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HealthBar.jpg

Each health bar represents at least 100 health.

Health (commonly known as HP, an abbreviation for Health/Hit Points) is the amount of life a unit or structure has. Max health is the cap on life any unit can have. Current health is directly reduced by damage and is regained in many different ways.

Every unit and structure has their max and current health displayed as a bar above their models. When displayed over a champion's model in game, the health meter is displayed as segmented bars.

HealthBar2.jpg

The green health bar on top, and the blue mana Bar at the bottom.

Additionally, for your own champion, it is represented in the interface as a green bar with two numbers ( # / # ): the first one represents the actual life available at the moment, while the second is the maximum amount of health the champion can have. If a champion's health reaches zero and he doesn't have any abilities preventing it, death will occur. Max health scales additively with every bonus health point and increases with each level, meaning that each bonus point acquired directly affects the statistic.

At level 18 base health ranges from Sona Sona's 1600 health to Nunu Nunu's 2381 health. See here for the complete list.

Effective Health编辑

Effective health is considered as the amount of health that a champion has plus 1% per unit of defense as extra health due to damage reduction. In other words, Effective health is the amount of damage the enemy needs to deal to kill the champion.

For example, a champion with 1000 HP and 0 armor and an enemy with auto-attacks that deals 100 damage, then the champion can be killed when 10 auto-attacks. If the champion has 100 armor, the champion prevents 50% of the damage so the enemy deals 50 damage with each auto-attack. Therefore, as each auto-attack deals half damage and the enemy needs to execute double the amount of auto-attacks to deal 1000 damage. So the enemy instead of dealing 1000 damage before reduction to kill the champion has to deal 2000 damage before reduction.

There is effective health for physical damage and for magical damage.

In short the formula is:

  • Physical Effective Health = Max Health × (1 + Armor / 100)
  • Magical Effective Health = Max Health × (1 + Magic Resist / 100)

What this means, the more armor/magic resist you have, the more health benefits you, and the more health you have, the more armor/magic resist benefits you.

Health as a casting resource编辑

A few champions also use their own health to cast abilities instead of mana:

Other champions' abilities编辑

Health as scaling编辑

Personal Health as scaling编辑

These use the champion's personal health pool to increase the magnitude of the ability. It could involve total or extra health. By building health items you can receive more benefit and power from these abilities in most situations.

Damage scaling from enemy health编辑

These abilities grant extra damage based on the target's maximum, current or missing health. Typically, the more health the target has (or has missing), the more damage these abilities will deal. Because of this they are more powerful against high-health targets, but their effect against low-health targets should not be ignored. Also note this type of extra damage is always capped against minions and monsters to prevent players dealing massive damage to high health pool monsters like Baron.

  • Amumu 阿木木Despair.png Despair harms nearby enemies for a flat magical damage plus 1.5% / 1.8% / 2.1% / 2.4% / 2.7% (+1% per 100 AP) of their maximum health per second.
  • Brand 布兰德Blaze.png Blaze causes his spells to add a debuff to the target dealing 2% of their maximum health each second as magic damage for 4 seconds.
  • Evelynn 伊芙琳Agony's Embrace Agony's Embrace impales all enemy champions in the targeted area, dealing 15% / 20% / 25% (+1% per 100 AP) of their maximum health as magic damage
  • Fizz 菲兹Seastone Trident Seastone Trident deals a flat amount plus 4% / 5% / 6% / 7% / 8% of target's missing health in magic damage over 3 seconds.
  • Jarvan IV 嘉文四世MartialCadence.png Martial Cadence gives his first attack on a target bonus physical damage equal to 6% / 8% / 10% of the target's current health.
  • Jayce 杰斯Thundering Blow Thundering Blow does 8% / 11% / 14% / 17% / 20% of the target's maximum health as bonus magic damage.
  • Kha'Zix 卡'兹克Evolved Enlarged Claws Evolved Enlarged Claws allows him to deal bonus physical damage equal to 12% of the targets missing health to Isloated enemies.
  • Kog'Maw 克格'莫Bio-ArcaneBarrage.png Bio-Arcane Barrage gives him a temporary buff to his autoattacks dealing 2% / 3% / 4% / 5% / 6% of the target's maximum health as bonus magic damage.
  • Lee Sin 李青Resonating Strike Resonating Strike deals flat physical damage plus 8% of the target's missing health.
  • Malzahar 玛尔扎哈NullZone.png Null Zone harms enemies within an area for 4% / 5% / 6% / 7% / 8% (+1% per 100 AP) of their maximum health per second.
  • Dr. Mundo 蒙多医生InfectedCleaver.png Infected Cleaver deals either a flat amount of magic damage or 15% / 18% / 21% / 23% / 25% of the target's current health as magic damage (whichever is higher).
  • Nasus 内瑟斯Fury of the Sands Fury of the Sands empowers him for 15 seconds, dealing magic damage equal to 3% / 4% / 5% (+1% per 100 AP) of nearby enemies maximum health per second for the duration.
  • Poppy 波比Devastating Blow Devastating Blow deals a flat amount plus 8% of her target's maximum health as magic damage.
  • Vayne 薇恩SilverBolts.png Silver Bolts adds marks after each spell or auto attack on her target. After 3 of these marks, the affected target takes a flat amount plus 4% / 5% / 6% / 7% / 8% of the target's maximum health as true damage.
  • Varus 韦鲁斯BlightedQuiver.png Blighted Quiver adds marks through auto attacks which can be detonated via any of his other spells for magic damage equal to 2% / 2.75% / 3.5% / 4.25% / 5% (+2% per 100 AP) of the affected target's maximum health per mark. Maximum 3 marks for 6% / 8.25% / 10.5% / 12.75% / 15% (+6% per 100 AP) damage.
  • Volibear 沃利贝尔Frenzy.png Frenzy deals 1% more damage for every 1% of health the enemy is missing.
  • Warwick 沃里克Hungering Strike Hungering Strike deals flat magic damage or 8% / 10% / 12% / 14% / 16% of the enemy's maximum health (whichever is higher).
  • Xin Zhao 赵信CrescentSweep.png Crescent Sweep does 15% of current target health as physical damage to all nearby enemies.

