June 26, 2009 Patch

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Patch icon.png June 26, 2009 Patch
Cho'Gath OriginalSkin.jpg

Amumu OriginalSkin.jpg
Cho'Gath, the Black Terror & Amumu, the Sad Mummy

Release date (US) June 26, 2009
Highlights & notes
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June 19, 2009 Patch July 10, 2009 Patch 编辑

  • All Mastery Tree points have been refunded for this week due to Mastery Tree Changes.

League of Legends 编辑

英雄 编辑

Cho'Gath Cho'Gath, the Black Terror

  • Rupture.png Rupture: Cho'Gath causes the ground to rupture. After a short delay jagged spikes will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
  • FeralScream.png Feral Scream: Cho'Gath lets out a terrifying cone based scream, damaging and silencing units who are hit.
  • VorpalSpikes.png Vorpal Spikes: Passive: Cho'Gath's basic attacks send out spikes, impaling units behind his primary target.
  • Feast.png Feast (Ultimate): Cho'Gath attempts to consume an enemy whole, instantly killing it if it is below a Health threshold. Each time Cho'Gath successfully devours a unit he grows in size, gaining health and increasing the consume health threshold.
  • Carnivore.png Carnivore (Passive): Cho'Gath gains life upon killing units.

Amumu Amumu, the Sad Mummy

  • BandageToss.png Bandage Toss: Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
  • Despair.png Despair Toggle Ability: Enemies within a short range of Amumu lose x% of their life each second.
  • Tantrum.png Tantrum: Passive/Active Ability: Permanently reduces physical damage dealt to Amumu. Additionally, upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
  • CurseoftheSadMummy.png Curse of the Sad Mummy: (Ultimate) Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.
  • CursedTouch.png Cursed Touch: (Passive) Amumu's physical attacks reduce his target's Magic resist.

安妮 安妮

  • Attack Speed reduced to be in line with other casters.
  • Pyromania.png Pyromania: stun duration modified to 1.75 from 1/1.25/1.5/1.75/2/2.25/2.5 sec.

Ashe Ashe

  • Changed Volley.png Volley's cone to be locked to Ashe.

Evelynn Evelynn

  • Malice and Spite Malice and Spite:
    • The Malice and Spite charge now only lasts three minutes.
    • Can now be cast while stealthed (without breaking it).
  • Hate Spike Hate Spike:
    • Radius increased to 350 from 330.
    • Base damage modified to 30/50/70/90/110 from 25/50/75/100/125 .
    • Ability power ratio increased to 0.28 from 0.25.

Karthus Karthus

  • Requiem.png Fallen One: now correctly shows buff tooltips.
  • Defile.png Defile: cooldown reduced to 0.5 from 1 sec.
  • WallofPain.png Wall of Pain: slow modified to 40/50/60/70/80% from 80%.


努努 努努

Singed Singed

Sivir Sivir

Tristana Tristana

  • BusterShot.png Buster Shot: Ability power ratio reduced to 1.5 from 1.8.

Twisted Fate Twisted Fate

  • Gate.png Gate: moving at the beginning and end of Gate no longer cancels the channel.

Twitch Twitch

  • Ambush.png Ambush: 30% self slow removed.

Warwick Warwick

物品 编辑

Summoners Spells 编辑

  • Clairvoyance.png Clairvoyance:
    • Cooldown reduced to 2 from 2.5 minutes.
  • Flash.png Flash: cancels channeled abilities upon casting (no more Absolute Zero hopping).
  • Rally.png Rally:
    • Armor reduced to 25 from 50.
    • Fixed a bug with Offensive mastery that gave Rally a bonus 50 seconds (it now gives it a bonus 5 seconds).

