英雄信息 背景故事 游戏技巧 皮肤与轶事

盖伦头像.png 盖伦
英雄属性 无消耗技能[[Category:无消耗技能英雄|]]战士[[Category:战士英雄|]]急速技能[[Category:急速技能英雄|]]打断技能[[Category:打断技能英雄|]]近战[[Category:近战英雄|]]新手[[Category:新手英雄|]]自治疗技能[[Category:自治疗技能英雄|]]护盾技能[[Category:护盾技能英雄|]]沉默技能[[Category:沉默技能英雄|]] 上线时间 April 27th, 2010
生命值 455 (+96) 攻击力 52.5 (+3.5)
生命回复 7.5 (+0.75) 攻击速度 0.625 (+2.9%)
魔法值 N/A 护甲 19 (+2.7)
魔法抗性 30 (+1.25)
射程 125 移动速度 345


Patch V1.0.0.132
(Innate): If Garen has not taken damage from any source except minions in the last 9 seconds, he will regenerate 0.5% of his maximum health per second.
Perseverance is a passive ability that grants Garen bonus health regeneration. Perseverance is disabled when Garen takes damage from any source but minions, and re-activates when Garen does not take any non-minion damage for 9 seconds.
  • Perseverance's health regeneration will be affected by items that increase healing like Spirit Visage item.png Spirit Visage.
  • Perseverance's health regeneration will be cut by 50% by Grievous Wounds if it was applied without dealing damage with Executioner's Calling item.png Executioner's Calling or Item.png Morello's Evil Tome.
  • Perseverance is disabled whether Garen takes damage from champions, turrets or neutral monsters.
Ability Description Leveling up
Decisive Strike
(Active): Garen removes all slows affecting him and gains 35% bonus movement speed for a duration. In addition, his next melee attack within 4.5 seconds will deal physical damage, which can critically strike, and silence the target.
  • No cost
  • Cooldown: 8 seconds

Total Physical Damage: 30 / 55 / 80 / 105 / 130 (+1.4 per attack damage)

Bonus Movement Speed Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds

Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds

Decisive Strike is an autoattack modifier that removes all slows affecting Garen, increases Garen's movement speed for a short duration, and causes Garen's next autoattack to deal bonus physical damage and silence the target.
  • Decisive Strike pops Spell Shield.
  • Decisive Strike 不会 damage 黑暗之盾.png 黑暗之盾 but the silence is negated.
  • Decisive Strike can critically strike; that said, only 100% of your bonus AD and not the 140% of total AD (or the base damage of decisive strike) factors in to the critical strike calculations.
  • Decisive Strike's on-hit effect and movement speed buff are independent. Using the enhanced autoattack will not remove the movement speed buff.
  • Decisive Strike will proc on turrets and other structures, applying bonus damage but not the silence.
(Passive): Garen's armor and magic resistance are increased by 20%
(Active): Garen places a defensive shield on himself, decreasing all damage taken and reducing crowd control by 30% for a duration.
  • No cost

Cooldown: 24 / 23 / 22 / 21 / 20 seconds

Duration: 2 / 3 / 4 / 5 / 6 seconds

Courage passively grants Garen increased armor and magic resistance equal to a percentage of however much armor and magic resistance he already has. When activated, Courage is a self-target ability that places a shield buff on Garen, reducing all incoming damage and incoming crowd control by a percentage for a short duration.
  • Courage's passive benefits are not lost while the ability is on cooldown.
  • Courage will not reduce true damage.
(Active): Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage to nearby enemies every half second. Minions and neutral monsters take 75% damage from this ability. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Garen ignores unit collision, but his movement speed is slowed by 20% if spinning through minions. Judgment's damage can critically strike, in which case, only the bonus damage will be multiplied.
  • No cost
  • Diameter of AoE: 330

Cooldown: 13 / 12 / 11 / 10 / 9 seconds

Physical Damage per Second: 20 / 45 / 70 / 95 / 120 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 per attack damage)

Total Physical Damage: 60 / 135 / 210 / 285 / 360 (+2.1 / 2.4 / 2.7 / 3.0 / 3.3 per attack damage)

Physical Damage per Second to Minions: 15 / 33.75 / 52.5 / 70.5 / 90 (+0.525 / 0.6 / 0.675 / 0.75 / 0.825 per attack damage)

Total Physical Damage to Minions: 45 / 101.25 / 157.5 / 211.5 / 270 (+1.575 / 1.8 / 2.025 / 2.25 / 2.475 per attack damage)

Judgment is a point blank area of effect ability that deals physical damage to all enemy units around Garen. Garen also ignores unit collision while Judgment is active, but he is slowed while pathing through minions.
  • While Judgment is active Garen cannot autoattack, but may still move and use his other champion abilities, summoner spells and item actives.
    • Garen will benefit from DecisiveStrike.png Decisive Strike's slow removal and movement speed boost, but cannot apply its autoattack modifier since Garen cannot attack while Judgment is active.
    • If DemacianJustice.png Demacian Justice is used, Garen will stand still until Judgment expires. He will then use Demacian Justice as long as the target is still in vision; this cast can hit the target even if it has left the ability's casting range.
  • Judgment cannot be interrupted by crowd control.
    • Stuns and snares will immobilize Garen, but he will continue to deal damage around him.
    • Silences will only prevent Garen from deactivating the ability early.
  • Judgment can critically strike but only the bonus damage portion of the ability will crit.
  • Judgment is subject to a linear crit bonus damage penalty of 50%. This means that if you have 100 damage from the ratio on Judgement, on a crit, you deal 50 more damage. For example, Infinity Edge item.png Infinity Edge increases the crit multiplier to 50% + 50% = 100% and Lethality Lethality increases it by 10%.
  • Judgmnt's total duration is 3 seconds, and actually damages every 0.5 seconds for half of the stated damage per second on the tooltip. As it does damage right from the instant the ability starts, 0.5 seconds at the end of the ability's duration causes no damage.
Demacian Justice
(Active): Garen brings down Demacian Justice on his opponent, dealing magic damage, plus additional magic damage based on how much health his opponent is missing.
  • No cost
  • Range: 400

Cooldown: 160 / 120 / 80 seconds

Magic Damage: 175 / 350 / 525

Additional 1 Damage per: 3.5 / 3 / 2.5 health missing

Demacian Justice is a targeted ability that deals magic damage to a target enemy champion. Demacian Justice's damage is increased by an amount scaling to the target's missing health.
  • Demacian Justice has a brief channel time (0.5s) upon cast before activation.
  • Demacian Justice will hit its target even if it Flash.png Flashes out of range, provided that the target was in range when it started its casting animation and provided that the target is within (sight?) range when it finishes. (I.e. If Ezreal, LeBlanc or Shaco double-Flash.png Flashes after channeling begins or Recall finishes, Demacian Justice will not hit its target but will not go on cooldown either.