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=== Champion Abilities === Majority of the [[champion]]s possesses a certain type of debuff. Such debuff can be [[armor]] reduction from {{cai|Crushing Blow|Wukong}}, [[magic resist]] reduction from {{cai|Dread|Fiddlesticks}}, or [[attack damage]] reduction from {{cai|Rabid Bite|Trundle}}. A debuff that reveals its victim to the enemies may cause other wards and stealthed units near the victim to be reveal as well. Currently {{cai|Bushwhack|Nidalee}} and {{cai|Yordle Snap Trap|Caitlyn}} works 100% of the time. {{cai|Phosphorous Bomb|Corki}} and {{cai|Help, Pix!|Lulu}} have unconfirmed effects for the first, while the latter being less consistent. [[Damage over time]], and Direct CC such as {{cai|Bandage Toss|Amumu}} will not be included. [[Crowd control]], which is also a form of debuff by default and covered by [[crowd control]] section. {| class="wikitable sortable" ! scope="col"|Champion ! scope="col"|Ability ! scope="col"|Effect ! scope="col"|Duration ! scope="col"|Notes |- |{{ci|Akali}} |{{ai|Mark of the Assassin|Akali}} |Deals damage and restores {{ci|Akali|Akali's}} energy when consumed |6 seconds |N/A |- |{{ci|Amumu}} |{{ai|Cursed Touch|Amumu}} |Reduces magic resist by 15/25/35 when autoattacked by {{ci|Amumu}} |3 seconds |N/A |- |rowspan="2"|{{ci|Anivia}} |{{ai|Rebirth|Anivia}} |Reduces Anivia's armor and magic resist by 40/25/10 during her Rebirth |6 seconds |Gains armor and magic resist instead at higher levels |- |{{ai|Flash Frost|Anivia}}<br />{{ai|Glacial Storm|Anivia}} |Enemies affected by these abilities are slowed and take increased damage from {{ai|Frostbite|Anivia}} |6 seconds | |- |{{ci|Brand}} |{{ai|Blaze|Brand}} |Enemies affected suffer additional effects from {{ci|Brand|Brand's}} abilities and receive magic damage equal to 2% of their maximum health over 4 seconds |4 seconds |Every one of {{ci|Brand|Brand's}} abilities apply this debuff. |- |{{ci|Caitlyn}} |{{ai|Yordle Snap Trap|Caitlyn}} |Enemy champions who activate this trap are revealed for 9 seconds, take magic damage and are snared for 1.5 seconds. |9 seconds |Only [[champion]]s can activate the trap. |- |{{ci|Cassiopeia}} |{{ai|Noxious Blast|Cassiopeia}}<br />{{ai|Miasma|Cassiopeia}} |Enemies affected are poisoned, taking [[Damage over time]] and reducing the cooldown of {{ai|Twin Fang|Cassiopeia}} to 0.5 seconds when targetted. |2-3 seconds | |- |rowspan="2"|{{ci|Corki}} |{{ai|Phosphorus Bomb|Corki}} |Enemies hit will take magic damage and revealed for a duration. |6 seconds |N/A |- |{{ai|Gatling Gun|Corki}} |Enemies within the area will take physical damage and receive a armor debuff of 1/2/3/4/5 per half a second for up to 4 seconds. |2 seconds |Stacks up to 9 stacks |- |{{ci|Darius}} |{{ai|Hemorrhage|Darius}} |Applies a stacking [[Damage over time|DoT]] on autoattacks and skills. Enhances certain abilities. |5 seconds |Stacks 5 times. Reduces cooldown of {{ai|Crippling Strike|Darius}} by 1 second per stack on target. Increases damage done by {{ai|Noxian Guillotine|Darius}} per stack. |- |{{ci|Diana}} |{{ai|Crescent Strike|Diana}} |Reveals targets afflicted with '''Moonlight''' and {{ai|Lunar Rush|Diana|Lunar Rush's}} cooldown is refreshed if used on target. |3 second | All active Moonlight debuffs are consumed when {{ai|Lunar Rush|Diana}} is casted. |- |{{ci|Draven}} |{{ai|Wicked Blades|Draven}} {{ai|Spinning Axe|Draven}} |[[Critical strike|Critical Strikes]] and {{ai|Spinning Axe|Draven}} apply a physical [[Damage over time|DoT]]. |4 seconds | |- |{{ci|Fiddlesticks}} |{{ai|Dread|Fiddlesticks}} |Nearby enemy units have their magic resist reduced by 10. | | |- |rowspan="2"|{{ci|Fizz}} |{{ai|Seastone Trident|Fizz}} |Upon activation, deal bonus magic damage on hit