A passive effect is an effect which applies as a part of a larger action, or automatically throughout the game. They are added bonuses, some of which directly increase base stats, while others require a form of action such as activation.

Acquisition 编辑

There are currently three different ways to acquire passive effects in the game. The first ones are champion abilities, every innate ability has a passive effect but some champions have an additional ability which grants a boost passively, like Ashe 艾希Hawkshot.png Hawkshot and Xin Zhao 赵信BattleCry.png Battle Cry.

The second ones are items, when purchased these items will grant the wearer increased stats and effects as long as it is not sold or built into another items as part of a recipe. However these passive effects are usually persistent throughout the building chain. For example Item.png Heart of Gold and Item.png Zeal.

The third one is the global effect in the Crystal Scar map in the Dominion game-type and Proving Grounds map in ARAM game-type. This passive effect applies to all players from the start to the end of the game.

Types 编辑

There are several different types of passive effects, aside from the usual defensive, offensive or utility. These mainly are: