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==Abilities== {{CAD |ver = V1.0.0.150 |innatename = Hextech Capacitor |innateinfo = '''(Innate):''' Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast. |innatedetail = Hextech Capacitor is a passive ability that activates whenever Jayce uses his ultimate, {{ai|Transform: Mercury Hammer|Jayce|Transform}} {{ai|Transform: Mercury Cannon|Jayce| }}, granting him bonus [[movement speed]] and no unit collision for a short duration. |firstname = To the Skies! |firstinfo = '''(Active):''' Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds. *'''Range:''' 600 |firstlevel = {{level up|Cost|mana|40|45|50|55|60}} {{level up|Cooldown|seconds|16|14|12|10|8}} {{level up|Physical Damage|(+1.0 per bonus attack damage)|20|65|110|155|200}} {{level up|Slow|%|30|35|40|45|50}} |firstrows = 2 |firstname2 = Shock Blast |firstinfo2 = '''(Active):''' Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion. *'''Cooldown:''' 8 seconds *'''Range:''' 1050 |firstlevel2 = {{level up|Cost|mana|55|60|65|70|75}} {{level up|Physical Damage|(+1.2 per bonus attack damage)|60|115|170|225|280}} {{level up|Accelerated Physical Damage|(+1.68 per bonus attack damage)|84|161|238|315|392}} |firstdetail = To the Skies! is a targeted [[dash]] ability that brings Jayce to his target's location, dealing [[physical damage]] and [[slow]]ing his target and enemy units in a small radius around it on arrival. {{Ability details |procs on-hit effects = false |Skill name = To the Skies! |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = false |additional effects of black shield = but the slow will be negated}} *To the Skies! does not follow the target's movements; if the target uses a movement ability or {{si|Flash}}, Jayce will still land at the target's original position. *To the Skies! will bring Jayce to a location linearly in front of his target. Shock Blast is a [[skillshot#Collision linear skillshot|collision linear skillshot]] that deals [[physical damage]] in an area around the first enemy unit it hits or after reaching its maximum range. If Shock Blast is fired through {{ai|Acceleration Gate|Jayce}}, its projectile speed and range are increased by approximately half their original value, and its damage is increased by 40%. {{Ability details |procs on-hit effects = |Skill name = Shock Blast |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = false |additional effects of black shield = }} * Shock Blast briefly reveals Fog of War in the area where it explodes. * Shock Blast's range increase when used with Acceleration Gate is not affected by when the projectile actually passes through the gate; the boost simply re-targets Shock Blast to reach a location further along the same path of travel, but further away from Jayce's original position. |secondname = Lightning Field |secondinfo = '''(Passive):''' Jayce regenerates mana each time he strikes an enemy while in Hammer Stance. '''(Active):''' Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies. *'''Cost:''' 40 mana *'''Cooldown:''' 10 seconds *'''Diameter of AoE:''' 570 |secondlevel = {{level up|Mana per hit||6|8|10|12|14}} {{level up|Magic Damage|(+1.0 per ability power)|100|170|240|310|380}} |secondrows = 2 |secondname2 = Hyper Charge |secondinfo2 = '''(Active):''' Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank. *'''Cost:''' 40 mana |secondlevel2 = {{level up|Cooldown|seconds|14|12|10|8|6}} {{level up|Damage|%|70|85|100|115|130}} |seconddetail = Lightning Field passively causes Jayce to gain an amount of [[mana]] whenever he autoattacks an enemy unit while in Hammer Stance. When activated, Lightning Field is a [[area of effect#Point blank|point blank area of effect]] ability that deals [[magic damage]] to enemies in a wide area around Jayce over 4 seconds. {{Ability details |procs on-hit effects = |Skill name = Lightning Field |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = false |Damages black shield = true |additional effects of black shield = }} *Lightning Field has no cast time and does not interrupt Jayce's previous orders. *Jayce may freely act while Lightning Field is active. Hyper Charge is a self-targeted ability that grants Jayce 300% bonus [[attack speed]] for his next 3 [[autoattack]]s within 4 seconds. These 3 attacks deal a percentage of his regular attack damage depending on its rank. * Hyper Charge will grant Jayce maximum attack speed (2.5) by itself. However, combined with attack speed reductions such as {{cai|Wither|Nasus}}, he may not achieve maximum attack speed. * Hyper Charge will reset Jayce's attack timer on cast. * The enhanced attacks can [[critical strike|critically strike]] and will stack with critical strike damage multiplicatively (i.e. at rank 5 a critical strike with no modifiers and Hyper Charge active will deal 130% * 2 = 260% damage). * The enhanced attacks will not pop [[spell shield]]. * The buff lasts for 4 