Rylai's slow will stack with Frost Shot when applied with Volley; both slows will stack additively.
Volley will apply the same slow percentage as Ashe's current rank of Frost Shot.
Volley will not apply a slow if Ashe's current rank of Frost Shot is 0.
Volley can hit and slow stealthed enemy champions but it will not reveal them. They will, however, leave a trail for the duration of the slow.
Volley's range is slightly larger than the targeting indicator shows.
Volley arrows will normally be absorbed by the first target they hit. However if the arrow kills the first target it hits, it will pass through and can hit a second target.
(Passive): Ashe gains extra gold whenever she kills a unit.
(Active): Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination.
Cooldown: 60 seconds
Extra Gold: 1 / 2 / 3 / 4 / 5
Range: 2,500 / 3,250 / 4,000 / 4,750 / 5,500
Hawkshot passively grants Ashe extra gold whenever she kills an enemy unit. When activated, Hawkshot is a ground targeted area of effect ability that sends an ice hawk at a target location, granting vision of its surroundings to Ashe and her allies. The hawk explodes upon reaching the target location, granting vision of a radius around itself for 5 seconds.
Hawkshot will reveal the target area for a longer duration that what it reveals in its path.
Hawkshot's passive gold bonus remains in effect even while the ability is on cooldown.
Hawkshot will not grant vision of the target location or of its path during an enemy 魔腾的Paranoia.
Enchanted Crystal Arrow
(Active): Ashe fires a large arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for up to 3.5 seconds based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.
Enchanted Crystal Arrow is a global collision linear skillshot that will travel in a straight line across the entire map until it hits an enemy champion or goes off screen. Upon hitting an enemy champion, the main target will be stunned, slowed and takes magic damage. Enemy units around the main target will be slowed and take half the ability's damage.
Secondary targets' spell shields will not be popped but the slow will still apply.
Enchanted Crystal Arrow can hit, stun and slow stealthed enemy champions but it will not reveal them. They will however, leave a trail for the duration of the ability's slow.
Enchanted Crystal Arrow's crowd control depends on the distance traveled by the projectile. A short distance shot will result in a 1 second stun and a maximum range shot will result in the maximum stun duration of 3.5 seconds.
The arrow needs to travel 2800 units to stun for 3.5 seconds.