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=== 英雄 === '''Note:''' Lee Sin's release was delayed until April 1st on a separate update due to April's Fools. {{ci|Lee Sin|Lee Sin, the Blind Monk}} ([http://leagueoflegends.wikia.com/index.php?title=Lee_Sin_the_Blind_Monk&oldid=311097 Original Stats]) * {{ai|Sonic Wave|Lee Sin}}: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. ** {{ai|Resonating Strike|Lee Sin}}: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health. * {{ai|Safeguard|Lee Sin}}: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. ** {{ai|Iron Will|Lee Sin}}: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor. * {{ai|Tempest|Lee Sin}}: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. ** {{ai|Cripple|Lee Sin}}: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration. * {{ai|Dragon's Rage|Lee Sin}} (Ultimate): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. * {{ai|Flurry|Lee Sin}} (Innate): After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each. {{ci|Caitlyn}} * Attack speed per level increased to 3.0% from 2.6%. * {{ai|Yordle Snap Trap|Caitlyn}}: max trap count increased to 3 from 2. {{ci|Dr. Mundo}} * Fixed a bug where {{ai|Infected Cleaver|Dr. Mundo}} was slowing targets additively instead of multiplicatively. {{ci|Ezreal}} * Fixed a bug where {{ai|Arcane Shift|Ezreal}} could target invisible minions such as wards. {{ci|Galio}} * {{ai|Idol Of Durand|Galio}}: radius of area of effect increased to 550 from 500. {{ci|Garen}} * Movement speed increased to 320 from 315. * {{ai|Courage|Garen}}: damage reduction increased to 20/24/28/32/36% from 10/15/20/25/30%. {{ci|贾克斯}} * {{ai|Leap Strike|Jax}} now prefers to target enemies over allies when your cursor overlaps both. {{ci|Karma}} * {{ai|Spirit Bond|Karma}}: leash range has been increased by a small amount. * {{ai|Mantra|Karma}}: charge reload time now scales with level. It has been changed to a {{pp|3|30|25|20|1|7|13}} cooldown from a 25 cooldown at all levels. * Fixed a bug where the {{ai|Mantra|Karma}}: {{ai|Heavenly Wave|Karma}} was not granting assists for healing allies. {{ci|Katarina}} * {{ai|Shunpo|Katarina}} now prefers to target enemies over allies when your cursor overlaps both. {{ci|LeBlanc}} * Fixed a bug where {{ai|Distortion|LeBlanc}} and its {{ai|Mimic|LeBlanc}} version would break the target's spell shield and still deal damage. {{ci|Maokai}} * Fixed a bug where {{ai|Vengeful Maelstrom|Maokai}} was reducing true damage. {{ci|Nocturne}} * {{ai|Shroud of Darkness|Nocturne}} shield is now brighter and easier to see. {{ci|Pantheon}} * Fixed a bug where {{ai|Aegis Protection|Pantheon}} triggered after every 4 attacks, but every 5 spell casts instead of 4 as it was intended. {{ci|Poppy}} * Updated the shield texture on {{ai|Paragon of Demacia|Poppy}}. * Fixed several unintended interactions between {{ai|Heroic Charge|Poppy}} and spell shields. Notably, Poppy won't push herself past the target anymore. {{ci|Shen}} * {{ai|Ki Strike|Shen}} ** It can now be cancelled mid-attack (and will not say 'Cannot Move While Casting'). ** Fixed a bug where it could kill a target and not trigger {{ai|Vorpal Blade|Shen}}'s heal effect. * Updated {{ai|Feint|Shen}}'s tooltips to properly match the functionality and adjusted the playing tips referencing it. * Fixed a bug where {{ai|Shadow Dash|Shen}} could move a shorter distance than intended if Shen was greatly slowed. {{ci|Sivir}} * Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of '{{ai|Boomerang Blade|Sivir}}'. {{ci|Soraka}} * {{ai|Infuse|Soraka}} now prefers to target enemies over allies when your cursor overlaps both. {{ci|Urgot}} * Base health reduced to 437 from 457. * {{ai|Acid Hunter|Urgot}}: base damage reduced to 10/40/70/100/130 from 15/45/75/105/135. * Fixed a bug where {{ai|Terror Capacitor|Urgot}}'s slow was stacking. * Fixed a bug where {{ai|Zaun-Touched Bolt Augmenter|Urgot}} was reducing true damage. {{ci|Veigar}} * Fixed an issue on the {{csi|Veigar|Leprechaun Veigar}} skin where the enemy {{ai|Event Horizon|Veigar}} still had green pillars instead of red ones.
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