The Harrowing 编辑
Limited edition Holiday Runes.
Some sinfully sweet editions of your favorite in-game consumables.
Frighteningly festive costumes for your minions.
A sinister overhaul of Summoner's Rift featuring a more nocturnal motif.
A terrifying new login to get you in the mood.
Limited edition champion skins for a few League favorites who're really in the spirit this Harrowing!
New Skins in the Store 编辑
The following skins were released along with this patch.
The following skin was released along with this patch, but was not available for purchase until Wednesday, October 27.
PVP.net v1.21.16 编辑
The Store and the Journal of Justice will now glow when there is new content available.
Fixed a bug where Ranked Games were showing up as Normal Games in the Match History.
Fixed a bug with the Ticker where new messages would not show up properly on login.
Fixed a bug with the Ticker where it would show up when no message was posted.
Fixed a bug where PVP.net would sometimes be delayed in restoring after a game was finished.
Fixed a bug where users could not remove a private chat once it had been opened.
Fixed a network issue that was causing some performance related issues in PVP.net.
Fixed a bug at the End of Game screen that was causing odd player list orders when someone would leave the room.
League of Legends v184.108.40.206 编辑
( Lux, the Lady of Luminosity Original Stats)
: Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
Light Binding Light Binding : Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Prismatic Barrier Prismatic Barrier : Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
Lucent Singularity Lucent Singularity (Ultimate): After a short delay, Lux fires a beam of light in front of her dealing damage to all enemy units in the area.
Finales Funkeln Finales Funkeln (Innate): Lux's damaging spells illuminate the target for 6 seconds. Lux's next attack ignites the debuff, dealing magic damage to the target.
Health per level increased to 70 from 65.
Base attack damage increased to 48 from 45.
Mana per level increased to 40 from 36.
no longer uses (or refunds) Blitzcrank's mana when it is activated.
Mana Barrier Mana Barrier :
Now reduces movement speed by 75 instead of by 25%.
Cooldown reduced to 15 from 20.
Mana cost reduced to 75 from 90.
Static Field Static Field
Cooldown reduced to 30 from 40.
No longer targets stealthed units.
Cooldown reduced to 9 from 10.
Mana cost changed to 90 at all ranks from 80/90/100/110/120.
is now classified as an area of effect spell for the sake of items like or .
Base health increased to 500 from 475.
Health per level increased from 86 to 76.
Mana regen per 5 seconds per level increased to 0.4 from 0.25.
Base mana regen per 5 seconds increased to 5 from 3.85.
: tooltip clarified to explain it does not work on neutral minions.
Determined Killer Determined Killer :
Shadow Walk Shadow Walk
Fixed a bug where you could stun towers.
Fixed a bug where autoattacking would break stealth even if the attack was cancelled.
no longer has back facing requirement in order to gain the extra effect.
Malice and Spite Malice and Spite
Life restore changed to a flat 350/500/650 upon kill or assist instead of healing for 25% of the target's maximum health.
Active now has a 90 second cooldown and refreshes whenever an enemy champion dies instead of being active only after 10 seconds after an enemy champion dies.
Cooldown reduced to 10 from 12.
Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
: cooldown reduced to 14 from 15.
: mana cost increased to 70/75/80/85/90 from 60/65/70/75/80.
Resolute Smite : mana cost increased to 80/85/90/95/100 from 70/75/80/85/90.
Righteous Gust :
Idol Of Durand
Duration reduced to 2 seconds from 2.5.
Mana cost increased to 100/150/200 from 100/145/190.
can no longer damage invisible objects like wards.
Recommended items updated.
: tooltip updated to show health gained from each source dynamically.
Equipment Mastery Equipment Mastery :
Ability power ratio reduced to 0.7 from 0.8.
Cast time reduced by 20%.
Travel speed increased by 20%.
Base damage increased to 75/110/145/180/215 from 40/60/80/100/120.
Ability power ratio increased to 0.4 from 0.2.
Attack damage scaling increased to 40% from 20%.
Cooldown increased to 9/8/7/6/5 seconds from 5 at all ranks.
Mana cost reduced to 20 from 35.
Tooltip corrected to accurately state it deals magic damage.
Fixed bugs where incorrectly did less damage when used at the same time as Empower or each third Leap Strike strike.
Relentless Assault Now only deals damage to a single target rather than to an area of effect.
Now resets Jax’s autoattack timer when cast.
: base damage increased to 80/110/140/170/200 from 80/100/120/140/160.
Counter Strike :
New active: grants 20/35/50 + Jax's dodge percent in bonus magic resistance for 5/6.5/8 seconds upon activation.
Costs 80 mana.
Cooldown of 60 seconds.
Buff icon now dynamically shows the number of stacks which Jax is benefitting from.
Relentless Assault Tooltip correctly indicates that Jax gains up to 10 stacks of .
Now allows all spells to be free to cast while defying death.
Fixed several usability bugs.
: mana cost reduced to 20/26/32/38/44 from 20/28/36/44/52.
Lay Waste : cooldown reduced to 18 from 22.
Wall of Pain
now fires blades at three targets at all levels.
: mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130.
Call of the Void : mana cost changed to 90/100/110/120/130 from 80/95/110/125/140.
Null Zone : range reduced to 700 from 750.
: maximum movement speed bonus reduced to 70 from 80.
Strut : bounce range reduced to 500 from 575.
Double Up :
Attack damage scaling per bullet reduced to 40% from 45%.
Range reduced to 1400 from 1500.
: hitbox size reduced.
Dark Binding : ability power ratio reduced to 0.8 from 1.
Black Shield :
Base damage reduced to 175/250/325 from 175/250/350.
Ability power ratio reduced to 0.9 from 1.0.
Base attack damage increased to 49 from 46.
