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{{C-top}} {{champion info |name = Tryndamere |herotype = {{Attributes|Carry|Dash|Fury|Melee|Self Heal|Slow}} }} ==Abilities== Tryndamere's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary resource. Tryndamere starts with 0 Fury, and has a cap of 100 Fury. He gains 5 Fury per [[autoattack]], plus 5 extra Fury per [[critical strike]] and 10 extra Fury per any unit he kills. When Tryndamere has not dealt or taken damage for 5 seconds, Tryndamere is considered out of combat and loses 5 Fury every second. {{CAD |ver = V1.0.0.132 |innatename = Battle Fury |innateinfo = '''(Innate):''' Tryndamere receives 0.35% critical strike chance per fury. |innatedetail = Battle Fury is a passive ability that grants Tryndamere an increased critical strike chance, scaling on how much Fury he has. |firstname = Bloodlust |firstinfo = '''(Passive):''' Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing. |firstlevel = {{level up|Base Attack Damage||5|10|15|20|25}} {{level up|Extra Attack Damage|per 1% of health missing|0.15|0.2|0.25|0.3|0.35}} |firstrows = 2 |firstsinglepic = yes |firstinfo2='''(Active):''' Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed. *'''No cost''' *'''Cooldown:''' 12 seconds |firstlevel2= {{level up|Base Heal|(+1.5 per ability power)|30|40|50|60|70}} {{level up|Extra Heal|per 1 fury consumed|0.5|0.95|1.4|1.85|2.3}} |firstdetail = Bloodlust passively increases Tryndamere's [[attack damage]], scaling with the percentage of [[health]] he is missing. When activated Bloodlust is a self-targeted ability that [[heal]]s Tryndamere, and consuming all of his current Fury to increase the healing effect. *Bloodlust can be activated when Tryndamere has no Fury, healing him for the base amount of health. *The ability grants approximately 60 [[attack damage]] in total when at 1 health. 25 from the base, and 35 from missing health. |secondname = Mocking Shout |secondinfo = '''(Active):''' Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds. *'''No cost''' *'''Cooldown:''' 14 seconds *'''Diameter:''' 400 |secondlevel = {{level up|Attack Damage Reduction||20|35|50|65|80}} {{level up|Slow|%|30|37.5|45|52.5|60}} |seconddetail = Mocking Shout is a point blank area of effect ability that decreases the [[attack damage]] of all nearby enemy units for 4 seconds. Enemy units in the radius of effect that were facing away from Tryndamere are also [[slow]]ed for the duration. * Mocking Shout pops [[spell shield]]. * Mocking Shout cannot be activated unless there are enemy champions in range. ** Mocking Shout will affect enemy champions in [[stealth]], but it will not reveal them. However due to Mocking Shout not being usable without a valid target nearby, the ability can reveal their movements to Tryndamere by becoming available when there is no visible target in range. ** Mocking Shout can be used in the [[fog of war]], but will briefly reveal Tryndamere if it affects an enemy. |thirdname = Spinning Slash |thirdinfo = '''(Active):''' Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. *'''No cost''' *'''Range:''' 660 *'''Spin radius:''' 225 |thirdlevel = {{level up|Cooldown|seconds|13|12|11|10|9}} {{rank|Physical Damage|70|100|130|160|190|(+1.0 per ability power)| (+1.2 per bonus attack damage)}} |thirddetail = Spinning Slash is a linear dash ability that sends Tryndamere to the target location, dealing [[physical damage]] to enemy units he passes through. Spinning Slash's cooldown is reduced whenever Tryndamere [[critical strike|critically strikes]]. {{Ability details |Procs on-hit effects = false |Skill name = Spinning Slash |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = false |additional effects of black shield = }} * Spinning Slash can move Tryndamere through walls and terrain. * Spinning Slash grants 3 fury per enemy hit and 10 fury per [[minion]] it kills. |ultiname = Undying Rage |ultiinfo = '''(Active):''' Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. This ability has a 0.5 seconds delay before activating. *'''No cost''' |ultilevel = {{level up|Cooldown|seconds|110|100|90}} {{level up|Fury Gained|fury|50|75|100}} |ultidetail = Undying Rage is a self-target ability that grants Tryndamere a flat amount of Fury, and buffs him for 5 seconds. While the [[buff]] is active, any damage that would take Tryndamere below 1 health is negated. * Undying Rage will prevent {{ai|Chrono Shift|Zilean}} and {{ii|Guardian Angel}} from activating while it is active. * Undying Rage will not work against the [[Nexus Obelisk]] and Tryndamere will die. }} {{C-bot}} {{翻译状态|title=Tryndamere/Ability Details|date=2012-11-30|oldid=1463302}} [[Category:英雄技能数据]]
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