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Innervating Locket

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Innervating Locket
Item.png
Availability
公共
Tier Legendary
Stats +430 health
+450 mana
Aura Unique: Nearby allies gain 20 health regeneration per 5 and 9 mana regeneration per 5.
Passive Unique: +10% cooldown reduction.
Unique: When you use an ability, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown.
Menu Defense > Health
Defense > Health Regen
Magic > Cooldown Reduction
Magic > Mana
Magic > Mana Regen
Item cost 2250g (450g)
Sell value 1575g
Innervating Locket was a Legendary Item in League of Legends. It was removed from the game in V1.0.0.107.

Recipe编辑

Trivia编辑

In V1.0.0.101, Innervating Locket was likely remade to suppress the potential supporting power of Sona Sona.

It has been rumored to be re-introduced in Season 2.

  • Several employees at GamesCom '11 also mentioned a possible re-introduction of the Innervating Locket.
  • The Journal of Justice Volume 1, Issue 28 includes a very big hint that it's being reintroduced.
  • The Ziggs Ziggs patch introduced a new item Locket of the Iron Solari item.png Locket of the Iron Solari, which is slightly similar in base stats, name and aura effect.

Notes编辑

  • In the 20th Summoner Showcase, Nikasaur (A Riot employee), linked to a video by GeneralCacti about Udyr Udyr and an innervating locket.
  • Innervating Locket may also have been removed due to Champions like Udyr who possess low cooldowns on their abilities, allowing for the passive on Innervating Locket to become a source of near infinite sustain for such champions.

Patch History编辑

V1.0.0.107:

  • Item removed.

V1.0.0.106:

  • No longer grant beneficial aura while the item holder is dead.

V1.0.0.101: Remade

  • Upgrade cost reduced to 450 from 850
  • Health reduced to 430 from 475
  • Unique Aura: Nearby allies gain 20 health regeneration per 5 seconds and 9 mana regeneration per 5 seconds.
  • Unique passive: +10% cooldown reduction.
  • Unique passive: When you use an ability, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies.

V1.0.0.94(b):

  • Only half benefit to allies.

V1.0.0.94:

  • No longer heals minions.

V1.0.0.87:

  • Cooldown increased to 4 seconds from 3.

V1.0.0.63:

  • Fixed a bug where it would not proc on your first spell cast.
  • Fixed a bug where it sometimes would not proc when it should.

V0.9.25.21:

  • Health reduced to 475 from 500.

V0.9.22.16:

  • Recipe cost increased to 850 from 800.

V0.8.22.115:

  • No longer triggered by Blue Pill, toggled spells, etc.

July 10, 2009 Patch:

  • Combine cost increased to 800 from 500.

June 12, 2009 Patch:

  • Mana restored reduced to 20 from 25.

May 29, 2009 Patch:

  • Changed functionality to leave a buff to increase health/mana over the course of 2 seconds (to lower the strength of multiple units with lockets).

May 15, 2009 Patch:

  • Recipe cost reduced to 500 from 600.


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