英雄联盟维基
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英雄信息 背景故事 游戏技巧 皮肤与轶事


KarmaSquare 卡尔玛
天启者
英雄属性 急速技能[[Category:急速技能英雄|]]治疗技能[[Category:治疗技能英雄|]]远程[[Category:远程英雄|]]护盾技能[[Category:护盾技能英雄|]]减速技能[[Category:减速技能英雄|]]辅助[[Category:辅助英雄|]] 上线时间 February 1st, 2011
Attackpower
10
Defensepower
70
Abilitypower
80
Difficulty
80
角色数据
生命值 410 (+86) 攻击力 50 (+3.3)
生命回复 4.7 (+0.55) 攻击速度 0.625 (+2.3%)
魔法值 240 (+60) 护甲 15 (+3.5)
魔法回复 6.8 (+0.65) 魔法抗性 30
射程 425 移动速度 335

Abilities[ | ]

Patch V1.0.0.116
InnerFlame
Inner Flame
(Innate): Karma gains up to Error: Parameter '3' is not accepted. increased ability power corresponding to her percentage of missing health.
Inner Flame is a passive ability that will grant Karma bonus ability power, scaling with her percentage of missing health.
  • Inner Flame grants Karma Error: Parameter '3' is not accepted. ability power for every 1% of missing health.
Ability Description Leveling up
HeavenlyWave
Heavenly Wave
(Active): Karma sends forth a wave of hidden blades from her fans, dealing magic damage to units in a cone in front of her.

Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal Karma and her allies in the cone. An additional 5% (+1% per 50 ability power above 25) of health the targets are missing is added to the heal.

  • Cooldown: 6 seconds
  • Range: 600 (estimate)
  • Cone Width: 60º

Cost: 70 / 75 / 80 / 85 / 90 / 95 mana

Magic Damage: 70 / 110 / 150 / 190 / 230 / 270 (+0.6 per ability power)

Base Heal: 35 / 55 / 75 / 95 / 115 / 135

Heavenly Wave is a conic area of effect ability that deals magic damage to all enemy units in the affected area.

Mantra Mantra: Empowering Heavenly Wave will cause it to also heal all allied units in the same area for a base amount and an additional amount based on their percentage missing health.

Info
Notes
  • No additional details.

.
SpiritBond
Spirit Bond
(Active): Karma creates a beam between her and an ally or enemy unit for up to 5 seconds. Allied anchors move faster and enemy anchors are slowed. The beam deals magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through for 3 seconds. The beam breaks if the bonded target is stealthed.

Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.

  • Range: 800
  • Leash range: 1000

Cost: 65 / 75 / 85 / 95 / 105 / 115 mana

Cooldown: 15 / 14 / 13 / 12 / 11 / 10 seconds

Movement Speed Modifier: 10 / 12 / 14 / 16 / 18 / 20 %

Magic Damage: 80 / 125 / 170 / 215 / 260 / 305 (+0.7 per ability power)

Spirit Bond is a targeted tether that slows enemy targets and gives a movement speed bonus to allied targets. Any unit that comes into contact with the tether will receive magic damage and the appropriate movement speed modifier, depending on if it is an ally or an enemy.

Mantra Mantra: Empowering Spirit Bond will double the effect of the movement speed modifier.

Info
Notes
  • No additional details.

SoulShield
Soul Shield
(Active): Karma summons a protective shield on an ally or herself that absorbs damage for 5 seconds.

Mantra Bonus: In addition to casting the shield, a surge of energy bursts out from the shield dealing magic damage to enemy units around her target.

  • Cooldown: 10 seconds
  • Range: 650 (estimate)
  • Diameter of Damage AoE: 600 (estimate)

Cost: 70 / 80 / 90 / 100 / 110 / 120 mana

Shield Strength & Magic Damage: 80 / 120 / 160 / 200 / 240 / 280 (+0.8 per ability power)

Soul Shield is a targeted ability that places an absorption shield around the allied target, absorbing incoming damage.

Mantra Mantra: Empowering Soul Shield will cause a point blank area of effect around the target that deals magic damage to all enemy units in a wide area.

Info
Notes
  • No additional details.

Mantra
Mantra
(Active): Karma empowers her next ability to do an additional effect. Karma gains a charge over time and stores up to 2 charges. The refresh rate is reduced by cooldown reduction and does not progress when having max charges. Both charges may be queued for application on the next 2 abilities. Reload begins when Mantra is activated, not when the charge is applied to another ability.
  • No cost
  • Cooldown: 0.25 seconds
Mantra is available from level 1 and does not require skill points. The time needed to load a charge is reduced at level 7 and 13.

Charge Reload Time: 30 / 25 / 20 seconds

Mantra is an active ability that will empower Karma's next ability and cause it to have an added effect. Mantra is ammo based, and Karma can only have up to 2 charges at any given time. Whenever Karma has a charge, she will have small fans floating around her (one per charge).
  • Mantra's recharge timer will only begin if Karma has less than 2 charges.
  • Mantra can be used and store for approximately 8 seconds, allowing the recharge timer to start.
  • Mantra's recharge timer will be affected by cooldown reduction.
    • At 40% cooldown reduction, Karma will gain one charge every 18 / 15 / 12 seconds.
  • Mantra does not require skill points to "level up", allowing each of Karma's other abilities to level up to rank 6.
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