Active: Heimerdinger constructs a Turret with 260 + (15 × level) health that fires at nearby enemies, dealing magic damage (half damage to towers and inhibitors). Heimerdinger stores enough parts for a new turret every 25 seconds (affected by cooldown reduction). Turrets attack 50% faster for the first 6 seconds after placement. Turrets disappear automatically when Heimerdinger dies. Turrets receive upgrades and transform with every ability rank.
Turret range: 525
Turret attack speed: 1.25
Sight Radius: 625
Magic Damage： 30 / 38 / 46 / 54 / 62 (+ 20% AP)
Rank 1： Yellow turret.
Rank 2： Green turret: reduces armor & magic resist by 1 for two seconds every hit (max 50).
Rank 3： Green turrets: max turrets increased to 2.
Rank 4： Green turrets: gain an additional 125 health.
Rank 5： Red turrets: now apply 50% splash damage.
消耗： 65 / 85 / 105 / 125 / 145 mana
Active: Heimerdinger fires 3 long range rockets that hit the enemies closest to him.
Active: All active Evolution Turrets are healed for 100% of their maximum health. Also for the next 6 seconds all of his abilities are improved. His turrets turn blue and start to fire slowing frost shots. Newly created turrets also have this property. He now fires 5 Hextech Micro-Rockets instead of 3 and the missile speed on CH-1 Concussion Grenade is increased from 750 to 1000.