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A Monster is a particular classification of unit in League of Legends. Monsters are neutral, meaning that they will not attack any champion on their own, but they will always defend themselves when attacked. Monsters reside in the jungle, and will not move from their designated camp unless attacked. In that case, the monster will try to reach its attacker, but will not go beyond a certain distance from the camp; if the monster is unable to attack its target, it will try to return to its camp, regenerating its full health in a few seconds.

Monsters should not be confused with minions, which are not neutral and follow a predetermined path from spawning at their team's nexus towards the opposite one.

Killing a Monster编辑

Killing a monster will always reward its killer with gold and experience points split between every allied champion within an 400-unit range. Like minions, the gold and experience rewards from slaying monsters increases as the game progresses. Also, certain epic monsters will offer greater rewards. For example, some monsters provide a buff or a global reward to the entire team. After a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (called Respawn Time). The camp will not respawn if it is not entirely clear.

Sigil monsters, when slain, grant their killer a buff. Monsters of this type are usually indicated by swirling colored runes around them, which will be transfered to the killing champion.

The following table lists the various monsters of this category along with the buff they grant:

Name Buff
Ancient Golem Ancient Golem Crest of the Ancient Golem.png Crest of the Ancient Golem
Ghast Ghast Crest of Flowing Water.png Crest of Flowing Water
Grez Grez, The Lizard Lord Blessing of the Lizard Elder.png Blessing of the Lizard Elder
Lizard Elder Lizard Elder Blessing of the Lizard Elder.png Blessing of the Lizard Elder
Rabid Wolf Rabid Wolf Crest of Nature's Fury.png Crest of Nature's Fury

While the monsters above only grant a buff to a single person, there exist monsters that grant the buff to every living member of the killing team, regardless of whether or not they participated in slaying the monster. Since these monsters are more valuable than others, they are usually more difficult to slay. They also grant gold and experience to the whole team.

Name Buff Gold Experience
Baron Nashor Baron Nashor Exalted with Baron Nashor.png Exalted with Baron Nashor 300 900
Ebonmaw Ebonmaw, The Terror of Zaun Crest of Crushing Wrath.png Crest of Crushing Wrath 280 900

The Dragon Dragon is unique in that it will not grant a buff, only a 190 global gold reward to its killing team.

Fields of Justice编辑

The various Fields of Justice contain different types of monsters.

Summoner Rift编辑

TipDialogImage mirroredJungle.png

Monster camps on Summoner's Rift

On Summoner's Rift there are 12 monster camps:

Twisted Treeline编辑

On Twisted Treeline there are 8 camps. Some of these have alternating monsters, which means that there will two types of monsters that can spawn there, determined randomly at the beginning of the match and every time the camp is cleared.

Appearance编辑

The following table lists every monster in the game based on its appearance:

DragonSquare.png Dragons
GolemSquare.png Golems
LizardSquare.png Lizards
ProfileIcon939 Kindred Lamb.png Wolves
Baron NashorSquare.png Worms
WraithSquare.png Wraiths

List of Monsters编辑

Here is the complete list of monsters actually present in the game, with their rewards and the map where they belong (SR stands for Summoner's Rift, TT stands for Twisted Treeline). Fields tagged with a * represent rewards that are given to the whole team, ** represent rewards that are given only to living members of the team.

Name Map Base Gold(SR) Base Exp (SR) Exp (TT) Respawn Additional Rewards
Ancient Golem Ancient Golem SR 60 231 5:00 Crest of the Ancient Golem.png Crest of the Ancient Golem
Baron Nashor Baron Nashor SR 300*+25 900* 7:00 Exalted with Baron Nashor.png Exalted with Baron Nashor**
Big Golem Big Golem SR, TT 40 117 120 1:00
Dragon Dragon SR 190*+25 400 6:00
Ebonmaw Ebonmaw, The Terror of Zaun TT 280*+25 200* 5:00 Crest of Crushing Wrath.png Crest of Crushing Wrath**
Ghast Ghast TT 75 150 3:30 Crest of Flowing Water.png Crest of Flowing Water
Giant Wolf Giant Wolf SR, TT 25 128 85 1:00
Golem Golem SR, TT 15 38 120 1:00
Grez Grez, The Lizard Lord TT 50 160 4:00 Blessing of the Lizard Elder.png Blessing of the Lizard Elder
Lesser Wraith Lesser Wraith SR, TT 4 20 25 0:50/1:15
Lizard Lizard TT 22 80 1:15
Lizard Elder Lizard Elder SR 60 210 5:00 Blessing of the Lizard Elder.png Blessing of the Lizard Elder
Rabid Wolf Rabid Wolf TT 75 150 3:30 Crest of Nature's Fury.png Crest of Nature's Fury
Wolf Wolf SR, TT 16 10 40 1:00
Wraith Wraith SR, TT 33 120 80 0:50/1:15
Young Lizard Young Lizard SR, TT 5 32 30 5:00/1:15

Notes编辑

  • There is a current bug that occurs when a monster camp is attacked but not killed. After the minions return to their original locations, ranged monsters may begin to fire continuous streams of their missile (eg, the Young Lizard will shoot several copies of its fireball, creating a huge trail of fire) in the direction of the last attacker, but deal no damage.
  • A monster camp will not respawn unless all of its monsters have been slain. For example, if the Lizard Elder Lizard Elder has been slain, but his two smaller lizard companions have not, the Lizard Elder will not respawn until they have been slain. Jungle invaders may deliberately do this to deprive their opponent of jungle gp/exp.

History编辑

V1.0.0.130:

Monsters experience range reduced to 400 from 800. Monsters have been remaked with new spawn timers, gold and experience. Gold and experience gain from killing monsters now scales over time.

V1.0.0.129:

  • Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)

V1.0.0.109:

  • Jungle monsters that previously had negative magic resistance now have magic resistance of zero.

V1.0.0.108:

  • Monsters experience range reduced to 800 from 1250.

V1.0.0.107:

  • Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.

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