英雄信息 | 背景故事 | 游戏技巧 | 皮肤与轶事 |
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拉莫斯 披甲龙龟 | |||||
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Abilities[ | ]
Patch V1.0.0.142 | ||
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Spiked Shell |
(Innate): Rammus receives 25% of his total armor as bonus attack damage. | |
Spiked Shell is a passive ability that grants Rammus bonus attack damage equivalent to a percentage of his armor.
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Ability | Description | Leveling up |
Powerball |
(Active): Rammus enters a rolling ball state for up to 7 seconds, increasing his movement speed by 30% and then continues accelerating. Upon impacting with an enemy, all nearby enemies will be knocked back for an instant and be dealt magic damage. Additionally, targets affected by the impact will be slowed for 3 seconds.
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Cost: 70 / 80 / 90 / 100 / 110 mana Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power) Slow: 20 / 25 / 30 / 35 / 40 % |
Powerball is a self-target ability that, when activated, causes Rammus to roll into a ball and spin, gaining bonus movement speed over time. If Rammus comes into contact with an enemy unit while Powerball is active, Powerball's effects end and he will deal magic damage to all enemy units in an area around it, knocking back briefly and slowing them for 3 seconds.
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Defensive Ball Curl |
(Active): Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and returning magic damage for each autoattack that enemies use on him.
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Armor & Magic Resist Bonus: 40 / 60 / 80 / 100 / 120 Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+10% of total armor) |
Defensive Ball Curl is a self-target ability that increases Rammus' armor and magic resist for a short duration. During this time, Rammus will also deal magic damage to all enemies that autoattack him.
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Puncturing Taunt |
(Active): Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.
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Cost: 50 / 60 / 70 / 80 / 90 mana Armor Reduction: 10 / 15 / 20 / 25 / 30 Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds |
Puncturing Taunt is a targeted ability that taunts a target enemy unit to attack Rammus. Rammus' target's armor is also reduced for the same duration.
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Tremors |
(Active): Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.
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Magic Damage Per Second: 65 / 130 / 195 (+0.3 per ability power) Maximum Magic Damage: 520 / 1040 / 1560 (+2.4 per ability power) |
Tremors is a point blank area of effect ability deals magic damage to nearby enemy units or structures.
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英雄一览
"Transmogulate!" 本文是英文页面 Rammus/Ability Details 的翻译,最后翻译时间:2012-11-30 ,点击这里可以查看翻译后英文页面的改动。 |