Items编辑

  • Item.png Atma's Impaler increases your attack damage by 1.5% of your maximum health.
  • Item.png Blackfire Torch does an additional 5% of the target's maximum health in magic damage over 3 seconds for every spell (effect halved for AoE and and damage over time).
  • Blade of the Ruined King item.png Blade of the Ruined King does 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions) every autoattack.
  • Item.png Deathfire Grasp does 15% (+5% per 100 ability power) of the target's current health in magic damage upon activation.
  • Item.png Force of Nature restores .35% of your maximum health every second.
  • Item.png Kitae's Bloodrazor does 2.5% of the target's maximum health in magic damage every autoattack.
  • Item.png Madred's Bloodrazor does 4% of the target's maximum health in magic damage every autoattack.
  • Maw of Malmortius item.png Maw of Malmortius gives 1 attack Damage for every 2.5% health missing.

Ways to restore health编辑

A champion's health can be restored in several ways:

  • Health regeneration
  • Using a Health Potion item.png Health Potion.
  • Returning to the spawning pool, which restores a percentage of your maximum health per second.
  • Some max health is granted upon leveling up and with that you regain some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.
  • Slaying a monster that has Healing Sigil (Giant Wolf Giant Wolf, Wraith Wraith and Golem Golem), will restore health equal to a percentage of their missing health.
  • With life steal or spell vamp, dealing damage to enemies with autoattacks or abilities respectively will restore some health.
  • The passive effect of Item.png Catalyst the Protector and Rod of Ages item.png Rod of Ages restores 250 health over 8 seconds when leveling up.
  • Using a healing ability or spell.

