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V1.0.0.111

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Patch icon.png V1.0.0.111
Maokai OriginalSkin.jpg
Maokai, The Twisted Treant
Release date (US) February 16, 2011
Highlights & notes
Related links
Patch chronology
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V1.0.0.110 V1.0.0.112

New Skins in the Store 编辑

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Tuesday, February 22.

PVP.net v1.29.23 编辑

  • Created a new UI flow for joining games of all types.
  • Updated the Friend List UI.
  • Runes are now stacked in the Summoner profile.

Co-op vs. AI Announcement 编辑

This mode was stated to be released a few days after this patch went live, but it was actually released on March 10th, several days after the next patch.

  • This mode pits a team of all human players against a team of all AI bots on Summoner's Rift.
  • This mode is supported by matchmaking, and allows summoners to join the queue solo or with friends.
  • Summoners may choose between two AI bot difficulty settings: Beginner or Intermediate.
  • IP and XP rewards are earned, and adjusted based on summoner level and difficulty setting.
  • The following bots are enabled for Co-op vs. AI:

XP & IP Rate Changes 编辑

  • We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged.
  • Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost.
  • In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward.
  • When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection.
  • Other details:
    • We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly.
    • First Win of the Day remains unchanged – it is still a flat bonus you will receive when you are eligible.
    • We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary.

League of Legends V1.0.0.111 编辑

英雄 编辑

Maokai Maokai, the Twisted Treant (Original Stats)

  • ArcaneSmash.png Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
  • TwistedAdvance.png Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
  • SaplingToss.png Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies.
  • VengefulMaelstrom.png Vengeful Maelstrom (Ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex.
  • SapMagic.png Sap Magic (Innate): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum health.

阿卡丽 阿卡丽

Amumu Amumu

  • Stats:
    • Base attack damage increased to 47 from 45.
    • Base armor increased to 18 from 15.
  • Tantrum.png Tantrum: passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5.
  • Despair.png Despair:
    • Mana cost per second reduced to 8 from 10 at all ranks.
    • It now has a new particle to match the area of effect.

Anivia Anivia

  • Glacial Storm Glacial Storm:
    • Initial mana cost increased to 100/150/200 from 25/35/45.
    • Mana cost per second reduced to 40/50/60 from 50/70/90.
    • Slow duration reduced to 1 second from 2.5.
  • Rebirth.png Rebirth
    • Armor and magic resistance modifier changed to -40 / -25 / -10 / +5 / +20 from -40 / -20 / +10 / +40.
    • It now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown).
  • Flash Frost Flash Frost:
    • Fixed a bug where it stunned for 0.75 seconds instead of 1 second.
    • Fixed a bug where unlike other skillshots, it could not be cast from out of range.

Dr. Mundo Dr. Mundo

Fiddlesticks Fiddlesticks

  • Base magic resistance reduced to 30 from 35.

Irelia Irelia

Karma Karma

  • SpiritBond.png Spirit Bond:
    • It now properly assigns assist markers to allies that receive the haste bonus.
    • Fixed a bug where it would break friendly spell shields and not apply the haste bonus.
    • Fixed a display bug where its beam would appear at Karma's feet for enemy players.

Kog'Maw Kog'Maw

LeBlanc LeBlanc

  • Fixed a bug where the sound of SigilofSilence.png Sigil of Silence could persist after her target died.

Nasus Nasus

  • Fury of the Sands Fury of the Sands:
    • It now updates the buff tooltip to explicitly state how much attack damage granted.
    • Fixed a bug where the attack damage granted was not showing in your stats/character sheet.

Olaf Olaf

  • Fixed a bug where Undertow.png Undertow could hit the same target twice.

Pantheon Pantheon

  • HeartseekerStrike.png Heartseeker Strike now deals its damage over 1.8 seconds from 1.3 seconds.
  • GrandSkyfall.png Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target).

Rammus Rammus

Renekton Renekton

Ryze Ryze

  • Base magic resistance reduced to 30 from 35.
  • Overload.png Overload:
    • Base damage reduced to 30/55/80/105/130 from 50/90/130/170/210.
    • Ability power ratio reduced to 0.2 from 0.45
    • Range increased to 675 from 600
    • Missile speed increased to 1400 from 1200.
    • Cooldown reduced to 3.5 from 11/10/9/8/7.
    • Mana cost changed to 70 at all ranks from 30/65/80/95/110.
  • RunePrison.png Rune Prison:
    • No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration).
    • Ability power ratio changed to a flat 0.6 from 0.4/0.6/0.8/1.0/1.2 depending on snare duration.
    • Now deals 5% of Ryze's maximum mana in bonus damage.
    • Cast range increased to 625 from 600.
    • Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4.
  • SpellFlux.png Spell Flux:
    • Base damage reduced to 50/70/90/110/130 from 70/85/100/115/130.
    • Ability power ratio per hit reduced to 0.35 from 0.38
    • Cast range increased to 675 from 625.
    • Cooldown increased to 14 from 9.
    • Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140.
  • DesperatePower.png Desperate Power:
    • No longer grants ability power but now grants 15% spell vamp.
    • Area of effect damage percentage reduced to 50% from 65%.
    • Cooldown changed to 70/60/50 from 50/50/50.
    • Duration changed to 5/6/7 from 8.
    • Now grants a passive 75/150/225 mana.
  • Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp.

