| Super minion|
|Gold: 27||Experience: ?|
|Health||1500 (+200 / 3 min) (Classic) 830 (+8 / ? min) (Dominion)|
|Attack damage||190 (+10 / 3 min)|
|Armor||30 (Fixed) (Classic) 6 (+1 / ? min) (Dominion)|
|Magic resistance||-30 (Fixed) (Classic) 23 (+3 / ? min) (Dominion)|
|Critical strike chance||0%|
|Movement speed||325 (Clasic) 350 (Dominion)|
|Initial spawn time||Variable|
A super minion is the most powerful type of minion that fights in League of Legends.
In the classic game mode, they will only spawn in a lane while the enemy inhibitor on that lane is down. In that case, one super minion will spawn in each minion wave, behind regular minions. If all inhibitors are destroyed, a second super minion will spawn in each lane behind the first one. While super minions are spawning, no siege minion will spawn in that lane. On Twisted Treeline, super minions deal more damage but have less health. Super minions are controlled by artificial intelligence, and use a melee attack against their enemies. Their health, resistances and damage are far superior to regular minions, and they also receive half damage from towers. Super minions are able to easily push the lanes and destroy enemy turrets if left unprotected. Super minions will stop spawning after the Inhibitor on that lane re-spawns.
It is interesting to note that the super minions attack goes up as well, reaching higher as the game passes, there is currently no known limit to this or any of the minions stats. An instance of this would be seeing a super minions with 6900 health and 600 attack.
In Dominion mode, each minion wave is composed of 2 regular minions with 1 miniature-sized version of a super minion. A Summoner spell Promote can be cast on 1 allied super minion for several bonus advantages.
If you attempt to look at the super minion's buff, the source is named as "Super Mech.