|(Innate): Blast shield has a second cooldown.|
| Blast Shield is a passive ability that activates when Vi hits an enemy unit with one of her abilities, granting her an absorption shield equal to 10% of her maximum health.
| Vault Breaker|
|(First Cast): Slows your movement speed by 15% while increasing damage and dash range over 1.25 seconds.
Cost: 50 / 60 / 70 / 80 / 90 mana
Cooldown: 18 / 15.5 / 13 / 10.5 / 8 seconds
Minimum Physical Damage: 50 / 80 / 110 / 140 / 170 (+0.7 per bonus attack damage)
Maximum Physical Damage: 100 / 160 / 220 / 280 / 340 (+1.4 per bonus attack damage)
| Vault Breaker is a point-targeted line dash ability whose effect is divided into two active components. When first activated, Vi begins charging the ability, gradually increasing its range and damage for up to 1.5 seconds. While charging, Vi's movement speed is slowed by 15%. When the ability is activated a second time, Vi dashes towards the cursor, dealing physical damage to all enemy units along her path. Vi stops her dash upon colliding with an enemy champion and knocks it back.
| Denting Blows|
|(Passive): Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces its armor by 20% and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.|
Bonus Physical Damage: 6 / 7 / 8 / 9 / 10% of target's max health (+0.029% per bonus attack damage)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50 %
|Denting Blows is a passive ability that grants Vi an on-hit effect. Vi's autoattacks , Vault Breaker Vault Breaker and Excessive Force Excessive Force apply a debuff on the target unit for a short duration. Subsequent autoattacks or ability uses stack the debuff up to 3 times, refreshing the duration. Upon applying a third stack to an enemy unit, the debuff is consumed and Vi deals bonus physical damage to the target, equal to a percentage of its maximum health and reduces its armor. Additionally, Vi gains bonus attack speed when the bonus damage is applied.|
| Excessive Force|
|(Active): Causes Vi's next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold up to 2 charges at once.
||Total Physical Damage: 5 / 20 / 35 / 50 / 65 (+1.15 per attack damage) (+0.7 per ability power)
Charge Reload Time: 14 / 12.5 / 11 / 9.5 / 8 seconds
| Excessive Force is an autoattack modifier that causes Vi's next autoattack to deal additional physical damage to her target and deal the same damage to all enemy units in a cone behind her target. Excessive Force works on an ammo system and can only be used when Vi has a charge. Vi will periodically store a charge and she can hold up to a maximum of 2 at a time.
Assault and Battery
|(Active): Vi targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing physical damage and applying Denting Blows.
While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.
Cost: 100 / 125 / 150 mana
Cooldown: 130 / 105 / 80 seconds
Physical Damage: 200 / 350 / 500 (+1.4 per bonus attack damage)
| Assault and Battery is a single targeted dash ability that brings Vi to her target's location, dealing Physical Damage and knocking it up upon arrival. Additionally, all enemy units along Vi's path are knocked aside and take 75% of the ability's damage.