英雄信息 | 背景故事 | 游戏技巧 | 皮肤与轶事 |
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魔腾 永恒梦魇 | |||||
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Abilities[ | ]
Patch v1.0.0.143 | ||
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Umbra Blades |
(Innate): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself by Error: Parameter '3' is not accepted. for each target hit.
Nocturne's physical attacks reduce this cooldown by 1 second. | |
Umbra Blades is a passive ability. Every 10 seconds, Nocturne's autoattack will deal 120% of his normal attack damage to all enemy units around him, healing himself for a set amount for each enemy hit. This timer is reduced by 1 second each time Nocturne autoattacks an enemy unit.
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Ability | Description | Leveling up |
Duskbringer |
(Active): Nocturne throws a shadow blade that deals physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne ignores unit collision and gains bonus movement speed and attack damage.
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Cost: 60 / 65 / 70 / 75 / 80 mana Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.75 per bonus attack damage) Movement Speed Bonus: 15 / 20 / 25 / 30 / 35 % Attack Damage Bonus: 15 / 25 / 35 / 45 / 55 |
Duskbringer is a pass-through linear skillshot that deals physical damage to all enemy units hit. Duskbringer leaves a trail of darkness (Dusk Trail) along its path, and all enemy champions hit by Duskbringer are afflicted for 5 seconds, causing them to also leave a trail behind them when they move. While Nocturne is on the Dusk Trail, he ignores unit collision and gains bonus movement speed and attack damage.
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Shroud of Darkness |
(Passive): Nocturne has bonus attack speed. | Attack Speed Bonus: 20 / 25 / 30 / 35 / 40 % |
(Active): Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive attack speed bonus doubles for 5 seconds.
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Cooldown: 20 / 18 / 16 / 14 / 12 seconds | |
Shroud of Darkness passively increases Nocturne's attack speed. When activated, Nocturne gains a spell shield for 1.5 seconds, blocking the next champion ability used on him. If the spell shield successfully blocks an ability, Shroud of Darkness' passive bonus is doubled for 5 seconds.
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Unspeakable Horror |
(Active): Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds. If nocturne stays within range of the target for the full duration, the target becomes feared.
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Cost: 60 / 65 / 70 / 75 / 80 mana Cooldown: 15 / 14 / 13 / 12 / 11 seconds Total Magic Damage: 50 / 100 / 150 / 200 / 250 (+1.0 per ability power) Fear Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds |
Unspeakable Horror is a tether-like damage over time ability that places a tether on the target, dealing magic damage over 2 seconds. If the tether was not broken by the end of the spell's duration, the target will be feared for a short time.
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Paranoia |
(Active): Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing physical damage on arrival. Cost: 100 mana |
Cooldown: 180 / 140 / 100 seconds Physical Damage: 150 / 250 / 350 (+1.2 per bonus attack damage) Jump Range: 2000 / 2750 / 3500 |
Paranoia is a global ability that debuffs all enemy champions, removing all vision so that each champion can only see themselves for 4 seconds. While the first effect is active, Paranoia can be activated again as a targeted ability that causes Nocturne to dash a great distance to a target enemy champion's location, dealing physical damage on impact.
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"Transmogulate!" 本文是英文页面 Nocturne/Ability Details 的翻译,最后翻译时间:2012-11-30 ,点击这里可以查看翻译后英文页面的改动。 |