英雄信息 背景故事 游戏技巧 皮肤与轶事

维迦头像.png 维迦
英雄属性 打断技能[[Category:打断技能英雄|]]法师[[Category:法师英雄|]]爆发技能[[Category:爆发技能英雄|]]远程[[Category:远程英雄|]]眩晕技能[[Category:眩晕技能英雄|]] 上线时间 2009年7月24日
生命值 355 (+82) 攻击力 48.3 (+2.625)
生命回复 4.5 (+0.55) 攻击速度 0.625 (+2.24%)
魔法值 250 (+55) 护甲 12.25 (+3.75)
魔法回复 6.9 (+0.6) 魔法抗性 30
射程 525 移动速度 340


Patch V1.0.0.131
(Innate): Veigar's mana regen is increased by 1% for each 1% of mana he's missing.
Equilibrium is a passive ability that increases Veigar's total mana regeneration per 5 seconds by 1% per 1% of his maximum manapool used.
Ability Description Leveling up
Baleful Strike
Baleful Strike
(Passive): Veigar gains bonus ability power for each champion kill from any damage source.

Ability Power Gain Per Champion Kill: 1 / 2 / 3 / 4 / 5

(Active): Unleashes dark energy at target enemy, dealing magic damage. If the unit is killed, Veigar gains 1 ability power.
  • Range: 650

Cost: 60 / 65 / 70 / 75 / 80 Mana

Cooldown: 8 / 7 / 6 / 5 / 4 seconds

Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.6 per ability power)

Baleful Strike passively grants Veigar a permanent bonus to his ability power upon killing a champion through any of Veigar's damage sources. When activated, Baleful Strike is a single targeted ability that sends a ball of energy at a target enemy unit, dealing magic damage on impact. If the target dies to Baleful Strike, Veigar permanently gains 1 bonus ability power.
  • Any of Veigar's damage sources can trigger Baleful Strike's champion kill passive, including autoattacks, champion abilities, summoner spells and item actives.
  • If Veigar kills a champion with Baleful Strike both bonuses of the ability are granted, allowing him to gain up to 6 bonus AP.
  • Images of enemy champions (such as Shaco 萨科Hallucinate.png Hallucinate) will not grant the champion-kill bonus if they are killed by Baleful Strike. They will, however, grant the active-kill bonus of 1 AP.
Dark Matter
Dark Matter
(Active): Veigar calls a great mass of dark matter to fall from the sky to the target location, which lands after a 1.2 second delay, dealing magic damage.
  • Cooldown: 10 seconds
  • Range: 900
  • Diameter: 225 (estimate)

Cost: 70 / 80 / 90 / 100 / 110 Mana

Magic Damage: 120 / 170 / 220 / 270 / 320 (+1.0 per ability power)

Dark Matter is a ground targeted area of effect ability that, after a 1.2 seconds delay, deals magic damage to all enemy units in the target area.
  • Vision is granted of the target area upon cast, lasting until a short time before Dark Matter lands.
Event Horizon
Event Horizon
(Active): Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a few seconds.
  • Range: 600
  • Diameter: 425 (estimate)

Cost: 80 / 90 / 100 / 110 / 120 Mana

Cooldown: 20 / 19 / 18 / 17 / 16 seconds

Stun Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds

Event Horizon is a ground targeted area of effect ability that places a circular barrier of magic around the target area for 3 seconds. Enemy units that move onto this barrier are stunned for a short duration.
  • Crowd control immunity such as 黑暗之盾.png Black Shield will negate the stun.
  • Event Horizon can only target a specific enemy unit for a stun once per cast. If the stun is prevented in some way (e.g. a spell shield) or the stun expires, walking through Event Horizon's barrier will not cause an enemy to be targeted for a stun again.
    • Enemies will not be stunned multiple times if they walk through two different walls of the ability.
  • Abilities that cause enemy champions to move interact with Event Horizon differently:
    • Dash-type abilities will cause enemy champions to be stunned if they move across the barrier. The dash movement will still be completed even if the moving champion is stunned mid-dash.
    • Forced movement through knockbacks and pulls such as Fling.png Fling work similarly to dashes.
    • Blink-type abilities and Flash.png Flash are not inhibited by Event Horizon.
  • Event Horizon's animation can be seen by both teams through fog of war.
  • Event Horizon remains active for its duration even if Veigar dies.
Primordial Burst
Primordial Burst
(Active): Blasts an enemy champion, dealing magic damage plus 80% of his target's ability power.
  • Range: 650

Cost: 125 / 175 / 225 Mana

Cooldown: 130 / 110 / 90 seconds

Magic Damage: 250 / 375 / 500 (+1.2 per ability power)

Primordial Burst is a single targeted ability that sends a burst of energy at a target enemy champion, dealing magic damage on impact. This damage is increased by an amount equal to a percentage of the target's own ability power.