Movement speed increased to 310 from 305.
Base mana regeneration per 5 seconds increased to 4.5 from 3.75.
: cooldown reduced to 10 from 11.
Defensive Ball Curl
Damage return now scales on 10% of his total armor.
Cooldown reduced to 14 from 15.
Mana cost reduced to 50/60/70/80/90 from 50/65/80/95/110.
Fixed several bugs with it to make it more responsive.
Base health increased to 448 from 429.
Health per level increased to 82 from 78.
Magic resistance reduced to 30 from 35.
: mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
Mega Adhesive Mega Adhesive : cooldown reduced to 10 from 11.5.
Insanity Potion Insanity Potion
Cooldown reduced to 100 from 120.
No longer has a cast time or animation.
Base shield strength and damage reduced to 110/160/210/260/310 from 120/170/220/270/320.
No longer has a cast animation.
Mana return increased to 150 from 125.
Cooldown reduced to 22/19/16/13/10 from 28/24/20/16/12.
On The Hunt
Attack speed bonus increased to 30/60/90% from 25/45/65%.
Now provides one third of the attack speed bonus to allies as an aura instead of granting them 50% of the bonus upfront as a 15 second buff.
: mana regeneration bonus increased to 300% from 250%.
Carrion Renewal :
Ability power ratio increased to 0.9 from 0.75.
Fixed a bug where it would slow through or Highlander .
Ragnarok Fixed a bug where the damage portion sometimes would not stop after breaking the leash.
Base damage increased to 75/115/155/195/235 from 72/110/148/186/224.
Ability power ratio increased to 0.8 from 0.6.
: ability power ratio increased to 0.7 from 0.5.
Heal reduced to 60/100/140/180/220 from 70/110/150/190/230.
Mana cost increased to 80/95/110/125/140 from 70/85/100/115/130.
Base attack damage reduced to 47.5 from 51.3.
Attack damage per level reduced to 3.0 from 3.3.
Movement speed increased to 305 from 300.
Recommended items updated.
Fade time reduced to 2.0 seconds from 3.0.
Being invulnerable will now prevent Teemo from camouflaging. Specifically, and 's effects will block the activation of Camouflage while they are active.
Recalling and ing will now prevent Teemo from Camouflaging.
Blind duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 1.5/2.0/2.5/3.0/3.5.
Cooldown reduced to 8 seconds from 10.
It will now cancel autoattacks in progress when the blind is applied.
's tooltip will now update to display the effects of cooldown reduction.
Move Quick :
Per tick damage reduced to 6/12/18/24/30 from 8/14/21/28/35.
On-hit damage increased to 9/18/27/36/45 from 8/14/21/28/35.
Teemo now gains a "stored mushroom" charge every 30/26/22 seconds.
Maximum three charges.
Each cast requires and consumes a charge.
Time to gain a charge is reduced by cooldown reduction effects.
Time to gain next charge does not progress while you are at maximum charges.
Teemo always has two charges stored upon reviving at base.
Cooldown on placing a trap reduced to 1 second from 20.
Base damage changed to 250/475/700 from 350/500/650.
Attack damage per stack increased to 5 from 3.
Cooldown reduced to 12/11/10/9/8 from 14/13/12/11/10.
Spinning Slash Spinning Slash
Cooldown reduced to 8 from 9.
Area of effect increased to 225 from 185.
now removes most positive buffs and damaging stances from your champion when it activates.
now removes most positive buffs and damaging stances from your champion when it activates.
: unique armor penetration now functions with abilities (but still not against turrets).
recipe changed to: + + + 485 gold. Stats remain unchanged.
: combine cost lowered to 375 from 425.
: combine cost increased to 550 from 500, total price unchanged from the previous patch.
Recipe changed to: + + + 550 gold = 1825 gold.
Base stats changed to +50% attack speed, +25 ability power.
Unique Passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6.
Magic resistance reduction stacks up to 4 times.
Combine cost reduced to 980 from 1100.
Base stats increased to 920 health from 770 health.
Bonuses now cap at 450 health and 15 hp/5.
Passive changed to: Permanently gain 4.5 health and .15 health regen per 5 sec per minion kill. Champion kills and assists grant 45 health and 1.5 health Regen per 5 sec. Bonuses cap at +450 health, and +15 health Regen per 5.
: unique passive tooltip clarified to state that it adds to your bonus attack damage.
Base stats increased to 450 health, 525 mana and 60 ability power from 360 health, 425 mana and 50 ability power.
Bonus cap reduced to 180 health, 200 mana and 20 ability power, from 270 health, 300 mana and 30 ability power.
Cooldown reduced to 105 seconds from 120 seconds.
Fixed a bug that allowed it to be affected by cooldown reduction.
Lesser Mark, Mark, and Greater Mark of Desolation armor penetration reduced by 15%.
Lesser Mark, Mark, and Greater Mark of Strength damage increased by 200%.
Lesser Mark, Mark, and Greater Mark of Might damage per level increased by 35%.
Lesser Glyph, Glyph, and Greater Glyph of Strength damage increased by 200%.
Lesser Glyph, Glyph, and Greater Glyph of Might damage per level increased by 35%.
Lesser Seal, Seal, and Greater Seal of Strength damage increased by 200%.
Lesser Seal, Seal, and Greater Seal of Might damage increased by 35%.
Lesser Quintessence, Quintessence, and Greater Quintessence of Desolation armor penetration reduced by 15%.
Zooming in will now match its previous functionality where scrolling results in zooming in instead of zooming out.
Summoner no longer breaks stealth.
Flash Updated selection radii for a number of champions.
Undocumented Changes 编辑
，点击 V220.127.116.11 的翻译 这里可以查看翻译后英文页面的改动。