英雄信息 背景故事 游戏技巧 皮肤与轶事

韦鲁斯头像.png 韦鲁斯
英雄属性 输出[[Category:输出英雄|]]远程[[Category:远程英雄|]]减速技能[[Category:减速技能英雄|]]陷阱技能[[Category:陷阱技能英雄|]] 上线时间 2012年5月8日
生命值 400 (+82) 攻击力 46 (+3)
生命回复 4.5 (+0.55) 攻击速度 0.658 (+2.65%)
魔法值 250 (+36) 护甲 13.5 (+3.4)
魔法回复 6.5 (+0.5) 魔法抗性 30
射程 575 移动速度 335


Patch V1.0.0.139
Living Vengeance
(Innate): On champion kill or assist, Varus gains 40% attack speed for 6 seconds.

On minion kill, Varus gains 20% attack speed for 3 seconds.

Living Vengeance is a passive ability that grants Varus bonus attack speed whenever he kills an enemy unit. Champion kills grant a bigger bonus for 6 seconds, while minion kills grant a smaller bonus for 3 seconds.
  • Living Vengeance's 40% buff always takes precedence over the 20% buff. This means that if Varus kills a champion while the 20% buff is active, it will be replaced by the stronger version.
    • On the other hand, the 40% buff will never be replaced by its lesser counterpart.
  • Living Vengeance does not stack, but subsequent kills of the same type will refresh its duration. In other words, minion kills refresh the 20% buff, while champion kills refresh the 40% buff and replace the 20% one.
  • Varus' bow glows red while the minion attack speed bonus is active, and glows purple when the champion bonus is active.
  • Living Vengeance does not proc off Turret kills.
Ability Description Leveling up
Piercing Arrow
(First Cast): Varus starts drawing back his next shot, gradually increasing its range and damage.

(Second Cast): Varus fires, dealing physical damage, reduced by 15% per enemy hit (minimum 33%).

While preparing to shoot, Varus cannot autoattack or use abilities, and his movement speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.

  • Range: 850 - 1475
  • Projectile Speed: 1900

Cooldown: 16 / 14 / 12 / 10 / 8 seconds

Cost: 65 / 75 / 85 / 95 / 105 mana

Minimum Damage: 10 / 43 / 77 / 110 / 143 (+1.0 per attack damage)

Maximum Damage: 15 / 65 / 115 / 165 / 215 (+1.6 per attack damage)

Piercing Arrow is a point targeted pass-through linear skillshot ability whose effect is divided in two active components. When first activated, Varus begins charging the ability, gradually increasing its range and damage. When the ability is activated a second time, Varus fires a piercing arrow that deals physical damage to all enemy units in a straight line. Each target hit beyond the first takes reduced damage, down to a minimum cap of 33%.
  • Piercing Arrow reaches its maximum range within 2 seconds.
  • Piercing Arrow will show its range indicator while the ability charges.
  • Crowd control will prevent Varus from re-activating Piercing Arrow.
  • Piercing Arrow can be fired by reactivating the ability or by left-clicking a location.
  • Piercing Arrow will fire toward the cursor's position, regardless of the method chosen to fire.
Blighted Quiver
(Passive): Varus' basic attacks deal bonus magic damage and apply Blight for 6 seconds (stacks 3 times).

Varus' other abilities detonate Blight, dealing magic damage equal to a percentage of the target's maximum health per stack. This damage is capped against monsters.

On-hit Damage: 10 / 14 / 18 / 22 / 26 (+0.25 per ability power)

Blight Damage per Stack: 2 / 2.75 / 3.5 / 4.25 / 5% (+0.02% per ability power)

Blighted Quiver is a passive ability that grants Varus an on-hit effect. Varus' autoattacks deal bonus magic damage and apply Blight on the target, stacking up to 3 times. Whenever Varus lands one of his other abilities on Blighted targets, the debuff will detonate, dealing magic damage equal to a percentage of their maximum health.
  • Blighted Quiver and Blight detonation do not proc spell vamp or Rylai's Crystal Scepter item.png Rylai's slow.
  • Blighted Quiver's on-hit damage and the Blight detonation will damage 黑暗之盾.png Black Shield.
  • Blighted Quiver places a floating visual effect around Blighted targets. Units gain one purple "orb" for each Blight stack.
  • The proc damage cap against monsters is 360 damage.
Hail of Arrows
(Active): Varus fires a hail of arrows that deals physical damage and desecrates the ground for 4 seconds.

Desecrated Ground reduces healing effects by 50% and slows enemy movement speed.

  • Cost: 80 mana
  • Range: 925

Cooldown: 18 / 16 / 14 / 12 / 10 seconds

Physical Damage: 65 / 105 / 145 / 185 / 225 (+0.6 per bonus attack damage)

Slow Percentage: 25 / 30 / 35 / 40 / 45 %

Hail of Arrows is a ground targeted area of effect ability that fires a volley of arrows at the target location, dealing physical damage to all enemies hit. Additionally, Hail of Arrows will desecrate the target area, slowing and applying Grievous Wounds to all enemies for as long as they remain in the area of effect.
Chain of Corruption
(Active): Varus flings out a tendril of corruption that deals magic damage and immobilizes the first enemy champion hit for 2 seconds.

The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range.

  • Cost: 120 mana
  • Range: 1075
  • Projectile Speed: 2000

Cooldown: 120 / 105 / 90 seconds

Magic Damage: 150 / 250 / 350 (+1.0 per ability power)

Chain of Corruption is a collision linear skillshot that fires a tendril in the target direction, dealing magic damage and immobilizing the first enemy champion it hits. After hitting its first target, the tendril will spread toward nearby enemy champions, marking them. If they do not move a certain distance away from the original target within about 2 seconds, they will also take the same damage and be immobilized, with the effect spreading from themselves.
  • Chain of Corruption can only affect a specific enemy once.
  • Chain of Corruption continues to spread until there are no unaffected targets in range.
  • Chain of Corruption spread is location based. If an afflicted target dies, or becomes free of the snare early (through crowd control reduction or Quicksilver Sash item.png Quicksilver Sash,) the effect will continue from the location on the ground where it was applied.
  • There is currently a bug that Chain of Corruption popping Spell Shield on the primary target, but still affect that target as if the Spell Shield failed to block.