|(Innate): Each of Syndra's basic abilities gain an extra effect at maximum rank.|
| Transcendent is a passive ability that grants Syndra's basic abilities a bonus effect when they are leveled to rank 5.
| Dark Sphere|
|(Active): Conjures a Dark Sphere at a target location, dealing magic damage. The sphere lasts for up to 6 seconds and can be manipulated by Syndra's other abilities.
Transcendent Bonus: Deals 15% bonus damage against Champions.
Cost: 40 / 50 / 60 / 70 / 80 mana
Magic Damage: 70 / 110 / 150 / 190 / 230 (+0.6 per ability power)
Magic Damage to champions due to innate at rank 5: 264.5 (+0.69 per ability power)
| Dark Sphere is a ground targeted area of effect ability that, after a 0.4 second delay, deals magic damage to all enemy units in the targeted area and creates a Dark Sphere at that same location. Dark Spheres last 6 seconds and can be affected by Syndra's other abilities. Dark Sphere deals bonus damage to champions when it is at rank 5.
| Force of Will|
Force of Will
|(Active): Grabs a dark sphere, enemy minion or neutral monster. Dragon and Baron Nashor cannot be grabbed by this ability.
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
| 64px||(Active): Throws the grasped Dark Sphere or enemy at a target area. Enemies struck take magic damage and are slowed for 1.5 seconds.
Transcendent Bonus: Increases the slowing duration to 2 seconds.
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)
Slow: 25 / 30 / 35 / 40 / 45 %
| Force of Will's first cast is a targeted ability that grabs a target Dark Sphere, enemy minion or neutral monster, prioritizing Dark Spheres if targets are stacked in the same place. The second cast is a ground targeted area of effect ability that throws the grabbed unit towards the target area, dealing magic damage to all enemy units, including the grabbed one if it was a minion or monster, and slowing them upon impact. Force of Will's slow duration is increased to 2 seconds at rank 5
| Scatter the Weak|
Scatter the Weak
|(Active): Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.
Transcendent Bonus: Spell width increased by 50%.
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.4 per ability power)
| Scatter the Weak is an instant conic skillshot that knocks enemies and Dark Spheres back a varying distance depending on how close they are to Syndra upon cast. All affected spheres stun and deal magic damage to all enemy units they collide with. Any enemy units knocked back take magic damage and deal the same amount of damage to other enemies they collide with. Scatter the Weak's area of effect is 50% wider at rank 5.
| Unleashed Power|
|(Active): Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage per sphere. This spell has a 3 sphere minimum damage, as Syndra uses the three spheres floating around her. All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.
Cooldown: 100 / 90 / 80 seconds
Damage per Sphere: 90 / 135 / 180 (+0.2 per ability power)
Minimum Damage (3 spheres): 270 / 405 / 540 (+0.6 per ability power)
Damage with 7 spheres: 630 / 975 / 1260 (+1.4 per ability power)
| Unleashed Power is a targeted ability that deals magic damage to a single enemy champion depending on how many Dark Spheres are active upon cast. Syndra will first use the three spheres floating around her before any other active Dark Spheres; this is what effectively gives this ability its minimum damage.