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{{infobox spell |caption = Smite |effects = Smite deals 460 + (lvl x 30) True damage to a enemy minion, pet, neutral monster. |cooldown = 70 |stealth = Yes |range = 800 |level = 1 |mastery = Summoner's Resolve |masteryeffect = Improves Smite to reward a bonus 10 gold when used. }} '''Smite''' is a targeted summoner spell that deals true damage to minions or neutral creeps. == Strategy == * It is generally used for [[jungling]], quicker pushing, and/or a source of gold, usually in lower levels. * It can be used to 'steal' jungle monsters from the opposing team's jungle by last hitting them and to have a secure method to last hit a high priority jungle target like {{ci|Baron Nashor}} or {{ci|Dragon}}. * Smite also deals damage to pets, such as {{cai|H-28G Evolution Turret|Heimerdinger}}, {{cai|Summon Tibbers|Annie|Tibbers}}, and {{cai|Summon Voidling|Malzahar|Voidling}}. * When using Smite for pushing, it's recommended to save Smite for [[cannon minion]]s. * Smite procs spell vamp. So it is a good strategy for junglers like {{Character_icon|Lee Sin}} and {{Character_icon|Olaf}} to use their spell vamp granting abilities ({{cai|Iron Will|Lee Sin}} and {{cai|Vicious Strikes|Olaf}}) before smiting to regain a chunk of health. == Notes == * At level 1 Smite does 490 damage. At level 18 it does 1000 damage. As it is true damage it always does the stated amount regardless of armor or magic resist and can not be amplified through the use of damage-magnifiers. * Taken with {{mi|Summoner's Resolve}}, Smite is equivalent to 1.4 gold per 10 if used every time it is off [[cooldown]]. * Smite is not affected by the {{mi|Executioner}} or {{mi|Havoc}} masteries. == Table of damage per level == {| class="wikitable" style="text-align: center; width: 350px; " |- ! scope="col" | Level ! scope="col" | Total Damage |- ! scope="row" | 1 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">490</span> |- ! scope="row" | 2 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">520</span> |- ! scope="row" | 3 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">550</span> |- ! scope="row" | 4 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">580</span> |- ! scope="row" | 5 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">610</span> |- ! scope="row" | 6 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">640</span> |- ! scope="row" | 7 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">670</span> |- ! scope="row" | 8 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">700</span> |- ! scope="row" | 9 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">730</span> |- ! scope="row" | 10 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">760</span> |- ! scope="row" | 11 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">790</span> |- ! scope="row" | 12 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">820</span> |- ! scope="row" | 13 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">850</span> |- ! scope="row" | 14 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">880</span> |- ! scope="row" | 15 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">910</span> |- ! scope="row" | 16 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">940</span> |- ! scope="row" | 17 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">970</span> |- ! scope="row" | 18 | <span style="color:rgb(213,212,212);font-size:12px;text-align:-webkit-auto;">1000</span> |} {{clearBoth}} == Patch history == {{Scroll box| '''[[V1.0.0.153]]:''' * Damage increased to 490-1000 from 445-870. '''[[V1.0.0.129]]:''' * Now improved in the Defense tree instead of Offense. * Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5. * Cooldown reduced to 70 seconds from 75 seconds. '''[[V1.0.0.125]]:''' * Fixed a bug where you could {{si|Smite}} {{ci|Baron Nashor|Baron}} from behind his den. '''[[V1.0.0.111]]:''' * Now deals [[True Damage]] instead of magic damage. '''[[V1.0.0.97]]:''' * Now removes stealth when used. '''[[V1.0.0.94(b)]]''' * Damage per level reduced to 25 from 35. '''[[V0.8.21.110]]:''' * Damage reduced to 420 + 35{{times}}level from 575 + 25{{times}}level (1050 total down from 1060). '''[[June 26, 2009 Patch]]:''' * Plentiful Bounty (mastery) – Increases the gold granted by {{si|Smite}} by 5, and reduces the cooldown by 5 seconds. '''[[June 12, 2009 Patch]]:''' * Fixed a bug with {{ai|Consume|Nunu}}, {{si|Smite}}, and other spells that would make them not castable for periods of time where they looked like they were castable. '''[[April 25, 2009 Patch]]:''' * Damage changed from 600 to 575 + 25{{times}}level. '''[[Alpha Week 6]]:''' * Cooldown increased to 90 seconds from 75 seconds. * Damage is now reduced by the target's magic resistance. '''[[Alpha Week 4]]:''' * Plentiful Bounty mastery bonus gold from {{si|Smite}} decreased to 5 from 10. }} {{Spells}} {{翻译状态|title=Smite|date=2012-12-15|oldid=1555667}} [[Category:Spells]] [[cs:Smite]] [[de:Zerschmettern]] [[en:Smite]] [[es:Castigo]] [[fr:Châtiment]] [[pl:Porażenie]] [[pt-br:Golpear]]
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