英雄联盟维基
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RammusSquare 拉莫斯
披甲龙龟
英雄属性 限制技能[[Category:限制技能英雄|]]急速技能[[Category:急速技能英雄|]]打野[[Category:打野英雄|]]打断技能[[Category:打断技能英雄|]]击退技能[[Category:击退技能英雄|]]近战[[Category:近战英雄|]]护盾技能[[Category:护盾技能英雄|]]减速技能[[Category:减速技能英雄|]]坦克[[Category:坦克英雄|]]嘲讽技能[[Category:嘲讽技能英雄|]] 上线时间 July 10th, 2009
Attackpower
40
Defensepower
100
Abilitypower
50
Difficulty
50
角色数据
生命值 420 (+86) 攻击力 50 (+3.5)
生命回复 8 (+0.55) 攻击速度 0.625 (+2.22%)
魔法值 255 (+33) 护甲 21 (+3.8)
魔法回复 4.5 (+0.3) 魔法抗性 30 (+1.25)
射程 125 移动速度 335

Abilities[ | ]

Patch V1.0.0.142
SpikedShell
Spiked Shell
(Innate): Rammus receives 25% of his total armor as bonus attack damage.
Spiked Shell is a passive ability that grants Rammus bonus attack damage equivalent to a percentage of his armor.
  • Any buff or debuff that affects Rammus' armor will increase or reduce the bonus damage respectively as well. (e.g. Bulwark Bulwark or Spirit Fire Spirit Fire)
Ability Description Leveling up
Powerball
Powerball
(Active): Rammus enters a rolling ball state for up to 7 seconds, increasing his movement speed by 30% and then continues accelerating. Upon impacting with an enemy, all nearby enemies will be knocked back for an instant and be dealt magic damage. Additionally, targets affected by the impact will be slowed for 3 seconds.
  • Cooldown: 10 seconds
  • Impact radius: 200 (estimate)
  • Knock back distance: 100 (estimate)

Cost: 70 / 80 / 90 / 100 / 110 mana

Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)

Slow: 20 / 25 / 30 / 35 / 40 %

Powerball is a self-target ability that, when activated, causes Rammus to roll into a ball and spin, gaining bonus movement speed over time. If Rammus comes into contact with an enemy unit while Powerball is active, Powerball's effects end and he will deal magic damage to all enemy units in an area around it, knocking back briefly and slowing them for 3 seconds.

Info
Notes
  • No additional details.

DefensiveBallCurl
Defensive Ball Curl
(Active): Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and returning magic damage for each autoattack that enemies use on him.
  • Cost: 40 mana.
  • Cooldown: 14 seconds.

Armor & Magic Resist Bonus: 40 / 60 / 80 / 100 / 120

Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+10% of total armor)

Defensive Ball Curl is a self-target ability that increases Rammus' armor and magic resist for a short duration. During this time, Rammus will also deal magic damage to all enemies that autoattack him.

Info
Notes
  • No additional details.

PuncturingTaunt
Puncturing Taunt
(Active): Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.
  • Cooldown: 12 seconds
  • Range: 325

Cost: 50 / 60 / 70 / 80 / 90 mana

Armor Reduction: 10 / 15 / 20 / 25 / 30

Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds

Puncturing Taunt is a targeted ability that taunts a target enemy unit to attack Rammus. Rammus' target's armor is also reduced for the same duration.
  • Puncturing Taunt will be blocked by Black Shield Black Shield, but the armor reduction will remain for the full duration.
  • Puncturing Taunt pops Spell Shield.
Tremors
Tremors
(Active): Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.
  • Cost: 120 mana
  • Cooldown: 60 seconds
  • Radius of AoE: 300

Magic Damage Per Second: 65 / 130 / 195 (+0.3 per ability power)

Maximum Magic Damage: 520 / 1040 / 1560 (+2.4 per ability power)

Tremors is a point blank area of effect ability deals magic damage to nearby enemy units or structures.

Info
Notes
  • No additional details.

  • Tremors has no cast time and does not interrupt Rammus' previous orders.
  • Rammus may freely act while Tremors is active.
  • Tremors will have no effect if Rammus dies while it is active.


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