英雄联盟维基
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DariusSquare 德莱厄斯
诺克萨斯之手
英雄属性 战士[[Category:战士英雄|]]急速技能[[Category:急速技能英雄|]]近战[[Category:近战英雄|]]减速技能[[Category:减速技能英雄|]] 上线时间 May 23rd, 2012
Attackpower
90
Defensepower
50
Abilitypower
20
Difficulty
30
角色数据
生命值 426 (+93) 攻击力 50 (+3.5)
生命回复 8.25 (+0.95) 攻击速度 0.679 (+2.6%)
魔法值 200 (+37.5) 护甲 20 (+3.5)
魔法回复 6 (+0.35) 魔法抗性 30 (+1.25)
射程 125 移动速度 340

Darius, the Hand of Noxus is a champion in League of Legends.[1][2]

Abilities[ | ]

Patch V1.0.0.140
Hemorrhage
Hemorrhage
(Innate): Darius' basic attacks and damaging abilities cause enemies to bleed for Error: Parameter '3' is not accepted. (+0.3 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times.

Darius gains 5% movement speed for each bleeding enemy champion.

Hemorrhage is a passive ability that causes Darius' autoattacks and damaging abilities to debuff enemy units hit. While active, the debuff deals magic damage to the affected target over 5 seconds. Additionally, Darius gains 5% bonus movement speed for each enemy champion affected by Hemorrhage while the debuff persists. Hemorrhage can stack up to 5 times.
  • Hemorrhage does not proc spell vamp or Rylai's slow Rylai's slow.
  • Hemorrhage does not pop Spell Shield.
  • Hemorrhage 会 damage 黑暗之盾 黑暗之盾.
  • Hemorrhage can be cleansed by a Quicksilver Sash
    • This prevents his ultimate from dealing bonus true damage
  • Hemorrhage places a floating visual effect around affected targets. These units gain one red blood drop for each Hemorrhage stack.
    • Champions with 5 stacks gain an additional visual effect above their heads.
  • Hemorrhage does not work on turrets or other structures.
  • Hemorrhage cannot be applied through summoner spells or item actives.
  • Hemorrhage deals damage every second over its duration, for a total of 5 ticks of damage.
  • Consecutive attacks on the same target will refresh Hemorrhage's duration and stack it up to 5 times.
  • The movement speed gained from Hemorrhage does not increase with the number of stacks on enemy champions. It is a flat 5% per bleeding champion.
Ability Description Leveling up
Decimate
Decimate
(Active): Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
  • Cost: 40 mana
  • Range: 425

Cooldown: 9 / 8 / 7 / 6 / 5 seconds

Physical Damage: 70 / 105 / 140 / 175 / 210) (+0.7 per bonus attack damage

Maximum Physical Damage: 105 / 157.5 / 210 / 262.5 / 315) (+1.05 per bonus attack damage

Decimate is a point blank area of effect ability that deals physical damage to all enemy units in a wide area around Darius. Additionally, enemy champions hit by the outer radius of the ability take 50% additional damage.

Info
Notes
  • No additional details.

  • Decimate has no casting time and does not interrupt movement.
  • Enemies struck by Decimate have one Hemorrhage Hemorrhage stack applied to them.
CripplingStrike
Crippling Strike
(Active): Darius' next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds.

Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.

  • Cooldown: 8 seconds
  • Range: 125

Cost: 30 / 35 / 40 / 45 / 50 mana

Physical Damage: 120 / 140 / 160 / 180 / 200 %

Slow: 20 / 25 / 30 / 35 / 40 %

Crippling Strike is an autoattack modifier that causes Darius' next autoattack within 5 seconds to deal additional physical damage and slow the target's attack speed and movement speed for 2 seconds. Hemorrhage stacks reduce this ability's base cooldown by 1 second each.
  • Crippling Strike pops Spell Shield.
  • Crippling Strike 不会 damage 黑暗之盾 黑暗之盾 but the slow will be negated.
  • Crippling Strike resets Darius' attack timer upon activation.
  • Hemorrhage stacks reduce Crippling Strike's base cooldown.
    • Percentage cooldown reduction from items, runes or masteries is calculated after the base reduction from Hemorrhage.
  • The attack triggering Crippling Strike can deal a critical strike, but the bonus damage from the ability is additive and is affected by the critical damage multiplier.
  • The target of Crippling Strike has one Hemorrhage Hemorrhage stack applied to it.
Apprehend
Apprehend
(Passive): Darius gains armor penetration.

Armor Penetration: 5 / 10 / 15 / 20 / 25 %

(Active): Darius pulls in all enemies in front of him.
  • Cost: 45
  • Range: 550

Cooldown: 24 / 21 / 18 / 15 / 12 seconds

Apprehend passively grants Darius percentile armor penetration. When activated, Apprehend is an instant pass-through conic skillshot that pulls all enemies in the target area towards Darius and turns them to face him.
  • Apprehend pops Spell Shield.
  • Black Shield Black Shield will negate Apprehend's pull.
  • Apprehend has a brief channel time (~0.5s) upon cast before it activates.
  • Apprehend's pull cancels channeled spells such as Katarina Katarina's Death Lotus Death Lotus.
  • The effect's pull does not act as a disable.
  • Since Apprehend does not deal any damage, it will not apply Hemorrhage Hemorrhage to targets hit.
NoxianGuillotine
Noxian Guillotine
(Active): Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.

The cooldown is refreshed if Noxian Guillotine kills the target.

  • Cost: 100 mana
  • Range: 475

Cooldown: 100 / 90 / 80 seconds

True Damage: 160 / 250 / 340 (+0.75 per bonus attack damage)

Maximum True Damage: 320 / 500 / 680 (+1.5 per bonus attack damage)

Noxian Guillotine is a targeted ability that causes Darius to jump onto the targeted enemy champion, dealing true damage. This damage is increased by 20% for each stack of Hemorrhage that is active on the target. Additionally, Noxian Guillotine's cooldown is refreshed if it deals the killing blow.

Info
Notes
  • No additional details.

  • Noxian Guillotine has a brief channel time (~0.5s) upon cast before it activates, during which he jumps into the air. During this time, Darius is targetable and can be killed, cancelling the ability.
  • If the target is killed during the animation, the skill's cooldown will not start.
  • Noxian Guillotine will miss if the target is out of sight range.
  • Darius can follow enemies who move large distances during the animation[3]
  • Darius can be stunned during the animation, which will cancel the ability.
  • If Noxian Guillotine is blocked by a spell shield, the cooldown will not reset.
  • The target of Noxian Guillotine gains one Hemorrhage Hemorrhage stack. This is applied after the ability's damage is dealt, and will not affect Noxian Guillotine's damage.


参考资料[ | ]

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