Rocket Jump|Tristana}}: mana cost decreased to 80 from 100. * {{ai|Explosive Shot|Tristana}}: ** Explosion damage increased to 50/75/100/125/150 from 30/50/70/90/110. ** Active component tick frequency changed to damage every second from every half second. * {{ai|Buster Shot|Tristana}}: ** Mana cost decreased to 140 from 150. ** Pushback radius increased to 175 from 150. {{ci|Twisted Fate}} * {{ai|Gate|Twisted Fate}}: ** Now has the proper team color indicators. ** Will no longer create a vision bubble at the target location. * Fixed a bug where Twisted Fate's particles would not appear in some games. * PAX Skin will now properly display in game. {{ci|Veigar}} * {{ai|Primordial Burst|Veigar}}: base damage increased to 200/300/400 from 100/250/400. * {{ai|Dark Matter|Veigar}}: ** Cooldown reduced to 12 from 13. ** Mana cost modified to 100/110/120/130/140 from 90/105/120/135/150. === Summoner Spells === * {{si|Clairvoyance}}: cooldown reduced to 55 from 60. * {{si|Heal}} now places a debuff on the champions healed for 25 seconds. Subsequent summoner heals will have their effect dimished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your summoner. * {{mi|Mender's Faith}} now provides 10×level bonus HP on Summoner Heal from 75 flat bonus HP and 10 seconds of cooldown reduction. * Fixed an issue that prevented {{si|Ignite}} from being cast while silenced. === 物品 === * NEW {{ii|Sight Ward}}: low cost vision ward without True Sight. * NEW {{ii|Void Staff}}: mid tier ability power / mana item: gives your spells 40% magic resist penetration. * Reworked {{ii|Sorcerer's Shoes}}: changed to flat 15 magic resist penetration. * {{ii|Guardian Angel}}: ** Health and mana restored on respawn reduced to 40% from 50%. ** You can no longer teleport while being revived by Guardian Angel. * {{ii|Malady}}: attack speed increased to 50% from 40%. * {{ii|Oracle's Elixir}}: cost reduced to 400 from 450. === General === * Tutorial text altered to reference proper default key bindings. * Base gold per kill increased to 300 from 250. ** Gold pool for assists decreased to 58.3% of base from 70% of base (no effective change). ** Kill streak bonus multiplier per kill decreased to 0.166 from 0.2 (no effective change). ** Minimum death streak penalty decreased to 0.3 from 0.35 (no effective change). * Max kill streak multiplier decreased to 3.333 from 4 (effectively 1000 to 999.9 gold). * Fixed a bug causing some spells or characters to not preload properly. * Fixed some brush visibility issues where you can see one user from another patch of grass or from certain angles. * Fixed a bug for chain missiles disappearing when a unit dies / goes out of range. * Fixed a large amount of server and game crashes (About 15 different types of crashes). * Improved minion turning when they appear from fog of war. * Fixed a bug with bots always spawning in middle of platform. * Fixed the illusion of “loss of health” when moving the camera around distant units. * Fixed a bug related to disappearing and reappearing particles. * Fixed a bug where a player under rare circumstances could reconnect as another player and have full vision of the map. === [[Turrets]] === * Turret damage scaling changed to 85%-155% at 10% increments on hit resetting to 125% when switching champions from 75% to 200% at 25% increments on hit resetting to 150% when switching champions. * Turret backdoor bonus decreased to 200 from 250. * Turret armor and magic resistance growth decreased to 1.5 from 2.5. * Turret armor and magic resistance decay decreased to 3 from 5. * Second turret base armor decreased to 37.5 from 42.5. * Inhibitor turret base armor decreased to 47.5 from 55. === [[Summoner's Rift]] === * {{bi|Exalted with Baron Nashor}}: ** Reduced Mana Regen from 25 Mana per 5 to 17.5 Mana per 5. ** Reduced Health Regen from 5% per 5 to 3.5% per 5. * [[Melee Minion]] gold per kill increased to 20 from 18. === [[Twisted Treeline]] === * [[Melee Minion]] gold per kill increased to 24 from 22. * Inhibitor health reduced to 3000 from 3600. * {{bi|Crest of Flowing Water}}: movement speed buff reduced to 45% from 50%. * {{bi|Crest of Crushing Wrath}} adjusted to increase damage by 1% per level. * {{bi|Crest of Nature's Fury}} adjusted to increase attack speed by 20% and reduce cooldowns by 10%. * The range of the vision sentry in the middle decreased, such that you cannot see into the lanes above and below the jungle. * Champion respawn time increased to 20-37 from 18-35. * The nexus should now have only one turret instead of two. * Super Minions: ** Health increased by 200. ** Damage increased by 20. * Cooldown reduction should now be properly capped at 40%. * Fixed minion pathfinding. {{Release history}} {{翻译状态|title=V1.0.0.52|date=2012-12-05|oldid=1529804}} [[Category:补丁说明]] [[en:V1.0.0.52]]
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