Ways to increase maximum health编辑

Items编辑

Core编辑

  • Aegis of the Legion item.png Aegis of the Legion: +270 health, +18 armor, +24 magic resistance. Unique Aura: +12 armor, +15 magic resistance, +8 bonus attack damage to nearby allied champions. 1925 gold.
  • Item.png Catalyst the Protector: +290 health, +325 mana. Passive: Upon leveling up, restores 250 health 200 mana over 8 seconds. 1325 gold.
  • Doran's Shield item.png Doran's Shield: +120 health+10 armor, +8 health regeneration per 5 seconds. 475 gold.
  • Frozen Mallet item.png Frozen Mallet: +700 health, +20 attack damage. Unique Passive: Your autoattacks reduce your target's movement speed for 2.5 seconds. 3250 gold.
  • Giant's Belt item.png Giant's Belt: +430 health. 1110 gold.
  • Haunting Guise item.png Haunting Guise: +200 health, +25 ability power. Unique Passive: +20 magic penetration. 1485 gold.
  • Item.png Heart of Gold: +200 health. Unique Passive: Generates 5 gold every 10 seconds. 825 gold.
  • Item.png Ionic Spark: +250 health, +50% attack speed. Unique passive: On every fourth hit, the target and up to three other nearby enemies are dealt 110 magic damage. 2300 gold.
  • Item.png Kindlegem: +200 health. Unique Passive: 10% cooldown reduction. 850 gold.
  • Locket of the Iron Solari item.png Locket of the Iron Solari: +300 health, +35 armor. Unique aura: Nearby allied champions gain 15 health regen per 5 seconds. Unique active:Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage. 60 second cooldown. 2225 gold.
  • Item.png Phage: +225 health, +18 attack damage. Passive: 25% chance on hit to reduce your target's movement speed by 30% (20% for ranged) for 2 seconds. 1315 gold.
  • Randuin's Omen item.png Randuin's Omen: +350 health, +75 armor, +25 health regeneration per 5 seconds. Unique Passive: 5% cooldown reduction and 20% chance on being hit to slow the attacker's movement and attack speed by 35% for 3 seconds. Unique Active: Slows movement speeds and attack speeds of surrounding units by 35% for 2 seconds + 0.5 seconds for each 100 armor and magic resistance. 60 second cooldown. 3075 gold.
  • Rod of Ages item.png Rod of Ages: +450 health, +525 mana, +60 ability power. Passive: Your champion gains 18 health, 20 mana, and 2 ability power every minute. The bonuses cap at +180 Health, +200 Mana, and +20 Ability Power. Unique Passive: Upon leveling up, restores 250 health and 200 mana to your champion over 8 seconds. 3035 gold.
  • Ruby Crystal item.png Ruby Crystal: +180 health. 475 gold.
  • Rylai's Crystal Scepter item.png Rylai's Crystal Scepter: +500 health, +80 ability power. Unique Passive: Your spell hits slow the target's movement speed by 35% (15% for multi-target and damage-over-time spells) for 1.5 seconds. 3105 gold.
  • Item.png Shurelya's Reverie: +330 Health, +30 health regeneration per 5 seconds, +15 mana regeneration per 5 seconds. Unique Passive: 15 % cooldown reduction. Unique Active: Nearby champions gain 40% movement speed for 3 seconds. 60 second cooldown. 2200 gold.
  • Item.png Soul Shroud: +520 health. Unique Aura: 12 mana regeneration per 5 seconds to nearby ally champions and 10% cooldown reduction. 2285 gold.
  • Spirit Visage item.png Spirit Visage: +250 health, +30 magic resistance. Unique Passive: 10 % cooldown reduction. Increases healing and regeneration on yourself by 15%. 1550 gold.
  • Sunfire Cape item.png Sunfire Cape: +450 health, +45 armor. Passive: Deals 40 magic damage each second to nearby enemies. 2610 gold.
  • Trinity Force item.png Trinity Force: +250 health, +30 attack damage, +30 ability power, +30% attack speed, +15% critical strike chance, +12% movement speed, +250 mana. Unique Passive: 25% chance on hit to slow the target by 35% (25% for ranged) for 2.5 seconds. On cast, it will make your next autoattack deal additional physical damage equal to 150% of your base attack damage. 4070 gold.
  • Item.png Zeke's Herald: +250 health.Unique aura: Nearby allied champions gain +20% attack speed and +12% life steal. Unique passive: 15% cooldown reduction. 2145 gold.

Classic编辑

  • Banshee's Veil item.png Banshee's Veil: +375 health, +375 mana, +50 magic resistance. UNIQUE Passive: Blocks one negative spell every 45 seconds. 2715 gold.
  • Doran's Blade item.png Doran's Blade: +80 health, +10 attack damage, +3% life steal. 475 gold.
  • Doran's Ring item.png Doran's Ring: +80 health, +5 mana regeneration per 5 seconds, +15 ability power. 475 gold.
  • Item.png Elixir of Fortitude: On use, grants +140-235 health, based on champion level, and 10 attack damage for 4 minutes. 250 gold.
  • Item.png Leviathan: +180 health. Unique Passive: 32 health per stack, 2 stacks for each kill and 1 for each assist. Maximum: 20 stacks; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage. 1275 gold.
  • Warmog's Armor item.png Warmog's Armor: +920 health. +30 health regeneration per 5 seconds, Passive: Permanently gain 3.5 health and 0.1 HRp5s per minion kill. Champion kills and assists grant 35 health and 1 HRp5s. Bonuses cap at +350 health, and +10 HRp5s. 3000 gold.

Dominion编辑

  • Item.png Entropy: +275 health, +70 attack damage. Unique Passive: 25% chance on hit to reduce your target's movement speed by 30% for 2.5 seconds. Unique Active: For 5 seconds, your attacks will reduce your targets' movement speed by 30% and deal 80 true damage over 2.5 seconds. 60 second cooldown. 3565 gold.
  • Item.png Hextech Sweeper: +300 health, +25 ability power. Unique Passive: 10 % cooldown reduction. Your magic damage grants vision of your target for 4 seconds. Unique Active: Covers an area with stealth detecting mist, granting vision of units which pass through it for 10 seconds. 1 minute cooldown. 1435 gold.
  • Item.png Prospector's Blade: Unique Passive: +200 health. +20 attack damage, +5% life steal. 950 gold.
  • Item.png Prospector's Ring: Unique Passive: +200 health. +30 ability power, +7 mana regeneration per 5 seconds. 950 gold.
  • Item.png Odyn's Veil: +350 health, +350 mana, +50 magic resistance. Unique Passive: Reduces and stores 10% of magic damage dealt to your champion. Unique Active: Deals 200 + (Stored magic damage)(Max: 400) to nearby enemy units. 90 second cooldown. 2715 gold.