seconds, total, regardless of how many attacks were used. * The buff will persist even if Jayce switches into {{ai|Transform: Mercury Hammer|Jayce|Hammer Stance}}. * The enhanced attacks will deal the same amount as a regular autoattack only at rank 3. At ranks 4 and 5, they will deal increased damage, while at ranks 1 and 2 they deal reduced damage. |thirdname = Thundering Blow |thirdinfo = '''(Active):''' Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters. *'''Range:''' 240 |thirdlevel = {{level up|Cost|mana|40|50|60|70|80}} {{level up|Cooldown|seconds|14|13|12|11|10}} {{level up|Base Magic Damage|100% bonus attack damage|}} {{level up|Max Health to Damage Ratio||8|11|14|17|20%}} {{level up|Max Damage to Monsters||200|300|400|500|600}} |thirdrows = 2 |thirdname2 = Acceleration Gate |thirdinfo2 = '''(Active):''' Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration. If Shock Blast is fired through the gate, the missile speed and range will be increased, and its damage will increase by 40%. *'''Cost:''' 50 mana *'''Range:''' 650 |thirdlevel2 = {{level up|Cooldown|seconds|14|13|12|11|10}} {{level up|Bonus Movement Speed|%|30|35|40|45|50}} |thirddetail = Thundering Blow is a single targeted ability that deals [[magic damage]] to a target enemy unit equal to a percentage of the target's maximum [[health]]. Additionally, Thundering Blow [[knockback|knocks the target back]] a set distance over 0.75 seconds. {{Ability details |procs on-hit effects = false |Skill name = Thundering Blow |Procs spell vamp and rylai's = true |Spell type = single target |diminished or full effect? = full |Pops spell shield = true |Damages black shield = true |additional effects of black shield = and the knockback will be negated}} * Similarly with {{cai|Headbutt|Alistar}}, the target is "suppressed" for the duration it would take to travel the entire distance of the knock-back, if the target is knocked back near a wall or structure and cannot travel the whole distance. Acceleration Gate is a [[area of effect##Line|linear area of effect]] ability that increases the [[movement speed]] of all allied champions that walk through it. Additionally, firing {{ai|Shock Blast|Jayce}} through the gate will increase its projectile speed and range by approximately half of their original values, and its damage will be increased by 40%. * Acceleration Gate has no cast time and does not interrupt movement if Jayce is in range of the target location. * Acceleration Gate does not increase the movement speed of pets or minions. * Acceleration Gate reveals Fog of War in the area where the gate generators are. |ultiname = Transform: Mercury Cannon |ultiinfo = '''(Active):''' Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds. *'''Cooldown:''' 6 seconds |ultilevel = {{level up|Armor and Magic Resist Reduction|%|10|15|20|25}} |ultirows = 2 |ultiname2 = Transform: Mercury Hammer |ultiinfo2 = Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist. The next attack in Hammer Stance deals additional magic damage. *'''Cooldown:''' 6 seconds |ultilevel2 = {{level up|Bonus Armor and Magic Resist||5|15|25|35}} {{level up|Bonus Damage||20|60|100|140}} |ultidetail = Transform is automatically unlocked at level 1. It can reach up to rank 4 by upgrading the ability at levels 6, 11, and 16. * Both Transform abilities have no cast time and do not interrupt Jayce's movement. * Both of the autoattack modifying buffs from Transform have no set duraton, and will not expire until Jayce lands an autoattack. ** However, the buffs will not persist if Transform is used again; for example, Hammer Stance's bonus magic damage buff will be removed if Jayce switches into Cannon Stance. ** If the attack misses for any reason ([[blind]], {{ai|Riposte|Fiora|parried}}, {{ai|Counter Strike|Jax|dodged}}, {{ai|Aegis Protection|Pantheon|blocked}}) the buff will not be expended. * Using either Transform ability will trigger {{ai|Hextech Capacitor|Jayce}}. Transform: Mercury Cannon is a self-target ability that changes Jayce's Mercury Hammer into its cannon counterpart, granting him ranged [[autoattack]]s and a new set of champion abilities. Additionally, Jayce's first attack after entering Cannon Stance will reduce his target's [[armor]] and [[magic resistance]] for 5 seconds. * Transform: Mercury Cannon's [[on-hit effect]] does not affect [[turret]]s or other structures. Transform: Mercury Hammer is a self-target ability that changes Jayce's Mercury Cannon into its hammer counterpart, granting him increased [[armor]] and [[magic resistance]] along with a new set of champion abilities. Additionally, Jayce's next attack after entering Hammer Stance will deal bonus [[magic damage]]. * Transform: Mercury Hammer's bonus damage can affect [[turret]]s and other structures. }} {{C-bot}} {{翻译状态|title=Jayce/Ability Details|date=2012-11-30|oldid=1515480}} [[Category:英雄技能数据]]
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