英雄信息 | 背景故事 | 游戏技巧 | 皮肤与轶事 |
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黑默丁格 大发明家 | |||||
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Abilities[ | ]
Patch V1.0.0.120 | ||
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Techmaturgical Repair Bots |
(Innate): Heimerdinger gives himself and nearby allied structures and units Error: Parameter '3' is not accepted. health regeneration per 5 seconds.
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Techmaturgical Repair Bots is a passive ability that grants Heimerdinger and allied units and structures bonus health regeneration.
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Ability | Description | Leveling up |
H-28G Evolution Turret |
(Active): Heimerdinger constructs a Turret with 260 + (15 × level) health that fires at nearby enemies, dealing magic damage (half damage to towers and inhibitors). Heimerdinger stores enough parts for a new turret every 25 seconds (affected by cooldown reduction). Turrets attack 50% faster for the first 6 seconds after placement. Turrets disappear automatically when Heimerdinger dies.
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Cost: 70 / 80 / 90 / 100 / 110 mana Magic Damage: 30 / 38 / 46 / 54 / 62 (+0.2 per ability power) Rank 1: Yellow turret. |
H-28G Evolution Turret is a ground targeted ability that places a turret at the target location. Heimerdinger's turrets attack nearby enemy units, dealing magic damage and applying additional effects depending on the spell's rank. This ability is ammo based and Heimerdinger will be able to place a new turret once every 25 seconds. Turrets will attack 50% faster than normal for the first 6 seconds after they are placed.
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Hextech Micro-Rockets |
(Active): Heimerdinger fires 3 long range rockets that hit the enemies closest to him.
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Cost: 65 / 85 / 105 / 125 / 145 mana Magic Damage: 85 / 135 / 185 / 235 / 285 (+0.55 per ability power) |
Hextech Micro-Rockets is a proximity self-targeting ability that fires 3 missiles at the three closest enemy units, dealing magic damage.
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CH-1 Concussion Grenade |
(Active): Heimerdinger lobs a grenade at a targeted location, dealing magic damage to enemy units and blinding them. Enemies who are directly hit are stunned for 1.5 seconds.
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Cost: 80 / 90 / 100 / 110 / 120 mana Cooldown: 13 / 12 / 11 / 10 / 9 seconds Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.6 per ability power) Blind Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds |
CH-1 Concussion Grenade is a ground targeted area of effect ability that will blind and damage all enemy units in the targeted area. Enemy units that are directly hit by the center of the effect are additionally stunned. | ||
UPGRADE!!! |
(Passive): Heimerdinger gains cooldown reduction. | Cooldown Reduction: 10 / 15 / 20 % |
(Active): All active Evolution Turrets are healed for 100% of their maximum health. Also for the next 6 seconds all of his abilities are improved. His turrets turn blue and fire slowing frost shots, newly created turrets also have this property, he now fires 5 Hextech Micro-Rockets instead of 3 and the missile speed on CH-1 Concussion Grenade is increased from 750 to 1,000.
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Cooldown: 120 / 105 / 90 seconds Turret Slow: 20 / 25 / 30 % | |
UPGRADE!!! is a passive/active ability with two separate effects. UPGRADE!!! passively grants Heimerdinger cooldown reduction. When activated, this ability heals all of Heimerdinger's turrets and improves his other abilities.
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"Transmogulate!" 本文是英文页面 Heimerdinger/Ability Details 的翻译,最后翻译时间:2012-11-30 ,点击这里可以查看翻译后英文页面的改动。 |