英雄信息 | 背景故事 | 游戏技巧 | 皮肤与轶事 |
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德莱厄斯 诺克萨斯之手 | |||||
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Darius, the Hand of Noxus is a champion in League of Legends.[1][2]
Abilities[ | ]
Patch V1.0.0.140 | ||
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Hemorrhage |
(Innate): Darius' basic attacks and damaging abilities cause enemies to bleed for Error: Parameter '3' is not accepted. (+0.3 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion. | |
Hemorrhage is a passive ability that causes Darius' autoattacks and damaging abilities to debuff enemy units hit. While active, the debuff deals magic damage to the affected target over 5 seconds. Additionally, Darius gains 5% bonus movement speed for each enemy champion affected by Hemorrhage while the debuff persists. Hemorrhage can stack up to 5 times.
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Ability | Description | Leveling up |
Decimate |
(Active): Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
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Cooldown: 9 / 8 / 7 / 6 / 5 seconds Physical Damage: 70 / 105 / 140 / 175 / 210) (+0.7 per bonus attack damage Maximum Physical Damage: 105 / 157.5 / 210 / 262.5 / 315) (+1.05 per bonus attack damage |
Decimate is a point blank area of effect ability that deals physical damage to all enemy units in a wide area around Darius. Additionally, enemy champions hit by the outer radius of the ability take 50% additional damage.
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Crippling Strike |
(Active): Darius' next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
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Cost: 30 / 35 / 40 / 45 / 50 mana Physical Damage: 120 / 140 / 160 / 180 / 200 % Slow: 20 / 25 / 30 / 35 / 40 % |
Crippling Strike is an autoattack modifier that causes Darius' next autoattack within 5 seconds to deal additional physical damage and slow the target's attack speed and movement speed for 2 seconds. Hemorrhage stacks reduce this ability's base cooldown by 1 second each.
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Apprehend |
(Passive): Darius gains armor penetration. | Armor Penetration: 5 / 10 / 15 / 20 / 25 % |
(Active): Darius pulls in all enemies in front of him.
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Cooldown: 24 / 21 / 18 / 15 / 12 seconds | |
Apprehend passively grants Darius percentile armor penetration. When activated, Apprehend is an instant pass-through conic skillshot that pulls all enemies in the target area towards Darius and turns them to face him.
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Noxian Guillotine |
(Active): Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
The cooldown is refreshed if Noxian Guillotine kills the target.
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Cooldown: 100 / 90 / 80 seconds True Damage: 160 / 250 / 340 (+0.75 per bonus attack damage) Maximum True Damage: 320 / 500 / 680 (+1.5 per bonus attack damage) |
Noxian Guillotine is a targeted ability that causes Darius to jump onto the targeted enemy champion, dealing true damage. This damage is increased by 20% for each stack of Hemorrhage that is active on the target. Additionally, Noxian Guillotine's cooldown is refreshed if it deals the killing blow.
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参考资料[ | ]
- ↑ Champion Sneak Peek, Darius the Hand of Noxus
- ↑ Morello confirms Darius as a Fighter
- ↑ http://www.youtube.com/watch?v=xaNrWymHTIY Noxian Guillotine bug with recall
"Transmogulate!" 本文是英文页面 Darius/Ability Details 的翻译,最后翻译时间:2012-11-30 ,点击这里可以查看翻译后英文页面的改动。 |