|(Innate): Whenever an enemy unit near Trundle dies, he heals for |
| Decompose is a passive ability that activates whenever an enemy unit in a radius around Trundle dies, healing him for an amount based on the dying unit's maximum health.
| Rabid Bite|
|(Active): Trundle enhances his next standard attack to instead bite his opponent, dealing physical damage equal to a base amount plus a percentage of his attack damage.
This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.
Base Damage: 30 / 45 / 60 / 75 / 90
Scaling: 80 / 90 / 100 / 110 / 120% of attack damage
Attack Damage Bonus: 20 / 25 / 30 / 35 / 40
| Rabid Bite is an autoattack modifier that causes Trundle's next autoattack to have its strength modified by a percentage of Trundle's attack damage, while adding bonus physical damage. Additionally, Trundle gains bonus attack damage for 8 seconds while the attacked target loses half of this amount for the duration.
|(Active): Trundle infects a target location with his curse for 8 seconds, gaining attack speed, movement speed, and crowd control reduction while standing on it.
Movement Speed: 20 / 25 / 30 / 35 / 40 %
Attack Speed: 20 / 30 / 40 / 50 / 60 %
Crowd Control Reduction: 20 / 25 / 30 / 35 / 40 %
|Contaminate is a ground targeted area of effect ability, marking a target area for 8 seconds. While Trundle is within this area he gains bonus attack speed, movement speed and crowd control reduction.|
| Pillar of Filth|
Pillar of Filth
|(Active): Trundle creates a plagued beacon at a target location for 6.5 seconds, which becomes impassable terrain and slows all nearby enemy units while they are in the vicinity of it and for 1.25 seconds after they leave the area.
Cooldown: 23 / 20 / 17 / 14 / 11 seconds
Slow: 25 / 30 / 35 / 40 / 45 %
| Pillar of Filth is a ground targeted area of effect ability that creates a circular area of impassible terrain for 6.5 seconds at the target location. Enemy units in a radius around this pillar are slowed, the effect lingering for 1.25 seconds after leaving the area.
|(Active): Trundle immediately steals health (by dealing magic damage) and a percentage of their armor and magic resistance from his target. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled.
Cooldown: 80 / 70 / 60 seconds
Initial Health Stolen: 100 / 175 / 250 (+0.6 per ability power)
Initial Armor & Magic Resist Stolen: 15 / 20 / 25 %
| Agony is a targeted ability that deals magic damage and debuffs a target enemy unit for 6 seconds, reducing its armor and magic resistance. The debuff will also deal damage over time and further reduce the target's defense statistics over the duration. Trundle is healed for the damage dealt by Agony, and gains armor and magic resistance equal to the amount lost by his target.