Mastery Trees 编辑

Offensive Tree
  • Deadliness mastery s1.png Deadliness - Increases critical strike chance by 0.66% per rank for 3 ranks.
  • Cripple mastery s1.png Cripple - Reduces armor and magic resistance by 25, and increases its duration by 0.5 seconds.
  • Plentiful Bounty Plentiful Bounty - Increases the gold granted by Smite by 5, and reduces the cooldown by 5 seconds.
  • Archmage's Savvy mastery s1.png Archmage's Savvy - Increases the caster's ability power by 0.2/0.4/0.6 per level.
  • Sorcery mastery s1.png Sorcery - Reduces cooldowns of abilities by 0.75% per rank.
  • Alacrity mastery s1.png Alacrity - Increases attack speed by 1% per rank.
  • Archaic Knowledge mastery s1.png Archaic Knowledge - Grants 15% magic resistance penetration.
  • Sunder mastery s1.png Sunder - Physical attacks ignore 2 armor per rank.
  • Offensive Mastery mastery s1.png Offensive Mastery - Increases damage to minions and monsters by 2 per rank.
  • Brute Force mastery s1.png Brute Force - Increases physical damage dealt by 1 per rank.
  • Master Taunter (Demolisher mastery s1.png Demolisher) - Increases the armor of a promoted minion by 20, and reduces the cooldown of Promote by 15 seconds.
  • Lethality mastery s1.png Lethality - Increases critical strike damage by 3.33% per rank.
  • Improved Rally mastery s1.png Improved Rally - Increases the duration of rally by 5 seconds. Improved Rally also increases armor and magic damage by allies effected by Rally.
  • Havoc mastery s1.png Havoc - Increases damage dealt by 5%.
Defensive Tree
  • Mender's Faith mastery s1.png Mender's Faith - Increases the amount healed from Summoner Heal by 75, and reduces the cooldown by 10 seconds.
  • Resistance mastery s1.png Resistance - Increases magic resistance by 2 per rank.
  • Preservation mastery s1.png Preservation - Reduces the cooldown of Revive by 20 seconds, and upon resurrection the revived player has their health increased by 400 temporarily.
  • Hardiness mastery s1.png Hardiness - Increases armor by 2 per rank.
  • Strength of Spirit mastery s1.png Strength of Spirit - Increases health regeneration by 0.1%/0.2%/0.3% of your maximum mana.
  • Evasion mastery s1.png Evasion - Increases dodge chance by 0.5% per rank.
  • Defensive Mastery mastery s1.png Defensive Mastery - Reduces damage from minions and monsters by 1 per rank.
  • Nimbleness mastery s1.png Nimbleness - On a successful dodge, your movement speed is increased by 10% for 5 seconds.
  • Harden Skin mastery s1.png Harden Skin - Reduces damage received by 1 per rank.
  • Veteran's Scars mastery s1.png Veteran's Scars - Increases health by 15 per rank.
  • Willpower mastery s1.png Willpower - Increases the duration of Cleanse.png Boost by 2 seconds, and reduces the cooldown by 30.
  • Ardor mastery s1.png Ardor - Increases attack speed and ability power by 0.66% per rank, and an additional 0.66% at level 18, which increases as your champion levels, per rank. (i.e. 2%->4% with 3 ranks)
  • Reinforce mastery s1.png Reinforce - While Fortify is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.
  • Tenacity mastery s1.png Tenacity - Reduces damage received by 5%.
Utility Tree
  • Spatial Accuracy mastery s1.png Spatial Accuracy - Reduces the cast time of Teleport by 0.5 seconds, and reduces the cooldown of Teleport by 5 seconds.
  • Good Hands mastery s1.png Good Hands - Reduces time spent dead by 3.33% per rank.
  • Perseverance mastery s1.png Perseverance - Increases health and mana regeneration by 2% per rank.
  • Haste mastery s1.png Haste - Increases the movement speed bonus of Ghost by 8%, and increases the duration by 1.5 seconds.
  • Awareness mastery s1.png Awareness - Increases experience gained by 1.25% per rank.
  • Expanded Mind mastery s1.png Expanded Mind - Increases your maximum mana pool by 1.25% per rank.
  • Greed mastery s1.png Greed - Grants 1 gold every 10 seconds for the game.
  • Meditation mastery s1.png Meditation - Grants .33/.66/1 mana regeneration per second.
  • Utility Mastery mastery s1.png Utility Mastery - Increases the duration of buffs from monsters by 15% per rank.
  • Quickness mastery s1.png Quickness - Increases movement speed by 1% per rank.
  • Blink of an Eye mastery s1.png Blink of an Eye - Reduces the cooldown of Flash by 15 seconds.
  • Intelligence mastery s1.png Intelligence - Reduces cooldowns by 2% per rank.
  • Mystical Vision mastery s1.png Mystical Vision - Increases the duration of Clairvoyance by 15 seconds. In addition, the first 15 seconds of Clairvoyance grant stealth detection.
  • Presence of the Master mastery s1.png Presence of the Master - Reduces summoner ability cooldowns by 15%.
  • Other
  • Expanded Mind mastery s1.png Expanded Mind and Intelligence mastery s1.png Intelligence are no longer linked.
  • Hardiness mastery s1.png Hardiness, Brute Force mastery s1.png Brute Force, and Meditation mastery s1.png Meditation have one less rank.

