英雄信息 背景故事 游戏技巧 皮肤与轶事

玛尔扎哈头像.png 玛尔扎哈
英雄属性 打断技能[[Category:打断技能英雄|]]法师[[Category:法师英雄|]]法力回复技能[[Category:法力回复技能英雄|]]召唤技能[[Category:召唤技能英雄|]]远程[[Category:远程英雄|]]沉默技能[[Category:沉默技能英雄|]]拓展视野技能[[Category:拓展视野技能英雄|]]压制技能[[Category:压制技能英雄|]] 上线时间 June 1st, 2010
生命值 380 (+80) 攻击力 51.66 (+3)
生命回复 4.5 (+0.55) 攻击速度 0.625 (+1.36%)
魔法值 250 (+45) 护甲 15 (+3.5)
魔法回复 7.0 (+0.6) 魔法抗性 30
射程 550 移动速度 340


Patch V1.0.0.143
Summon Voidling
(Innate): After casting 4 spells, Malzahar summons a voidling for 21 seconds. Voidlings have 200 + (50 × level) health and 20 + (5 × level) + (+1.0 per bonus attack damage) attack damage (bonus autoattack damage isn't noticed in tooltip or voidling's stats, but it affects damage done by voidling). The voidlings benefit from Malzahar's armor penetration.

Voidlings grow after 7 seconds (+50% base damage and armor), and Frenzy after 14 seconds (increased attack speed).

  • Voidlings' armor: 30 (45 after 7 seconds)
  • Voidlings' magic resistance: 50
  • Voidlings' attack speed: 0.831 (1.496 after 14 seconds)
  • Voidlings' movement speed: 451

Voidlings will always attack the target affected by Malzahar's most recently cast Malefic Visions. If there are no targets affected by Malefic Visions, it will attack Malzahar's targets. Voidlings will prioritize Nether Grasp's target above all others.

Summon Voidling is a passive ability that gains a charge every time Malzahar uses a champion ablity. After gaining 3 charges, Malzahar's next ability cast will summon a Voidling pet. The Voidlings gain increased stats depending on how long they've been summoned, and die after 21 seconds.
  • Voidlings act as pets, but are uncontrollable but prioritize attacking targets in this order:
    1. The champion being affected by Nether Grasp
    2. The enemy unit affected by the most recent Malefic Visions
    3. The enemy unit Malzahar is autoattacking, if there is no active Malefic Visions.
  • Voidlings benefit from Malzahar's bonus attack damage and armor penetration on their attacks.
  • Summoner spells do not grant or consume Summon Voidling charges.
  • Summon Voidling does not have a cap for how many voidlings can be active at any given time. With enough cooldown reduction Malzahar can have 3 Voidlings out at the same time.
  • Voidlings do not proc Item.png Spirit of the Lizard Elder.
Ability Description Leveling up
Call of the Void
(Active): Malzahar opens up two portals to the Void. After a short delay, power erupts from them, dealing magic damage and silencing all enemies caught between the portals.
  • Cooldown: 9 seconds
  • Range to center of wall: 900
  • Wall width: 400 (estimate)

Cost: 80 / 90 / 100 / 110 / 120 mana

Total Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.8 per ability power)

Silence Duration: 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds

Call of the Void is a linear area of effect ability. After a 0.5 second delay, two waves of void energy are fired from each end point to the other. Enemy units hit receive magic damage and are silenced for a short time.
  • Call of the Void has a brief channel time (0.6s) upon cast before it activates.
  • Call of the Void provides vision of a small area around it.
  • Call of the Void procs Item.png Spirit of the Lizard Elder.
Null Zone
(Active): Malzahar creates a zone of negative energy for 5 seconds. The zone deals magic damage to enemies that stand in it for percentage of their max health each second. (damage to monsters is capped)
  • Cooldown: 14 seconds
  • Range to center of AoE: 800
  • Diameter of AoE: 250 (estimate)
  • Maximal damage vs. monsters: 130 (estimated)

Cost: 90 / 100 / 110 / 120 / 130 mana

Health To Magic Damage Per Second Ratio: 4 / 5 / 6 / 7 / 8% (+1% per 100 ability power)

Null Zone is a ground targeted area of effect ability that creates a negative zone at the target location. Enemy units within the zone take magic damage every second, based on a percentage of their maximum health.
Malefic Visions
(Active): Malzahar infects his target's mind, dealing magic damage every half seconds for 4 seconds. If the target dies while afflicted by the visions, they pass the curse on to a nearby enemy unit, refreshing the duration and restoring mana to Malzahar. Malzahar's Voidlings are attracted to affected units.
  • Range: 650

Cost: 60 / 75 / 90 / 105 / 120 mana

Cooldown: 15 / 13 / 11 / 9 / 7 seconds

Total Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.8 per ability power)

Magic Damage per Half Second: 10 / 17.5 / 25 / 32.5 / 40 (+0.1 per ability power)

Mana Restored: 10 / 14 / 18 / 22 / 26

Malefic Visions is a targeted damage over time ability that deals magic damage to a target enemy unit over 4 seconds. If the target dies before Malefic Visions expire Malzahar gains a flat amount of mana, and the closest enemy unit to the dying target is debuffed with Malefic Visions with a refreshed duration.
Nether Grasp
(Active): Malzahar grips his target in an engulfing void of energy and begins channeling, dealing magic damage every half second while suppressing the target for up to 2.5 seconds.
  • Cost: 150 mana
  • Range: 700

Cooldown: 120 / 100 / 80 seconds

Magic Damage per Half Second: 50 / 80 / 110 (+0.26 per ability power)

Total Magic Damage: 250 / 400 / 550 (+1.3 per ability power)

Nether Grasp is a channeled tether-like damage over time ability that initiates a channel for 2.5 seconds, suppressing a target enemy champion and applying a tether to it for the duration. While in range of the tether, the target takes magic damage every 0.5 seconds. Both the suppression and tether are removed if the channel is stopped or interrupted.
  • Nether Grasp's suppress can be cleansed with abilities like Unbreakable Will Unbreakable Will and RemoveScurvy.png Remove Scurvy, and by Quicksilver Sash item.png Quicksilver Sash.
    • Nether Grasp's suppression and tethered damage effects are separate. If the suppress is removed, Nether Grasp will continue to deal damage unless the channel is interrupted or the tether is broken by moving away.
  • Nether Grasp is a channeled ability and can be interrupted with crowd control like stuns and silences.
  • Nether Grasp will end prematurely if Malzahar attempts another action, e.g. moving or casting other abilities.
    • Using summoner spells will not interrupt the channel, provided that Malzahar does not need to move to use them.