英雄信息 | 背景故事 | 游戏技巧 | 皮肤与轶事 |
---|
诺提勒斯 深海泰坦 | |||||
|
|
|
Abilities[ | ]
Patch V1.0.0.142 | ||
---|---|---|
Staggering Blow |
(Innate): Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for Error: Parameter '3' is not accepted. seconds.
This effect cannot trigger on the same target more than once every 12 seconds. | |
Staggering blow is a passive ability that enhances Nautilus' autoattacks to deal bonus physical damage and immobilize an attacked target for up to 1 second. This cannot affect the same target more than once every 12 seconds.
| ||
Ability | Description | Leveling up |
Dredge Line |
(Active): Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
|
Cost: 60 / 70 / 80 / 90 / 100 mana Cooldown: 18 / 16 / 14 / 12 / 10 seconds Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.75 per ability power) |
Dredge Line is a collision linear skillshot that launches an anchor in the target direction. If the anchor hits an enemy unit, the target takes magic damage and will be pulled towards Nautilus, while Nautilus pulls himself towards the target. On collision, the pull stops and the target is briefly stunned. If the projectile hits impassible terrain, Nautilus will be pulled towards the terrain and Dredge Line's cooldown will be reduced by 50%.
| ||
Titan's Wrath |
(Active): Nautilus surrounds himself with dark energies, shielding him from damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target, dealing damage over 2 seconds.
|
Cooldown: 26 / 24 / 22 / 20 / 18 seconds Magic Damage: 30 / 55 / 80 / 105 / 130 (+0.4 per ability power) Shield Amount: 80 / 130 / 180 / 230 / 280 (+10% of bonus health) |
Titan's Wrath is a self-activated ability that grants Nautilus an absorption shield for up to 10 seconds that partially scales with Nautilus' bonus health. While the shield holds, Nautilus' autoattacks will apply a damage over time effect to all units around his target.
| ||
Riptide |
(Active): Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to units in the area and slows them for 2 seconds. This slow diminishes over time.
A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
|
Cost: 60 / 70 / 80 / 90 / 100 mana Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.5 per ability power) Max Magic Damage: 120 / 200 / 280 / 360 / 440 (+1 per ability power) Slow Amount: 30 / 35 / 40 / 45 / 50 % |
Riptide is a point blank area of effect ability that sends out 3 waves of explosions that deal magic damage and slow all enemies hit. Enemies can be hit by multiple explosions, but consecutive hits beyond the first will deal 50% reduced damage.
| ||
Depth Charge |
(Active): Nautilus fires a shockwave that chases an enemy champion. This deals magic damage to enemies it passes through and knocks them into the air.
The shockwave explodes upon hitting its target dealing magic damage, launching them into the air and stunning them.
|
Cooldown: 140 / 110 / 80 seconds Pass Through Magic Damage: 125 / 175 / 225 (+0.4 per ability power) Explosion Magic Damage: 200 / 325 / 450 (+0.8 per ability power) Stun Duration: 1 / 1.5 / 2 seconds |
Depth Charge is a targeted ability that will lock-on and unleash a projectile towards a target enemy champion, tracking it and picking up speed as it travels. Upon reaching the target, it will deal magic damage, knockup and briefly stun the target. Any enemy units in the projectile's path will also be knocked into the air and take less magic damage.
|
"Transmogulate!" 本文是英文页面 Nautilus/Ability Details 的翻译,最后翻译时间:2012-11-30 ,点击这里可以查看翻译后英文页面的改动。 |