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{{C-top}}==技能使用== * Don't be afraid to use {{ai|Overload|Ryze}} to last hit [[minions]] as the spell has a low [[mana]] cost and cooldown. * Chaining abilities in the right order is key to make optimal use of {{ai|Arcane Mastery|Ryze}} . For starters, begin with {{ai|Overload|Ryze}} and use it every 2nd spell afterwards. Advanced combos rely on making use of {{ai|Arcane Mastery|Ryze}} to cooldown priority spells. * Some example spell combos involve: *# {{ai|Overload|Ryze}} -> {{ai|Desperate Power|Ryze}}(while {{ai|Overload|Ryze}} is enroute) -> {{ai|Overload|Ryze}} -> {{ai|Spell Flux|Ryze}} -> {{ai|Overload|Ryze}} -> {{ai|Rune Prison|Ryze}} -> {{ai|Overload}} (maximum damage over-time, 40% [[CDR]] team-fight damage combo) *# {{ai|Rune Prison|Ryze}} -> {{ai|Overload|Ryze}} -> {{ai|Spell Flux|Ryze}} -> {{ai|Overload|Ryze}} (short, lane harassment burst combo) *# {{ai|Rune Prison|Ryze}} -> {{ai|Overload|Ryze}} -> {{ai|Spell Flux|Ryze}} -> {{ai|Overload|Ryze}} -> {{ai|Desperate Power|Ryze}} (while {{ai|Overload|Ryze}} is enroute) -> {{ai|Overload|Ryze}} -> {{ai|Rune Prison|Ryze}} (chasing combo, to make {{ai|Rune Prison|Ryze}} refresh as soon as possible, also used on people out of position) * Casting {{ai|Overload|Ryze}} before your other spells will allow a second cast soon, due to its relatively short cooldown and {{ai|Arcane Mastery|Ryze}}. * If pursued, try to cast your spells on the run to use your {{ai|Rune Prison|Ryze}} as many times as possible on your pursuers. Prioritize melee [[champions]] with gap closers. * Using {{ai|Rune Prison|Ryze}} on melee enemies will effectively remove them from the fight temporarily. * {{ai|Rune Prison|Ryze}} does NOT interrupt channeling [[abilities]], so be aware of using it against enemies like {{ci|Katarina}} or {{ci|Fiddlesticks}}. * {{ai|Rune Prison|Ryze}} will not stop a ranged [[champion]] from attacking your allies within range; always take this into consideration when using it on [[champions]] such as {{ci|Twitch}} or {{ci|Kog'Maw}}. * Try to use {{ai|Spell Flux|Ryze}} on groups of [[minions]] or a [[minion]] near a [[champion]] to hit them near [[towers|turrets]]. * When encountering a single opponent, make sure you're sufficiently close for the {{ai|Spell Flux|Ryze}} to bounce off you. * {{ai|Desperate Power|Ryze}} combined with {{ci|Ryze|Ryze's}} other [[abilities]] make farming [[gold]] easy, in mid/late game. * {{ai|Desperate Power|Ryze}} has a relatively short cooldown and its [[spell vamp]] can help {{ci|Ryze}} to regain [[health]]. * At 40% [[cooldown reduction]], because of {{ai|Arcane Mastery|Ryze}}, {{ci|Ryze}}'s combo is only limited by the player's casting speed. This makes smartcasting all of {{ci|Ryze}}'s skills a good technique for veteran players. ==物品使用== * Because {{ii|Doran's Ring}} doesn't synergize well with {{ci|Ryze}}, he has the option of choosing other starting [[items]] to go to lane, such as {{ii|Sapphire Crystal}} or {{ii|Boots of Speed}} and health or mana potions. * {{ci|Ryze}} relies on mainly [[cooldown reduction]], [[mana]], and [[magic penetration]] to increase his damage. Any [[items]] that grant one of these stats, or a reasonable combination, is probably worth buying. :*Because {{ci|Ryze}} will eventually build [[items]] that offer [[mana]] and [[cooldown reduction]], other teammates can get {{bi|Crest of the Ancient Golem}} as he is not dependent on it late game. :*An example of a good, versatile early game item build could be {{ii|Sorcerer's Shoes}}, {{ii|Tear of the Goddess}}, {{ii|Catalyst the Protector}}, {{ii|Hextech Revolver}}/{{ii|Will of the Ancients}}, {{ii|Glacial Shroud}}, and {{ii|Negatron Cloak}}. * Because the [[magic damage]] from {{ai|Overload|Ryze}} and {{ai|Rune Prison|Ryze}} scale very well with [[mana]], {{ci|Ryze}} relies heavily on [[mana]] for damage and usage of abilities. This makes [[mana]] [[items]] essential to his build. ** {{ii|Tear of the Goddess}} is especially key, allowing {{ci|Ryze}} to more freely use his spells while passively increasing his [[mana]] pool, and indirectly, his [[magic damage]]. {{ii|Archangel's Staff}} is a viable upgrade, but should not be built out of {{ii|Tear of the Goddess}} immediately. When {{ci|Ryze}} has a VERY deep [[mana]] pool later in the game, he can make full use of {{ii|Archangel's Staff}}'s passive +3% max [[mana]] to [[ability power]]. ** {{ci|Ryze}} should invest in an early {{ii|Catalyst the Protector}} for [[health]] and [[mana]]. It can be built into {{ii|Rod of Ages}} later. ** Buying a defensive [[mana]] [[item]] like {{ii|Glacial Shroud}} or {{ii|Banshee's Veil}} offers surprisingly potent offensive boosts at the same time, solidifying {{ci|Ryze}} in his innate tanky caster role. * {{ai|Arcane Mastery|Ryze}} synergizes very well with [[cooldown reduction]] [[items]]. {{ai|Overload|Ryze}} provides a passive 10% [[cooldown reduction]] at max rank, so {{ci|Ryze}} only needs 30% more [[cooldown reduction]] from other sources to reach the 40% cap, and his {{ai|Arcane Mastery}} reduces the cooldowns on his abilities even further. ** {{ii|Glacial Shroud}} is a core [[item]] for {{ci|Ryze}} giving him [[mana]] and [[armor]] allowing {{ci|Ryze}} to be a tanky mage with a decent amount of damage. Later, it can also be built into a {{ii|Frozen Heart}}. With two [[cooldown reduction]] [[masteries]], 9/0/21 or 9/21/0, {{ii|Frozen Heart}} and {{ai|Overload}} can be all that {{ci|Ryze}} needs for maximum [[cooldown reduction]]. ** Because most [[cooldown reduction]] [[items]] don't synergize well with {{ci|Ryze}}, the {{ii|Elixir of Brilliance}} can be used with a {{ii|Frozen Heart}} and {{ai|Overload}}'s passive to reach the maximum 40% [[cooldown reduction]] cap. Depending on what [[items]] {{ci|Ryze}} intends to build for [[magic penetration]], {{ii|Ionian Boots of Lucidity}} may be more useful than {{ii|Sorcerer's Shoes}}. * Consider the impact on his damage before immediately upgrading {{ci|Ryze}}'s [[mana]] [[items]] into their [[ability power]] and [[mana]] upgrades like {{ii|Rod of Ages}} and {{ii|Archangel's Staff}}. Because his [[AP]] ratios are so low, it might be better to just get another [[mana]] [[item]] or get a little tankier. * Because {{ci|Ryze}} has low [[ability power]] scalings, [[magic penetration]] or [[magic penetration|magic resistance reduction]] is important. Although {{ai|Spell Flux}} reduces enemy [[magic resistance]], [[items]] like {{ii|Void Staff}} will improve his late game damage output if enemies have built some [[magic resistance]]. :*{{ii|Sorcerer's Shoes}}, {{ii|Haunting Guise}}, and {{ii|Abyssal Scepter}} are useful to counter early [[magic resistance]] and one or two may be enough with {{ai|Spell Flux}}. Because of the way that [[magic penetration]] is calculated, they will lose effectiveness as enemies build [[magic resistance]] and {{ii|Void Staff}} will eventually be the most effective [[magic penetration]] [[item]]. * {{ii|Will of the Ancients }} works well in conjunction with the [[spell vamp]] of {{ai|Desperate Power|Ryze}} and makes you surprisingly durable even at low [[health]]. ==官方推荐出装== {| |{{ri|Classic|Doran's Ring|Sorcerer's Shoes|Rod of Ages|Archangel's Staff|Frozen Heart|Void Staff}} |{{ri|Dominion|Sapphire Crystal|Sorcerer's Shoes|Tear of the Goddess|Odyn's Veil|Archangel's Staff|Frozen Heart}} |} ==对抗此英雄== * {{ci|Ryze}} damage output is mainly [[magic damage]]. Investing in a [[magic resistance]] [[item]] can help reduce his damage. * Stay back when you notices he activates his {{ai|Desperate Power|Ryze}}. It gives his spells [[AoE]] damage, causing him to deal a lot of damage when facing him in a [[minion]] wave. * {{ci|Ryze}} takes a while to rack up [[mana]] via {{ii|Tear of the Goddess}} - denying him farm and killing him early on will hamper him in the later stage of the game. * Although {{ci|Ryze}} is very strong at late game, he has a weak early game. Putting pressure on his lane or denying his chance to farm or kill will reduce his effectiveness in the later stages of the game. {{C-bot}} {{翻译状态|title=Ryze/Strategy|date=2012-11-30|oldid=1450981}} [[Category:Champion strategies]]
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