英雄联盟维基
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Eye of the Oasis was a finished item in League of Legends icon League of Legends. It was exclusive to Summoner's Rift.

合成所需

Eye of the Oasis item
1900 Gold (250 Gold)
Sightstone item
800 Gold (400 Gold)
Nomad's Medallion item
850 Gold (300 Gold)

性价比[]

Gold Value

Gold Efficiency

  • Eye of the Oasis Eye of the Oasis is 61.84% gold efficient without its passive and active effects.
  • Eye of the Oasis Eye of the Oasis becomes gold efficient in about 19 gold coin.
  • Without Favor, Eye of the Oasis Eye of the Oasis becomes gold efficient in 60 minutes and 25 seconds.
  • Its gold efficiency increases by 3.95% for every Stealth Ward icon Stealth Ward deployed, becoming gold efficient after deploying 10 wards and increasing indefinitely with each ward deployed afterwards.
  • If you're only buying Eye of the Oasis Eye of the Oasis for the wards (although you might want to consider just Sightstone Sightstone instead), it pays for itself in 26 wards:
    • 1900 Gold / 75 = 25.33


Similar Items[ | ]

Notes[ | ]

  • The quest reward can only be obtained after being out-of-combat for 5 seconds.

Trivia[ | ]


版本更新[ | ]

;V8.2 - Removed
V7.23
  • Bug Fix: The Bandit mastery 2016 Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
V7.22
  • New Effect: Grants Bandit mastery 2016 Bandit.
  • New Effect: Bandit mastery 2016 Bandit counts toward the quest goal.
  • Quest gold required to upgrade increased to 750 Gold from 650 Gold.
V7.20
  • Favor mana coin restoration reduced to 6% of missing mana from 10%.
  • Favor minimum mana restored from mana coin reduced to 10 from 15.
V7.16
  • Favor mana coin restoration reduced to 10% of missing mana from 15% of missing mana.
V7.14
  • Removed: Quest rewarding you with an Elixir of Skill.
  • New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
V7.13
  • Favor gold coin bonus increased to 40 Gold from 30 Gold.
  • Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
V7.12
  • New Effect: Champions no longer pick up mana coins if they're at full mana.
  • New Effect: Coins now have visual indicators when they're about to expire.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
V7.11
  • Total cost reduced to 1900 Gold from 1925 Gold.
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
V7.10
  • Base health regeneration increased to 125% from 100%.
  • Total cost increased to 1925 Gold from 1900 Gold.
  • New Effect: Cannon minions now always drop coins.
  • New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
V7.9
  • Undocumented: Base mana regeneration reduced to 0% from 100%.
  • Gold per 10 seconds increased to Gold from Gold.
  • Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 30 Gold or restore 8% missing mana (minimum 15).
  • Removed: Unique Passive - Favor: Grants Gold and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • New Effect: Quest.
    • Quest: Earn 650 Gold using this item.
    • Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
      • Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either 30 Gold or restore 8% missing mana (minimum 15). Champion takedowns grant both the gold and mana.
V6.22
  • Combine cost reduced to 250 Gold from 550 Gold.
  • Total cost reduced to 1900 Gold from 2200 Gold.
  • Base health regeneration reduced to 100% from 150%.
V6.1
  • Mana regeneration reduced to 100% from 150%.
  • Now grants 10% cooldown reduction.
V5.22 Added
  • Recipe: Nomad's Medallion Nomad's Medallion + Sightstone Sightstone + 550 Gold = 2200 Gold
  • Grants +200 health, +2 gold generation, +150% base health regeneration and +150% base mana regeneration.
  • Unique Passive – Favor: Grants Gold and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.

参考资料[ | ]

List of Items

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