Sivir Sivir

  • BoomerangBlade.png Boomerang Blade:
    • Base damage increased to 75/120/165/210/255 from 20/70/120/170/220.
    • Now scales from 95% of bonus attack damage instead of 75% of total attack damage.
    • Damage reduction to each subsequent target increased to 20% from 10%.

Tryndamere Tryndamere

Vladimir Vladimir

  • CrimsonPact.png Crimson Pact: bonus ability power gain reduced to 1 ability power per 40 bonus health from 1 per 25 health.
  • SanguinePool.png Sanguine Pool:
    • It no longer grants the hidden ~25% movement speed bonus on use.
    • It fixed a bug where Turrets would sometimes idle while Vladimir was pooled.
    • It fixed a bug where it would occasionally not properly draw aggro upon exiting his pool.

基兰 基兰

  • Base magic resistance reduced to 30 from 35.

物品 编辑

General 编辑

  • Added a new UI to better convey absorption shields on the health bar.
  • Surrender time on Summoner's Rift reduced to 20 minutes from 25.
  • Surrender time on Twisted Treeline reduced to 15 minutes from 17.
  • Smite.png Smite now deals true damage instead of magic damage.
  • Updated tooltips for 阿卡丽 阿卡丽, 安妮 安妮, Ashe Ashe, Caitlyn Caitlyn, Cassiopeia Cassiopeia, 贾克斯 贾克斯, Malphite Malphite, Rammus Rammus, Singed Singed and 基兰 基兰.

Patch Preview 编辑

Patch Preview #4: Camera on Vacation

Posted by Phreak on Fri, 2011-02-11 21:12

Summoners!

We’re taking a short break from the regularly scheduled Patch Preview video series, but we will definitely be resuming the series with some improvements in the near future! Still, we wanted to give you a preview of what the upcoming patch will bring to League of Legends. It’s important to note that this preview doesn’t reflect all of the changes coming with this update, but it does address the larger items.

Survivability and Items

For this patch, we’re taking a look at survivability items that provide a ton of cooldown reduction. Due to the higher base damages of bruiser-style characters, this combination of CDR and damage mitigation was particularly powerful. We ultimately found that many items had excessively inexpensive CDR. With this in mind, we took a swipe at Spirit Visage, Frozen Heart, Glacial Shroud and Soul Shroud to bring these values more in line. This isn’t the only change to tanky DPS that we have in mind, and you can expect more comprehensive adjustments for a future patch.

Champions Changes

Vladimir remains a problematic champion who -- while not explicitly overpowered -- nullifies a lot of meaningful interactions between players and tends to snowball more heavily than others due to the gold value multiplier of his passive. We reduced this value, along with making Sanguine Pool a little less of a “get-out-of-gank-free” card, while retaining its anti-focus-fire mechanic. This included some long-awaited bug-fixes to Sanguine Pool, which should affect his pre-level 6 tower diving.

Also, while we’d done some smaller nerfs to Rammus over the last couple patches, we decided to hit the speed on powerball by 15% in order to make his chase/CC combination a little bit less of a sure thing. We’ll be keeping an eye on this change over the course of the patch, and evaluating it to see if this has the intended impact.

Anivia’s lane harass was proving too easy to pull off for too high of a reward. To address this, we increased the mana cost of pulsing (quickly activating and deactivating) Glacial Storm and lessening the slow duration. This will reward leaving it down longer a little more, but make her R-to-E lane harassment less of a free-be.

Ryze: A Legend Reborn

Finally, we took time to give Ryze a needed overhaul, updating his design to make his gameplay more unique.

Ryze has always had a ton of burst damage potential, along with a repeatable, single-target. However even with a very powerful ultimate and a substantial amount of AoE damage he wasn’t reliable enough as a champion. Players didn’t have an incentive to select Ryze when alternatives such as Annie have a stronger upfront burst.

With Ryze we decided to attempt a new type of champion design: a ranged, caster-carry. We worked to turn him into a champion that dished out sustained DPS and has a powercurve similar to a standard ranged physical carry. In essence, Ryze would become the Ashe of magic.

In order to achieve this, we started by dropping the base damage of Ryze’s spells across the board. To compensate, we added scaling along a stat that increases with each level (in this case mana), since champions don’t gain ability power with level. Next, we reduced his cooldowns significantly, turning him into a sort of spell machine gun. Finally, we increased the range on his abilities in order to give him better options for kiting strategy.

Ultimately, we wanted to create a character that would thrill those players looking for a high skill-cap champion with an active, fast-paced play style.

See you next time!

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