+30 health regeneration
|Passive||Gain +3.5 health and +0.1 health regeneration per minion kill. Champion kills and assists grant +35 health and +1 health regeneration. Bonuses cap at +350 health and +10 health regeneration.|
Defense > Health|
Defense > Health Regen
|Item cost||3000g (980g)|
- It requires 100 minion kills minus 10 for each champion kill and assist to reach its full potential of 1270 (920+350) health and 40 (30+10) health regeneration. As such, it is most significant for tanks that have adequate farming abilities. If you managed to max out six , they would grant you a bonus 7620 (5520+2100) Health and 240 (180+60) health regeneration.
- Tanks that build can be countered by , as it scales off maximum health.
The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?
- stacking feature where minion kills count similar to , but is unlike , and for which only champion kills and assists count. In addition, unlike all of the above, does not lose its stacks upon death. has a
- A build consisting of and is referred to as "Atmog's". Building a and with a is known as "Fratmog's" or "Fratmog's Armor/Impaler". It gives 19 additional attack damage to it.