| Eternal Thirst|
|(Innate): Each of Warwick's autoattacks deals / / additional magic damage and heals him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.|
| Eternal Thirst is a passive ability that grants Warwick an on-hit effect, dealing additional magic damage on each autoattack and healing Warwick for the same amount. Subsequent applications on the same target unit will stack the damage and healing effect up to 3 times.
| Hungering Strike|
|(Active): Strikes an enemy for the greater value between the flat magic damage and a percentage of the target's maximum health, and heals Warwick for 80% of the magic damage dealt. Monsters will only be dealt the flat magic damage.
Cost: 60 / 70 / 80 / 90 / 100 mana.
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Flat Magic Damage: 75 / 125 / 175 / 225 / 275 (+1 per ability power).
Health to Magic Damage Ratio: % / 8 / 10 / 12 / 14 / 16 (+1 per ability power).
| Hungering Strike is a targeted ability that deals magic damage to a target enemy unit. The damage dealt is the greater value between a percentage of the target's maximum health plus a flat amount equal to Warwick's ability power, and a flat amount plus Warwick's ability power. Warwick is also healed for 80% of the damage dealt to the target.
| Hunters Call|
|Warwick lets out a howl that inspires all allied champions, increasing Warwick's attack speed and all friendly champions' attack speed by half of the amount for 10 seconds.
Cooldown: 24 / 22 / 20 / 18 / 16 seconds.
Attack Speed: 40 / 50 / 60 / 70 / 80 %.
| Hunters Call is a point blank area of effect ability that grants Warwick and nearby allied champions increased attack speed for a short duration.
| Blood Scent|
|(Toggle): Warwick senses enemy champions under 50% life within a certain distance of him. Upon sensing an enemy, he will gain extra movement speed.
Distance: 1,500 / 2,300 / 3,100 / 3,900 / 4,700 .
Movement Speed: 20 / 25 / 30 / 35 / 40 %.
| Blood Scent is a toggled ability. While toggled on, Blood Scent will activate when an enemy champion whose current health is under 50% of his maximum health moves into a radius around Warwick, giving Warwick bonus movement speed and granting Warwick and his allies vision of the champion while they remain in range.
| Infinite Duress|
|(Active): Warwick lunges at an enemy champion and supresses them for 1.8 seconds. During this time, Warwick attacks his victim 5 times, dealing a total of 250/335/420 (+2.0 Bonus AD) magic damage (triggers on-hit effects 5 times). Warwick gains 30% Life Steal for the duration and benefits from full stacks of Eternal Thirst.
Cost: 100 / 125 / 150 mana.
Cooldown: 90 / 80 / 70 seconds.
Extra Damage: 50 / 67 / 84 .
| Infinite Duress is a targeted channeled blink ability that moves Warwick to a target enemy champion's location and initiates a 1.8 second channel, during which the target unit is suppressed. While channeling, every 0.36 seconds Warwick strikes his target for magic damage, and heals for 30% of the damage dealt.