Twisted Treeline编辑

  • Item.png Blackfire Torch: +300 health, +50 Ability Power, +350 Mana. Unique Passive: Your spells burn for an additional 5% of the target's maximum Health in magic damage over 3 seconds (effect halved for AoE and and damage over time). 2890 gold
  • Overlord's Bloodmail item.png Overlord's Bloodmail: +850 Health. Unique Passive: On kill or assist, heal 200 HP over 5 seconds. 2565 gold
  • Lord Van Damm's Pillager item.png Lord Van Damm's Pillager: +350 Health, +40 Attack Damage. Unique Passive: 10% Cooldown Reduction. Unique Passive: 10% Spell Vamp. Unique Passive: +25 Armor Penetration. 2962 gold

Champion abilities编辑

Note: Only the addtional health effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Masteries编辑

  • Durability mastery s3.png Durability increases your champion's health by 1.5 / 3 / 4.5 / 6 per level ( 27 / 54 / 81 / 108 bonus health at level 18).
  • Veteran's Scars mastery s2.png Veteran's Scars increases your champion's health by 30.
  • Juggernaut mastery s2.png Juggernaut increases your champion's maximum health by 3%.

Runes编辑

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Endurance

(Health %)

Mark
Seal

GSeals (2).png

0.28%

65 IP

0.39%

330 IP

0.5%

820 IP

Glyph
Quintessence

Quintessences (2).png

0.84%

165 IP

1.17%

820 IP

1.5%

2050 IP

Fortitude

(Health)

Mark

Marks (2).png

1.93

30 IP

2.7

165 IP

3.47

410 IP

Seal

GSeals (3).png

2.97

60 IP

4.16

330 IP

5.35

820 IP

Glyph

Glyphs (3).png

1.49

30 IP

2.08

165 IP

2.67

410 IP

Quintessence

Quintessences (3).png

14.5

165 IP

20

820 IP

26

2050 IP

Vitality

(Health per level)

Mark

Marks (4).png

0.30 per level (5.40)

65 IP

0.42 per level (7.56)

330 IP

0.54 per level (9.72)

820 IP

Seal

GSeals (2).png

0.60 per level (10.80)

30 IP

0.84 per level (15.12)

165 IP

1.08 per level (19.44)

410 IP

Glyph

Glyphs (4).png

0.30 per level (5.40)

65 IP

0.42 per level (7.56)

330 IP

0.54 per level (9.72)

820 IP

Quintessence

Quintessences (4).png

1.5 per level (27.0)

165 IP

2.1 per level (37.8)

820 IP

2.7 per level (48.6)

2050 IP

List of champions' health编辑

The Highest and Lowest Health Champions (Base Health)
Champion Level Top 5 Champions Bottom 5 Champions
Level 1 1. Gangplank Gangplank (576 hp) 1. Sona Sona (410 hp)
2. Jax Jax (561 hp) 2. Anivia Anivia (420 hp)
3. Tryndamere Tryndamere (559 hp) 3. Lux Lux (424 hp)
4. Taric Taric (558 hp) 4. Heimerdinger Heimerdinger (425 hp)
5. Amumu Amumu (556 hp) 5. Zyra Zyra (429 hp)
Level 18 1. Nunu Nunu (2381 hp) 1. Sona Sona (1600 hp)
2. Alistar Alistar (2278 hp) 2. Anivia Anivia (1610 hp)
3. Sion Sion (2275 hp) 3. Soraka Soraka (1653 hp)
4. Jax Jax (2227 hp) 4. Zilean Zilean (1658 hp)
5. Tryndamere Tryndamere (2225 hp) 5. Zyra Zyra (1687 hp)

Trivial编辑

Asides from Sion Sion, who may obtain any amount of health due to the passive effect of his Enrage.png Enrage, the most health any champion can obtain is 14652, being Cho'Gath Cho'Gath with:

  • 6 Feast.png Feast stacks
  • all HP/level and Percentage HP runes and HP-related masteries
  • 6 fully stacked Warmog's Armor item.png Warmog's Armor
  • Item.png Elixir of Fortitude
  • WildGrowth.png Wild Growth active on him from a Lulu Lulu with maximum ability power possible.
  • Revive.png Revive's health boost.
    • After he revives, Cho'gath can only use his feast a maximum of 2 times before the revive buff wears out, since the maximum cooldown reduction he can achieve is not large enough to get back to full stacks within those 2 minutes.

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