The actual healing effect from regeneration is applied every half-second, not every 5 seconds.
Increasing health regeneration 编辑
- +8 health regeneration, +10 armor, +120 health. 475 gold :
- +25 health regeneration, +20 mana regeneration per 5 seconds, +35 tenacity. 1300 gold :
- Unique aura: Nearby allied champions gain +10 health regeneration. +25 armor. 900 gold :
- +40 health regeneration. Unique passive: Restores 1.75% of your champion's maximum health per 5 seconds. +76 magic resistance, +8% movement speed. 2610 gold :
- Unique aura: Nearby allied champions gain +15 health regeneration. +300 health, +35 armor. Unique active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage. 60 second cooldown. 2225 gold :
- +15 health regeneration, +8 mana regeneration per 5. Unique passive: Gain an additional 5 gold every 10 seconds. 800 gold :
- +25 health regeneration, +75 armor, +350 health. Unique passive: 5% cooldown reduction and 20% chance on being hit to slow the attacker's movement and attack speeds by 35% for 3 seconds. Unique active: Slows movement speeds and attack speeds of surrounding units by 35% for 2 seconds + 0.5 seconds for each 100 armor and magic resistance. 60 second cooldown. 3075 gold :
- +15 health regeneration. 435 gold :
- +8 health regeneration. 250 gold :
- +30 health regeneration, +330 health, +15 mana regeneration. Unique passive: +15% cooldown reduction. Unique active: Nearby allied champions gain 40% movement speed for 3 seconds. 60 second cooldown. 2200 gold :
- Unique Passive: Increases health gained yourself by regeneration, healing, life steal and spell vamp by 15%. +250 health, +30 magic resistance. Unique passive: +10% cooldown reduction. 1550 gold :
- +15 health regeneration, +50 attack damage, +5 mana regeneration per 5 seconds. Passive: Your attacks splash, dealing 50% physical damage in a small area around the target. 2070 gold :
- +20 health regeneration, +50 armor. Passive: 20% chance on being hit to slow the attacker's movement and attack speeds by 35% for 3 seconds. 1350 gold :
- +30 health regeneration. Passive: Permanently gain 3.5 health and +0.1 health regeneration per minion kill. Champion kills and assists grant +35 health and +1 health regeneration. Bonuses cap at +350 health and +10 health regeneration. +920 health. 3000 gold :
- 蒙多医生的 Adrenaline Rush regenerates 0.3% of his maximum health each second.
- 蒙多医生的 Sadism causes him to regenerate 40% / 50% / 60% of his max health over 12 seconds.
- 菲奥娜的 Duelist grants Fiora 5.833 + (0.833 × level) health regeneration for 6 seconds each time she deals physical damage. Striking champions will cause this effect to stack up to 4 times.
- 盖伦的 Perseverance allows him to regenerate 0.5% of his maximum health per second after not taking damage for 9 seconds, minions won't reset the timer.
- 黑默丁格的 Techmaturgical Repair Bots increases the health regeneration of nearby turrets and units by .
- 易的 Meditate increases his health regeneration by 128.33 / 256.67 / 385 / 513.33 / 641.67 (+3.67 per ability power) for the duration.
- 慎的 Vorpal Blade marks its target for a duration; champions who damage the marked target gain 10 / 16.67 / 23.33 / 30 / 36.67 (+2.5% of Shen's maximum health) health regeneration per 5 seconds during 3 seconds. Shen heals instantly for 1/3 of the total health regenerated instead if he kills a target with Vorpal Blade.
- 辛吉德的Insanity Potion Insanity Potion increases his health regeneration by 35 / 50 / 65 for 25 seconds.
- 维克托的Augment : Power Augment : Power grants him 6 health regeneration.
- 弗拉基米尔的 Tides of Blood increases his healing and regeneration by 4% / 5% / 6% / 7% / 8%. This buff lasts for 10 seconds and stacks up to 4 times.
- 沃利贝尔的Chosen of the Storm Chosen of the Storm can regenerate 30% of his maximum health over 6 seconds once every two minutes when his health drops below 30%.
- Strength of Spirit increases health regeneration by 0.4% / 0.7% / 1% of your champion's maximum mana.
- Vigor increases your champion's health regeneration by 1 / 2 / 3.
- The Exalted with Baron Nashor buff grants health regeneration equal to 3% of your maximum health for 4 minutes.
- Health regeneration stacks additively and has no cap.
- Healing reduction effects reduce the effectiveness of regeneration. Such effects do not stack, though they will refresh the duration. All such effects (except Crystal Scar's Aura) halve the effectiveness of healing, health regeneration, life steal, and spell vamp. See Healing for more information.
List of champions' Health Regeneration编辑