Bug Fixes 编辑

  • Fixed grammatical errors with a few Tooltips.
  • Fixed all issues relating to neutral minion tooltips.
  • Fixed some bugs with cone targeting. It should feel a lot better now.
  • Fixed a bug where Teemo Teemo's passive and Singed 辛吉德Poison Trail Poison Trail were leaving dots on the minimap.
  • Fixed a bug where stealth units would become visible when they weren’t suppose to.
  • Fixed various crash bugs.
  • Increased performance on low performance settings by disabling aggro unit highlighting.
  • Fixed a bug where the wrong sound played when you got hit by a spell.
  • Fixed a bug where EnchantedCrystalArrow.png Enchanted Crystal Arrow targeting was erratic at close range.
  • Fixed a bug where pixels aspect ratio did not properly change when changing the resolution from normal to widescreen and vice versa.
  • Fixed a bug with order queuing.
  • Fixed a bug where you could channel spells through death.
  • Fixed white flash that appears on summoner items on the loading screen.
  • Fixed flash of bad summoner level numbers that appear on loading screen.
  • Load screen now shows users name before they connect.
  • Fixed a problem with buffs sometimes showing up when they shouldn’t.
  • Fixed a pathing problem that would cause pathing to stop if you clicked along the edge of the map.
  • Fixed a bug so you should no longer cast on dead units.
  • Added a check at the end of spell casts so you can no longer cast on units that get out of range (unless the spell already launched and projectile is in motion)

Turrets 编辑

  • Turret health is now dependent on the number of players in the game (it is now 1200/1500/1800/2100/2400/2700), previously it was 2800.
  • Now gain 10% attack speed and 10 Armor for each nearby friendly champion (from 25 Armor).
  • Damage gain per minute increased to 6 from 5.
  • Armor gain per minute decreased to 2.5 from 3.
  • Outer Turrets now scale for only 5 minutes (down from 10 minutes).
  • Inhibitor Turrets now scale for up to 40 minutes (up from 30 minutes).
  • Anti Backdooring: Turrets now have +100 Armor and Magic Resist if there are no enemy minions within 800 distance of the turret.
  • Game Ending Change: After a period of time, turrets begin to degenerate their armor (to speed up the game).
  • Inner turrets start off the game with 7 minutes worth of updates (17.5 Armor and 42 Damage) (but do not start increasing stats for 7 minutes).
  • Inhibitor turrets start off the game with 12 minutes worth of updates (30 Armor and 72 Damage) (but do not start increasing stats for 12 minutes).

General 编辑

  • SpellShield.png Spell Shield, Banshee's Veil item.png Banshee's Veil, and Cleanse.png Boost no longer get consumed by autoattack abilities like FrostShot.png Frost Shot or 毒性射击.png Toxic Shot.
  • Changed the way negative Armor and negative Magic Resist are calculated to make them less painful.
  • Updated items 'builds into' section.
  • Super Minions: Now do 75% reduced damage to Inhibitors and HQs.
  • Added friendly/enemy tooltips to sight ward and rally.
  • Updated tooltips to Super Minions.
  • Stealth units now have a smooth fade.
  • Added Alt+Enter for fullscreen/window toggling.
  • Reduced the bandwidth required a little (Should help a bit with lag).
  • Changed the Particle System (please be on the look out and immediately report if you see any green spheres in the game.)