Normal Games with Matchmaking are now available.
New loading screen – Now shows each player’s champions and summoner selections with their loading bars.
League of Legends 编辑
REMAKE : Master Yi slashes across the battlefield; this deals damage and has a chance to slay minions instantly.
Alpha Strike :
Cooldown reduced to 45 from 60 sec.
Mana cost reduced to 80/100/120/140/160 from 100/120/140/160/180.
Heal reduced to 150/300/500/750/1100 from 150/350/600/900/1250.
Passive: increases Master Yi's physical damage.
Active: this ability to triple its effectiveness, at the cost of the passive bonus it yields for a period of time.
REMAKE : (Ultimate) increases Master Yi's movement and attack speed and makes him immune to all slowing effects temporarily. Additionally, killing a champion while in Highlander refreshes all of Master Yi's cooldowns.
: cooldown increased to 15 from 12 sec.
Absolute Zero Absolute Zero
Now detonates for a fraction of the damage based on how long Yeti is channeling.
You are now able to cancel Absolute Zero.
Damage reduced to 500/750/1000 from 500/800/1200.
: cooldown increased to 4 from 3 sec.
Detonating Shot: damage increased to 50/100/150/200/250 from 40/80/120/160/200.
Duration reduced to 5/7/9 from 6/8/10 sec.
Slow increased to 45% from 40%.
: instant Gate now teleports the user after 1.5 seconds instead of near instantly.
Hungering Strike Hungering Strike
Changed functionality to deal the greater between 75/125/175/225/275 or 15% of the target's Health.
Can no longer hit Monsters and Minions.
Eternal Thirst Eternal Thirst
Max Stacks reduced to 5 from 8.
Life steal per stack increased to 6/9/12/15 from 4/6/8/10.
REMOVED from the game.
: changed functionality to leave a buff to increase Health/Mana over the course of 2 seconds (to lower the strength of multiple units with lockets).
: UNIQUE effect no longer stacks with 's effect.
: max ability power gained reduced to 80 from 120.
: magical sight range increased to 500 from 450.
: health regeneration per 5 reduced to 16 from 18.
: after two seconds, the vision ward becomes invisible to opponents.
: proc's movement / attack speed slow increased to 50% from 40%.
Summoner Spells 编辑
Experience Table: fixed a bug that caused your summoner to require too much experience
: health / mana regeneration reduced to 4/8/12% from 5/10/15%.
Perseverance : promoted minion damage increased to 75 from 50 (still has an 80% cleave).
Promote : cooldown increased to 7 from 5 minutes.
New Art and some changes to the general layout.
Can now disable the automatic hud popup of enemy champions during combat by going to options screen->more options->interface->auto-target enemies.
Massive framerate improvement for scoreboard.
New features added to Hud: death timer, level, items with tooltips, indicator when enemies are in fog of war.
Scoreboard can be activated by holding down tab.
: knockback ability reduced to 600 from 750 range.
Baron Nashor Tooltip Fixes: , 基兰 , Time Bomb , Righteous Fury Righteous Fury , Outer Boost Turrets.
Outer Turrets: health reduced to 2600 from 2800.
Each Champion's Natural Health Regeneration reduced by 10%.
Bonus Melee Minion Damage increased to 10 from 8.
Bonus Ranged Minion Damage increased to 18 from 15.
Bonus Cannon Minion Damage increased to 25 from 20.
Inhibitor Respawn Time: Increased to 6 from 5 minutes.
Added a new passive to Mech Minions: Turret Shield: damage taken from Turrets is reduced by 50%.
Basic Attack System has been redone:
Fixed a Bug with animations not transitioning correctly. Example: Tryndamere’s slash animation would continue after the slash was completed having him spin around.
You will no longer auto attack Monsters in the Woods even if your Champion is in range until after you initiate an initial attack.
Fixed a Bug where you would occasionally get double gold and xp from a kill when an item proc occurred on the last hit.
Fixed some of the bugs involved with mouse click inputs being lost.
Fixed a Bug where Monsters in the woods did not fully leash properly but would meander before going back to their camp.