and inflicts Grievous Wounds for a duration. |5 seconds | |- |{{ai|Chum the Waters|Fizz}} |Enemies affected are slowed and a shark will deal magic damage and knock them in the air, along with all surrounding enemies when the debuff expires. |Up to 1.5 seconds | |- |{{ci|Gragas}} |{{ai|Barrel Roll|Gragas}} |Enemies who are dealt magic damage will also receive an attack speed debuff of 20/25/30/35/40 % |3 seconds |N/A |- |{{ci|Graves}} |{{ai|Smokescreen|Graves}} |Deals magic damage to enemies in the area, and creates a smokescreen which reduces enemy sight range by 625 range within the affected area as long as they stay within the area. |4 seconds |N/A |- |{{ci|Heimerdinger}} |{{ai|H-28G Evolution Turret|Heimerdinger}} |From Rank 2 onwards, Turret's damage will apply an armor and magic resist reduction of 1 per stack. |2 seconds |Stacks up to 50 stacks |- |{{ci|Jarvan IV}} |{{ai|Dragon Strike|Jarvan IV}} |Deals physical damage to enemies in a line, and apply an armor debuff which reduces armor by 10/14/18/22/26 % for a duration. |3 seconds | |- |{{ci|Karthus}} |{{ai|Wall of Pain|Karthus}} |Any enemy who passes through the wall suffer reduced Magic Resistance by 15% and are slowed by 40/50/60/70/80% |5 seconds | |- |{{ci|Kassadin}} |{{ai|Riftwalk|Kassadin}} |Upon casting Riftwalk, additional casts within a period cost 100 more mana up to a maximum of 1000 additional mana. |8 seconds |Riftwalk damage is also increased. |- |rowspan="2"|{{ci|Katarina}} |{{ai|Bouncing Blade|Katarina}} |Deals damage when consumed |5 seconds | |- |{{ai|Death Lotus|Katarina}} |Applies Grievous Wounds on hit. | | |- |rowspan="2"|{{ci|Kayle}} |{{ai|Holy Fervor|Kayle}} |Every autoattack will apply a debuff that reduces target's armor and magic resist by 3%. |5 seconds |Stacks up to 5 stacks. |- |{{ai|Reckoning|Kayle}} |Blast a target with magic damage, slowing it and increases the damage that target receive from Kayle by 6/7/8/9/10 %. |4 seconds |Debuff also slows for 35% at all level. |- |{{ci|Kennen}} |{{ai|Mark of the Storm|Kennen}} |Stuns affected enemies for 1 second and restores {{ci|Kennen|Kennen's}} energy by 25 upon reaching 3 stacks. Stun duration is halved if applied more than once in a 7 second period. |8 seconds | |- |rowspan="2"|{{ci|Kog'Maw}} |{{ai|Caustic Spittle|Kog'Maw}} |Kog'Maw launches a corrosive projectile at a single target which deals magic damage and reduces its armor and magic resist by 5/10/15/20/25 and also leaves a trail behind the person that's hit. |4 seconds |N/A |- |{{ai|Living Artillery|Kog'Maw}} |Upon casting Living Artillery, additional casts of Living Artillery will cost 40 additional mana per stack up to a maximum of 200 additional mana |4 seconds |N/A |- |rowspan="2"|{{ci|LeBlanc}} |{{ai|Sigil of Silence|LeBlanc}} |Deals magic damage and marks the target. If {{ci|LeBlanc}} damages them with another spell, they will take additional magic damage and be silenced for 2 seconds. |3.5 seconds | |- |{{ai|Ethereal Chains|LeBlanc}} |Deals magic damage and tethers an enemy, slowing their movements. If they remain in the tether for 2 seconds, they take additional magic damage and be snared for 1/1.3/1.6/1.9/2.2 seconds |2 seconds | |- |rowspan="3"|{{ci|Lee Sin}} |{{ai|Sonic Wave|Lee Sin}} |Deals magic damage to a target and reveals them. Enemies affected by this debuff will be targetted by {{ai|Resonating Strike|Lee Sin}} when activated. |3 seconds | |- |{{ai|Tempest|Lee Sin}} |Deals magic damage to all nearby enemies and reveals them. Enemies affected by this debuff will also be affected by {{ai|Cripple|Lee Sin}} when activated. |4 seconds | |- |{{ai|Cripple|Lee Sin}} |Cripples all enemies revealed by {{ai|Tempest|Lee Sin}} reducing their movement and attack speed. The movement and attack speed