the Scorn of the Moon
| Moonsilver Blade|
|(Innate): Diana gains 20% bonus attack speed. In addition, every third basic attack cleaves nearby enemies for (+0.6 per ability power) additional magic damage. /|
| Moonsilver Blade is a passive ability that passively grants Diana bonus attack speed. Additionally, every third autoattack will release a burst of lunar energy, dealing bonus magic damage to all enemy units in a radius around Diana.
|(Active): Diana unleashes a bolt of lunar energy that travels in an arc. Crescent Strike deals magic damage and afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 70 / 110 / 150 / 190 / 230 (+0.7 per ability power)
| Crescent Strike is a pass-through curved skillshot that deals magic damage to all enemy units it hits. Additionally all units hit by Crescent Strike are marked with Moonlight for 3 seconds, which reveals them for the duration and interacts with Diana's ultimate, Lunar Rush.
|(Active): Diana creates three orbiting spheres that last up to 4 seconds and detonate on contact with enemies, dealing magic damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if her third sphere detonates.
Cost: 60 / 70 / 80 / 90 / 100 mana
Shield Strength: 55 / 80 / 105 / 130 / 155 (+0.4 per ability power)
Magic Damage per Orb: 20 / 34 / 48 / 62 / 76 (+0.2 per ability power)
Maximum Magic Damage: 60 / 102 / 144 / 186 / 228 (+0.6 per ability power)
| Pale Cascade is a self-targeted ability that creates three spheres which orbit around Diana for up to 4 seconds, providing her with an absorption shield for the duration. If any of these spheres come into contact with an enemy unit, they will explode, dealing magic damage in an area around that unit. Additionally, if all three spheres explode, the absorption shield is refreshed and it will protect Diana for another 4 seconds.
|(Active): Diana draws in all nearby enemies and slows them for 2 seconds.
Cooldown: 26 / 24 / 22 / 20 / 18 seconds
Slow: 35 / 40 / 45 / 50 / 55 %
|Moonfall is a point blank area of effect ability that pulls all enemy units in an area around Diana towards her. After being pulled in, all affected units are slowed for 2 seconds.|
|(Active): Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing magic damage.
When used to teleport to an enemy afflicted with Moonlight, Lunar Rush's cooldown is refreshed. All enemies will also have the Moonlight debuff removed.
Cost: 50 / 65 / 80 mana
Cooldown: 25 / 20 / 15 seconds
Magic Damage: 100 / 160 / 220 (+0.6 per ability power)
| Lunar Rush is a single targeted dash ability that causes Diana to move to a target enemy unit's location and deal magic damage to it. If Lunar Rush is used on a target marked with Moonlight via Crescent Strike, Lunar Rush's cooldown is refreshed and all Moonlight debuffs on enemy units are consumed.
- ↑ Diana problem?
- ↑ Diana's Passive- Can we give it a count?
- ↑ Post by Riot Certainlyt confirmed with debug on official forums