英雄信息 | 背景故事 | 游戏技巧 | 皮肤与轶事 |
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盖伦 德玛西亚之力 | |||||
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Abilities[ | ]
Patch V1.0.0.132 | ||
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Perseverance |
(Innate): If Garen has not taken damage from any source except minions in the last 9 seconds, he will regenerate 0.5% of his maximum health per second. | |
Perseverance is a passive ability that grants Garen bonus health regeneration. Perseverance is disabled when Garen takes damage from any source but minions, and re-activates when Garen does not take any non-minion damage for 9 seconds.
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Ability | Description | Leveling up |
Decisive Strike |
(Active): Garen removes all slows affecting him and gains 35% bonus movement speed for a duration. In addition, his next melee attack within 4.5 seconds will deal physical damage, which can critically strike, and silence the target.
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Total Physical Damage: 30 / 55 / 80 / 105 / 130 (+1.4 per attack damage) Bonus Movement Speed Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds |
Decisive Strike is an autoattack modifier that removes all slows affecting Garen, increases Garen's movement speed for a short duration, and causes Garen's next autoattack to deal bonus physical damage and silence the target.
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Courage |
(Passive): Garen's armor and magic resistance are increased by 20% | |
(Active): Garen places a defensive shield on himself, decreasing all damage taken and reducing crowd control by 30% for a duration.
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Cooldown: 24 / 23 / 22 / 21 / 20 seconds Duration: 2 / 3 / 4 / 5 / 6 seconds | |
Courage passively grants Garen increased armor and magic resistance equal to a percentage of however much armor and magic resistance he already has. When activated, Courage is a self-target ability that places a shield buff on Garen, reducing all incoming damage and incoming crowd control by a percentage for a short duration.
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Judgment |
(Active): Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage to nearby enemies every half second. Minions and neutral monsters take 75% damage from this ability. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Garen ignores unit collision, but his movement speed is slowed by 20% if spinning through minions. Judgment's damage can critically strike, in which case, only the bonus damage will be multiplied.
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Cooldown: 13 / 12 / 11 / 10 / 9 seconds Physical Damage per Second: 20 / 45 / 70 / 95 / 120 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 per attack damage) Total Physical Damage: 60 / 135 / 210 / 285 / 360 (+2.1 / 2.4 / 2.7 / 3.0 / 3.3 per attack damage) Physical Damage per Second to Minions: 15 / 33.75 / 52.5 / 70.5 / 90 (+0.525 / 0.6 / 0.675 / 0.75 / 0.825 per attack damage) Total Physical Damage to Minions: 45 / 101.25 / 157.5 / 211.5 / 270 (+1.575 / 1.8 / 2.025 / 2.25 / 2.475 per attack damage) |
Judgment is a point blank area of effect ability that deals physical damage to all enemy units around Garen. Garen also ignores unit collision while Judgment is active, but he is slowed while pathing through minions.
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Demacian Justice |
(Active): Garen brings down Demacian Justice on his opponent, dealing magic damage, plus additional magic damage based on how much health his opponent is missing.
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Cooldown: 160 / 120 / 80 seconds Magic Damage: 175 / 350 / 525 Additional 1 Damage per: 3.5 / 3 / 2.5 health missing |
Demacian Justice is a targeted ability that deals magic damage to a target enemy champion. Demacian Justice's damage is increased by an amount scaling to the target's missing health.
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"Transmogulate!" 本文是英文页面 Garen/Ability Details 的翻译,最后翻译时间:2012-11-30 ,点击这里可以查看翻译后英文页面的改动。 |