recover over 4 seconds. |4 seconds |Effect will only apply to those marked by {{ai|Tempest|Lee Sin}}. |- |{{ci|Leona}} |{{ai|Sunlight|Leona}} | When {{ci|Leona|Leona's}} allies deal any damage to targets with Sunlight, they consume the Sunlight debuff to deal additional 20/35/50/65/80/95/110/125/140 magic damage. |3.5 seconds |Applied by all of {{ci|Leona|Leona's}} spells. |- |{{ci|Lux}} |{{ai|Illumination|Lux}} | When autoattacked by {{ci|Lux}} or hit by {{ai|Finales Funkeln}}, she consumes the Illumination debuff to deal additional 10 + (10xlevel) magic damage. |3.5 seconds |Applied by all of {{ci|Lux|Lux's}} damaging spells, including {{ai|Finales Funkeln|Lux}} (after consumed). |- |{{ci|Malphite}} |{{ai|Ground Slam|Malphite}} | Reduces attack speed of all enemies hit by 30/35/40/45/50% |3 seconds |N/A |- |{{ci|Malzahar}} |{{ai|Malefic Visions|Malzahar}} | If the target dies with this debuff, {{ai|Malefic Visions}} will affect another nearby unit while restoring 10/14/18/22/26 mana to {{ci|Malzahar}}. |4 seconds | Duration is refreshed when it affects another target. |- |{{ci|Miss Fortune}} |{{ai|Impure Shots|Miss Fortune}} | Healing effects and health regeneration on this target are halved for the duration of the debuff. |3 seconds |N/A |- |{{ci|Mordekaiser}} |{{ai|Children of the Grave|Mordekaiser}} | If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. |10 seconds |Mordekaiser heals himself for the damage dealt by this ability. |- |rowspan="2"|{{ci|Morgana}} |{{ai|Tormented Soil|Morgana}} |Enemy units who stand on Tormented Soil lose magic resistance 4/5/6/7/8 every second they are standing on the area. | |Stacks up to 5 times, also refreshing the duration. |- |{{ai|Soul Shackles|Morgana}} |Enemy units who stay tethered for 3 seconds are then dealt magic damage and are stunned for 1.5 seconds |3 seconds |During the duration of the debuff, targets are slowed by 20%. |- |rowspan="2"|{{ci|Nasus}} |{{ai|Wither|Nasus}} |{{ci|Nasus}} ages his target, slowing their movement and attack speed by 35%. Additionally, they are reduced further to reach an extra 12/24/36/48/60% slow. |5 seconds |If the duration is reduced by Tenacity, the extra slow will be applied faster for it to reach its maximum at the end of the duration. |- |{{ai|Spirit Fire|Nasus}} |Enemy units who stand on Spirit Fire lose 20/25/30/35/40 Armor. |1 seconds |Staying in Spirit Fire will continually refresh the debuff |- |{{ci|Nautilus}} |{{ai|Depth Charge|Nautilus}} |Depth Charge will travel between Nautilus and this target, dealing damage and knocking up all units in its path. When Depth Charge reaches the target, it consumes the debuff, dealing damage, knocking up the target and stunning for 1/1.5/2 seconds |Varies |Depth Charge will accelerate as it travels. |- |{{ci|Nidalee}} |{{ai|Bushwhack|Nidalee}} |Bushwack reveals enemies who trigger it and reduces their armor and magic resistance by 20/25/30/35/40%. |12 seconds |N/A |- |rowspan="3"|{{ci|Nocturne}} |{{ai|Duskbringer|Nocturne}} |Targets leave a Dusk Trail along their paths, revealing their movements. While on this Dusk Trail, {{ci|Nocturne}} ignores unit collision and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage. |5 seconds | |- |{{ai|Unspeakable Horror|Nocturne}} |Tethers nearby enemies to Nocturne. If they remain tethered for the duration of the debuff, they will be Feared for 1/1.25/1.5/1.75/2 seconds |2 seconds | |- |{{ai|Paranoia|Nocturne}} |Reduces the sight radius of all enemy champions by 300 and removes their ally vision; this includes champions, minions, wards, towers, and clairvoyance. |4 seconds | |- |rowspan="2"|{{ci|Nunu}} |{{ai|Ice Blast|Nunu}} |Ice Blast slows targets movement speed by a percentage and attack speed by 25%. |3 seconds |N/A |- |{{ai|Absolute