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Damage modifier

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Damage modifiers refer to the buffs or debuffs to a unit that causes it to deal or receive increased or decreased damage. These are percentage values. They don't add extra flat damage but modify all damage normally done. These buffs or debuffs are only received by champion abilities, neutral buffs, on-hit effects from items and masteries.

Damage dealt modifier 编辑

These are buffs that allow the champion that has them to deal increased or decreased magic or physical damage from autoattacks, abilities, item's actives and Ignite.png Ignite. The raw value from the attack or ability is increased or decreased by the modifier and then applied to the target.

All damage dealt modifiers stack multiplicatively. Since multiplication is commutative, the order is irrelevant. So if Talon Talon uses an autoattack on a CC'd champion just after using a maxed Cutthroat.png Cutthroat on it, while affected by Urgot 厄加特Zaun-Touched Bolt Augmenter Zaun-Touched Bolt Augmenter, his autoattack's damage will be modified by 107.525% (110% × 115% × 85%).

Champion abilities 编辑

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Corki 库奇Hextech Shrapnel Shells Hextech Shrapnel Shells grants his basic attacks additional 10% true damage.
  • Kayle 凯尔Reckoning.png Reckoning blasts her target and slows it for 4 seconds. While the target is slowed, Kayle inflicts 6% / 7% / 8% / 9% / 10% more damage to the target from all sources.
  • LeBlanc 乐芙兰Mimic.png Mimic allows her to recast a spell with 10% / 25% / 40% increased damage.
  • Pantheon 潘森CertainDeath.png Certain Death grants SpearShot.png Spear Shot 50% additional damage to targets below 15% health.
  • Poppy 波比Diplomatic Immunity Diplomatic Immunity allows her to focus intensely on one single target for 6 / 7 / 8 seconds to deal 20% / 30% / 40% increasing her damage to it from all sources.
  • Riven 锐雯WindSlash.png Wind Slash deals 2.66% increased damage for each 1% health the targets are missing (maximizing at ~200% increased damage when targets are at 25% health or less).
  • Sejuani 瑟庄妮NorthernWinds.png Northern Winds deal 50% increased damage against targets affected by Frost.png Frost and Permafrost.png Permafrost.
  • Shaco 萨科Backstab.png Backstab allows him to deal 20% increased damage when striking a unit from behind with his autoattacks or abilities.
  • Sona 娑娜HymnofValor.png Hymn of Valor grants her PowerChord.png Power Chord 100% additional damage.
  • Swain 斯维因Torment.png Torment afflicts his target, dealing damage to them over time and causing Swain to deal 8% / 11% / 14% / 17% / 20% increased damage to it for 4 seconds from all damage sources.
  • Syndra 辛德拉Dark Sphere Dark Sphere deals 15% increase damage against champions when at maximum rank.
  • Talon 泰隆Cutthroat.png Cutthroat allows him to blink to his target and deal 3% / 6% / 9% / 12% / 15% increased damage to it for the next 3 seconds.
  • Talon 泰隆Mercy.png Mercy allows his autoattacks to deal 10% increased damage if his target is slowed, stunned, immobilized or suppressed.
  • Vayne 薇恩Tumble.png Tumble grants her next attack 10% / 20% / 30% / 40% / 50% increased damage.
  • Volibear 沃利贝尔Frenzy.png Frenzy deals 1% increased damage for each 1% health the target is missing.
  • Yorick 约里克Unholy Covenant Unholy Covenant grants him 5% increased basic attack damage for each ghoul currently summoned.

Masteries 编辑

  • Havoc mastery s2.png Havoc increases your champion's physical and magical damage by 0.5% / 1% / 1.5%.
  • Executioner mastery s2.png Executioner increases all damage dealt by your champion by 5% to enemies under 50% of their max health.

Decreasing damage dealt 编辑

Champion abilities 编辑

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Summoner Spell 编辑

  • Exhaust.png Exhaust reduces autoattack damage by 70% and ability/item damage by 35% for 2.5 seconds.

Damage received modifier 编辑

These are buffs or debuffs that allow the champion that have them to receive increased or decreased magic or physical damage from autoattacks, abilities, item's actives and Ignite.png Ignite. The final value from the attack or ability is increased or decreased by the modifier and then directly applied to the target's health.

Armor and magic resistance damage reduction percentage count as one source of damage received modifier against physical and magical damage respectively. For example, a champion with 300 armor has 75% damage reduction from physical damage.

Damage reduction from armor and magic resistance and from any other sources stack multiplicatively.

Increasing damage received 编辑

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Champion abilities 编辑

  • Vladimir 弗拉基米尔Hemoplague.png Hemoplague affects all targets hit to receive 12% increased damage from all sources for the next 5 seconds.

Decreasing damage received 编辑

Champion abilities 编辑

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Items 编辑

  • Item.png Leviathan grants the wearer 15% damage reduction when at 20 stacks.
  • Ninja Tabi item.png Ninja Tabi grants the wearer 10% damage reduction from physical autoattacks.
  • Item.png Odyn's Veil grants the wearer 10% reduced magic damage.

Masteries 编辑

  • Honor Guard mastery s2.png Honor Guard reduces all damage taken (besides true damage) by 0.5% / 1% / 1.5%.

Damage immunity 编辑

There are some instances in the game where a champion is immune to receiving any kind of damage (including true damage) for a few seconds.

Champions 编辑

Items 编辑

Flat Damage Reduction 编辑

Several champions have abilities that reduce damage by a flat amount. Flat damage reduction is factored in after armor or magic resistance(verify? Sion's page disagrees). This makes it significantly better the more resistances you have. In addition, periodic damage effects will have each tick of damage reduced. For example, Malzahar 玛尔扎哈MaleficVisions.png Malefic Visions ticks 8 times, so 1 flat damage reduction would reduce its total damage by 8.

Flat damage reduction does not work against true damage.

Champions 编辑

Masteries 编辑

  • Tough Skin mastery s2.png Tough Skin reduces minion or monster damage by 1 / 2.
  • Indomitable mastery s2.png Indomitable provides 1 / 2 flat damage reduction.

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