英雄联盟维基
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英雄信息 背景故事 游戏技巧 皮肤与轶事


AhriSquare 阿狸
九尾妖狐
英雄属性 刺客[[Category:刺客英雄|]]魅惑技能[[Category:魅惑技能英雄|]]突进技能[[Category:突进技能英雄|]]法师[[Category:法师英雄|]]爆发技能[[Category:爆发技能英雄|]]远程[[Category:远程英雄|]]自治疗技能[[Category:自治疗技能英雄|]]打断技能[[Category:打断技能英雄|]] 上线时间 2011年12月14日
Attackpower
30
Defensepower
40
Abilitypower
80
Difficulty
80
角色数据
生命值 380 (+80) 攻击力 50 (+3)
生命回复 5.5 (+0.6) 攻击速度 0.668 (+2%)
魔法值 230 (+50) 护甲 11 (+3.5)
魔法回复 6.25 (+0.6) 魔法抗性 30
射程 550 移动速度 330

Abilities[ | ]

Patch V1.0.0.141
EssenceTheft
Essence Theft
(Innate): Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy. This caps at 3 charges per spell cast. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp.
Essence Theft is a passive ability that gains charges whenever any of Ahri's champion abilities deal damage. Each target that takes damage will provide 1 charge, up to a maximum of 3 per ability. Upon reaching 9 stacks, her next ability will consume the charges to gain 35% spell vamp when it deals damage.
  • Essence Theft is not expended if her next ability doesn't hit an enemy unit.
  • Spirit Rush Spirit Rush's 3 separate casts are considered as individual spell casts; it is therefore possible to gain 9 charges by only activating Spirit Rush.
  • Essence Theft cannot be charged or consumed with Ahri's summoner spells or items' active effects.
  • When Essence Theft has 9 stacks, Ahri's orb becomes green.
Ability Description Leveling up
OrbofDeception
Orb of Deception
(Active): Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.
  • Cooldown: 7 seconds
  • Range: 880

Cost: 70 / 75 / 80 / 85 / 90 mana

Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)

True Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)

Maximum Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+0.66 per ability power)

Orb of Deception is a pass-through linear skillshot that sends out an orb in the target direction, dealing magic damage to all enemy units it hits. After reaching its maximum range the orb then returns to Ahri, dealing true damage to enemy units hit.

Info
Notes
  • No additional details.

Fox-Fire
Fox-Fire
(Active): Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, they will target nearby enemies, prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target will only deal 50% damage.
  • Cost: 60 mana
  • Range: 800

Cooldown: 9 / 8 / 7 / 6 / 5 seconds

Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+0.4 per ability power)

Maximum Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+0.8 per ability power)

Fox-Fire is a proximity self-targeting ability that, upon activation, releases 3 fox-fires around Ahri for a short duration. These fox-fires will launch themselves to deal magic damage to the closest enemy units, prioritizing champions. Consecutive hits of fox-fires on the same target beyond the first will deal 50% damage.

Info
Notes
  • No additional details.

  • Fox-Fire's targeting priority is as follows:
    • The enemy champion closest to the fox-fire's location
    • The target of Ahri's last autoattack
    • The enemy unit closest to the fox-fire's location
  • Fox-Fire has no casting time and does not interrupt Ahri's previous orders.
  • Ahri may act freely while Fox-Fire is active.
  • Each of the fires from Fox-Fire counts as a single-target spell for the purposes of Rylai's slow Rylai's slow and Spell Vamp.
  • Fox-Fire can only target units that are visible. This means that champions, stealthed champions, minions and jungle creeps in the fog of war and inside brushes can not be auto-locked and hit.
  • The cooldown of Fox-Fire does not begin until all the fox-fires have either been consumed or expired.
  • Each Fox-Fire has its own targeting radius. They may thus target and damage different units depending on their location relative to Ahri's.
  • Once Fox-Fire locks onto a target it will act similarly to a direct-targeted ability, moving to and hitting the target regardless of whether it leaves vision or the ability's range afterwards.
Charm
Charm
(Active): Ahri will blow a kiss that travels in a line in front of her. It will deal magic damage and charm the first enemy it encounters, forcing them to walk harmlessly towards her, while being slowed by 50% for the duration.
  • Cooldown: 12 seconds
  • Range: 975

Cost: 50 / 65 / 80 / 95 / 110 mana

Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.35 per ability power)

Charm Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

Charm is a collision linear skillshot that affects the first enemy unit it hits, dealing magic damage and charming them for a short duration. While under the effect the target is forced to move towards Ahri's location at a specific movement speed, and cannot control its movement, attacks or use any abilities.

Info
Notes
  • No additional details.

  • If Ahri is not within the charmed enemy's sight, they will stand still for the duration of the charm debuff.
  • Neither slows nor speed boosts affect a Charm victim's movement speed with which they are moving toward Ahri. Stuns and snares, however, prevent a victim from walking while under such effects.
  • This is not considered a slow and is not affected by Highlander Highlander or Decisive Strike Decisive Strike.
  • Even though Rylai's Crystal Scepter Rylai's Crystal Scepter applies a full slow on a Charmed target, this slow is effective only while Charm's rank is below 3 as Rylai's slow will expire before Charm does..
SpiritRush
Spirit Rush
(Active): Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
  • Cost: 100 mana
  • Range: 450
  • Essence Bolt's Range: 550

Cooldown: 110 / 95 / 80 seconds

Magic Damage Per Bolt: 85 / 125 / 165 (+0.35 per ability power)

Maximum Damage to the Same Target: 255 / 375 / 495 (+1.05 per ability power)

Spirit Rush is a three part cursor targeted dash ability which causes Ahri to rush towards the cursor's location. Spirit Rush can be activated up to two more times after the initial cast, with a 1 second cooldown between each dash. Every time she casts Spirit Rush, upon reaching her destination she fires up to 3 essence bolts which target and deal magic damage to the closest enemy units, prioritizing champions. Spirit Rush goes on cooldown after all three casts are used, or after 10 seconds of the initial cast.

Info
Notes
  • No additional details.

  • Spirit Rush allows Ahri to go through walls and terrain.
  • Each use of Spirit Rush counts as an individual spellcast.
  • Spirit Rush can only target units that are visible to Ahri at the end of the dash. This means that champions, stealthed champions, minions and jungle creeps in the fog of war and inside brushes can not be auto-locked and hit.
    • Note that due to Spirit Rush selecting targets at the end of each dash, the ability may target and hit units that were out of Ahri's initial vision but entered it due to Ahri's new position and vision.
  • Spirit Rush can hit targets as far as 1000 range units away from the initial dash location as long as desired targets do not break vision or move further than 550 range away from Ahri's Spirit Rush destination.
  • Once an essence bolt from Spirit Rush locks onto a target it will act similarly to a direct-targeted ability, moving to and hitting the target regardless of whether it leaves vision or the ability's range afterwards.
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