Zero|Nunu}} |Enemies in Absolute Zero's area while it is being channeled are slowed by 50% and have their attack speed reduced by 25%. |0.5 seconds |Staying in the zone will refresh the debuff up to 3 seconds. It can be canceled early. |- |{{ci|Poppy}} |{{ai|Diplomatic Immunity|Poppy}} |Debuffed enemies take 20/30/40% increased damage from {{ci|Poppy}}. |6 / 7 / 8 seconds |For the duration of the debuff, {{ci|Poppy}} can only be damaged by debuffed units. This effect ends prematurely if the target dies. {{si|Cleanse|Cleansing}} this debuff will make {{ci|Poppy}} invulnerable for the duration. |- |{{ci|Rammus}} |{{ai|Puncturing Taunt|Rammus}} | Taunts a target enemy, reducing their armor by 10/15/20/25/30 and forcing them to attack Rammus for a few seconds. |1/1.5/2/2.5/3 seconds |N/A |- |{{ci|Renekton}} |{{ai|Slice and Dice|Renekton}} | Reduces armor of all enemies hit by {{ai|Slice and Dice|Renekton|Dice}} by 15/17.5/20/22.5/25% |4 seconds |Only when empowered by Fury. |- |{{ci|Ryze}} |{{ai|Spell Flux|Ryze}} |Reduces the targets' magic resistance by 12/15/18/21/24 per hit. |5 seconds |N/A |- |{{ci|Sejuani}} |{{ai|Frost|Sejuani}} |Slows enemies by 10% and will be targetted by {{ai|Permafrost|Sejuani}} when activated |3 seconds | Applied through autoattacks, {{ai|Arctic Assault|Sejuani}} and {{ai|Glacial Prison|Sejuani}} |- |{{ci|Shaco}} |{{ai|Two-Shiv Poison|Shaco}} |Non-champion units affected have a 20/22.5/25/27.5/30% chance to miss their autoattacks |2 seconds |N/A |- |{{ci|Shen}} |{{ai|Vorpal Blade|Shen}} |Throws a sword at an enemy, dealing magic damage. The enemy is life-tapped; allied champions that damage a life-tapped enemy are healed over 3 seconds, with the duration refreshed upon subsequent damaging. |5 seconds |N/A |- |{{ci|Shyvana}} |{{ai|Flame Breath|Shyvana}} | Enemies hit by the fireball have their armor reduced by 15% and take further magic damage equal to 15% of the ability damage when struck by Shyvana's autoattacks. |4 seconds | |- |{{ci|Singed}} |{{ai|Poison Trail|Singed}} | Poisons enemies, dealing damage over time and reducing the cooldown of {{ai|Twin Fang|Cassiopeia}} to 0.5 seconds if hit by it. |3 seconds | Continual exposure renews the poison. |- |{{ci|Skarner}} |{{ai|Fracture|Skarner}} | If Skarner attacks enemies hit by Fracture, he restores health. The heal becomes less potent with every mark he consumes. |6 seconds |N/A |- |{{ci|Sona}} |{{ai|Power Chord|Sona}} | If {{ai|Aria of Perseverance|Sona}} was cast last prior to using {{ai|Power Chord|Sona}}, the target deals 20% reduced damage. |4 seconds |N/A |- |{{ci|Soraka}} |{{ai|Starcall|Soraka}} |Reduces the targets' magic resistance by 8/9/10/11/12. This effect stacks up to 10 times. |5 seconds |N/A |- |{{ci|Swain}} |{{ai|Torment|Swain}} |Deals magic damage over time and causes any further damage dealt by Swain during this period to be increased by 8/11/14/17/20%. |4 seconds |N/A |- |rowspan="2"|{{ci|Talon}} |{{ai|Noxian Diplomacy|Talon}} |Deals physical damage over time and reveals the marked champion |6 seconds |Only affects Champions |- |{{ai|Cutthroat|Talon}} |Silences enemy champion for 1 second and causes any further damage dealt by Talon to be amplified by 3/6/9/12/15% |3 seconds |Only affects Champions |- |{{ci|Taric}} |{{ai|Shatter|Taric}} |Reduces the armor of enemies hit by 10/15/20/25/30 |4 seconds |N/A |- |{{ci|Teemo}} |{{ai|Toxic Shot|Teemo}}<br />{{ai|Noxious Trap|Teemo}} |Poisons all enemies hit, dealing damage over time and reducing the cooldown of {{ai|Twin Fang|Cassiopeia}} to 0.5 seconds if targetted |4 seconds |N/A |- |{{ci|Tristana}} |{{ai|Explosive Shot|Tristana}} |Deals magic damage over time and reduces the potency of healing effects and health regeneration on the target by 50% |5 