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英雄信息 技能数据 背景故事 游戏技巧 皮肤与轶事
Malcolm Graves
法外狂徒
售价: IP 6300RP 4500
英雄属性 , 远程, 输出 上线时间 October 19th, 2011
80
50
30
40
角色数据
生命值 410 (+84) 攻击力 51 (+3.1)
生命回复 5.5 (+0.7) 攻击速度 0.625 (+2.9%)
魔法值 255 (+40) 护甲 15 (+3.2)
魔法回复 6.75 (+0.7) 魔法抗性 30
射程 525 移动速度 330

Graves, the Outlaw is a champion in League of Legends.[1]

Abilities编辑

True Grit

    Graves gains 1 / 2 / 3 bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.

    Buckshot
    • 范围: 750
    • 冷却: 12 / 11 / 10 / 9 / 8
    • 消耗: 60 / 70 / 80 / 90 / 100 mana

    Active: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.

    • Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 80% Bonus AD)
    • Max Physical Damage: 102 / 161.5 / 221 / 280.5 / 340 (+ 136% Bonus AD)
    Smoke Screen
    • 范围: 700
    • 冷却: 20 / 19 / 18 / 17 / 16
    • 消耗: 70 / 75 / 80 / 85 / 90 mana

    Active: Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced by 675 range; everything else will look like it is in the Fog of War.

    • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
    • Slow: 15% / 20% / 25% / 30% / 35%
    • Area of effect radius: 500
    Quickdraw
    • 范围: 425
    • 冷却: 22 / 20 / 18 / 16 / 14
    • 消耗: 50 mana

    Active: Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw by 1 second each autoattack.

    • Attack Speed: 30% / 40% / 50% / 60% / 70%
    Collateral Damage
    • 范围: 1000
    • 冷却: 100 / 90 / 80
    • 消耗: 100 mana

    Active: Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.

    • Initial Physical Damage: 250 / 350 / 450 (+ 140% Bonus AD)
    • Explosion Physical Damage: 140 / 250 / 360 (+ 120% Bonus AD)
    • Cone Range: 800

    References编辑

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