Tryndamere's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary resource. Tryndamere starts with 0 Fury, and has a cap of 100 Fury. He gains 5 Fury per autoattack, plus 5 extra Fury per critical strike and 10 extra Fury per any unit he kills. When Tryndamere has not dealt or taken damage for 5 seconds, Tryndamere is considered out of combat and loses 5 Fury every second.
| Battle Fury|
|(Innate): Tryndamere receives 0.35% critical strike chance per fury.|
|Battle Fury is a passive ability that grants Tryndamere an increased critical strike chance, scaling on how much Fury he has.|
|(Passive): Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing.|
Base Attack Damage: 5 / 10 / 15 / 20 / 25
Extra Attack Damage: 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of health missing
|(Active): Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
Base Heal: 30 / 40 / 50 / 60 / 70 (+1.5 per ability power)
Extra Heal: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 per 1 fury consumed
| Bloodlust passively increases Tryndamere's attack damage, scaling with the percentage of health he is missing. When activated Bloodlust is a self-targeted ability that heals Tryndamere, and consuming all of his current Fury to increase the healing effect.
| Mocking Shout|
|(Active): Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds.
Attack Damage Reduction: 20 / 35 / 50 / 65 / 80
Slow: 30 / 37.5 / 45 / 52.5 / 60 %
| Mocking Shout is a point blank area of effect ability that decreases the attack damage of all nearby enemy units for 4 seconds. Enemy units in the radius of effect that were facing away from Tryndamere are also slowed for the duration.
| Spinning Slash|
|(Active): Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Physical Damage: 70 / 100 / 130 / 160 / 190 (+1.0 per ability power) (+1.2 per bonus attack damage)
| Spinning Slash is a linear dash ability that sends Tryndamere to the target location, dealing physical damage to enemy units he passes through. Spinning Slash's cooldown is reduced whenever Tryndamere critically strikes.
| Undying Rage|
|(Active): Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. This ability has a 0.5 seconds delay before activating.
Cooldown: 110 / 100 / 90 seconds
Fury Gained: 50 / 75 / 100 fury
|Undying Rage is a self-target ability that grants Tryndamere a flat amount of Fury, and buffs him for 5 seconds. While the buff is active, any damage that would take Tryndamere below 1 health is negated.|