seconds |N/A |- |rowspan="2"|{{ci|Trundle}} |{{ai|Rabid Bite|Trundle}} |Reduces the target's Attack Damage by 10/12.5/15/17.5/20 |8 seconds |Trundle gains double the Attack Damage reduction in bonus Attack Damage for the same duration. |- |{{ai|Agony|Trundle}} |Deals magic damage over time and reduces target's Armor and Magic Resist by 15/20/25%. Armor and Magic Resist reduction doubles over the duration of the debuff. |6 seconds |Trundle heals for the damage dealt and receives bonus Armor and Magic Resist equal to the amount reduced. |- |{{ci|Tryndamere}} |{{ai|Mocking Shout|Tryndamere}} |Reduces the target's Attack Damage by 20/35/50/65/80 |4 seconds |Also slows enemies who are not facing Tryndamere by 30/37.5/45/52.5/60%. |- |{{ci|Twisted Fate}} |{{ai|Destiny|Twisted Fate}} |Reveals position to the enemy team, including champions in stealth. |6/8/10 seconds | |- |{{ci|Twitch}} |{{ai|Deadly Venom|Twitch}} |Deals damage over time, and when {{ai|Expunge|Twitch}} is activated, it deals additional damage per stack. |6 seconds |May stack up to 6 times. |- |rowspan="2"|{{ci|Urgot}} |{{ai|Zaun-Touched Bolt Augmenter|Urgot}} |Reduces damage dealt by affected units by 15% |2.5 seconds |Applied by Urgot's autoattacks and {{ai|Acid Hunter|Urgot}} |- |{{ai|Noxian Corrosive Charge|Urgot}} |Reduces armor of affected units by 12/14/16/18/20% and allows lock-on targetting with {{ai|Acid Hunter|Urgot}} |5 seconds | |- |{{ci|Vayne}} |{{ai|Silver Bolts|Urgot}} |At three stacks, Silver Bolts is consumed to deal true damage based off the target's maximum health |3 seconds |Applied by Vayne's autoattacks and {{ai|Condemn|Vayne}}. Stacks are lost upon switching targets. |- |{{ci|Viktor}} |{{ai|Gravity Field|Viktor}} |Slows enemies 28/32/36/40/44% while building stacks for every 0.5 seconds they remain in the field. At three stacks, targets are stunned for 1.5 seconds. | | |- |rowspan="2"|{{ci|Vladimir}} |{{ai|Tides of Blood|Vladimir}} |Upon casting Tides of Blood, Vladimir gains an empowered stack, increasing the health cost of Tides of Blood by 25%, stacking up to 4 times to a maximum of twice the listed health cost. |10 seconds |Self-healing and Regeneration is increased by 4/5/6/7/8% per stack and Tides of Blood base damage is increased by 25% |- |{{ai|Hemoplague|Vladimir}} |Affected enemies take 12% amplified damage from all sources. At the end of the debuff, they take magic damage. |5 seconds | |- |rowspan="2"|{{ci|Warwick}} |{{ai|Eternal Thirst|Warwick}} |Takes additional magic damage from Warwick's autoattacks, while healing him for the same amount. This effect stacks up to 3 times. |4 seconds | |- |{{ai|Blood Scent|Warwick}} |Reveals location to enemy team while hasting Warwick by 20/25/30/35/40% | |Constantly reapplied when at less than 50% health and within 1,500/2,300/3,100/3,900/4,700 distance units of Warwick. |- |{{ci|Wukong}} |{{ai|Crushing Blow|Wukong}} |Reduces armor of enemies hit by 30% |3 seconds | |- |{{ci|Xin Zhao}} |{{ai|Challenge|Xin Zhao}} |Reducing armor by 15% when Xin Zhao lands basic attacks or Audacious Charge. |3 seconds |Only one target can be challenged at a given time. Affected unit is unaffected by the knockback of {{ai|Crescent Sweep|Xin Zhao}}. |- |{{ci|Xerath}} |{{ai|Mage Chains|Xerath}} |If hit by another one of Xerath's spells, the target is stunned by 1.5 seconds |3 seconds | |- |{{ci|Zilean}} |{{ai|Time Bomb|Zilean}} |At the end of this debuff, targetted enemies take magic damage. The target will take 3, 2, 1 additional true damage per second as it counts down. |4 seconds |Applying a second {{ai|Time Bomb}} before the first has finished counting down will detonate the first bomb prematurely, while refreshing the duration. |}
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