| Hextech Capacitor|
|(Innate): Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.|
|Hextech Capacitor is a passive ability that activates whenever Jayce uses his ultimate, Transform Transform File:Transform-MercuryCannon.png , granting him bonus movement speed and no unit collision for a short duration.|
| To the Skies!|
To the Skies!
|(Active): Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Physical Damage: 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage)
Slow: 30 / 35 / 40 / 45 / 50 %
| Shock Blast|
|(Active): Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.
Cost: 55 / 60 / 65 / 70 / 75 mana
Physical Damage: 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage)
Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+1.68 per bonus attack damage)
| To the Skies! is a targeted dash ability that brings Jayce to his target's location, dealing physical damage and slowing his target and enemy units in a small radius around it on arrival.
Shock Blast is a collision linear skillshot that deals physical damage in an area around the first enemy unit it hits or after reaching its maximum range. If Shock Blast is fired through Acceleration Gate Acceleration Gate, its projectile speed and range are increased by approximately half their original value, and its damage is increased by 40%.
| Lightning Field|
|(Passive): Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
Mana per hit: 6 / 8 / 10 / 12 / 14
Magic Damage: 100 / 170 / 240 / 310 / 380 (+1.0 per ability power)
| Hyper Charge|
|(Active): Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
Cooldown: 14 / 12 / 10 / 8 / 6 seconds
Damage: 70 / 85 / 100 / 115 / 130 %
| Lightning Field passively causes Jayce to gain an amount of mana whenever he autoattacks an enemy unit while in Hammer Stance. When activated, Lightning Field is a point blank area of effect ability that deals magic damage to enemies in a wide area around Jayce over 4 seconds.
Hyper Charge is a self-targeted ability that grants Jayce 300% bonus attack speed for his next 3 autoattacks within 4 seconds. These 3 attacks deal a percentage of his regular attack damage depending on its rank.
| Thundering Blow|
|(Active): Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.
Cost: 40 / 50 / 60 / 70 / 80 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Base Magic Damage: 100% bonus attack damage
Max Health to Damage Ratio: 8 / 11 / 14 / 17 / 20%
Max Damage to Monsters: 200 / 300 / 400 / 500 / 600
| Acceleration Gate|
|(Active): Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
If Shock Blast is fired through the gate, the missile speed and range will be increased, and its damage will increase by 40%.
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Bonus Movement Speed: 30 / 35 / 40 / 45 / 50 %
| Thundering Blow is a single targeted ability that deals magic damage to a target enemy unit equal to a percentage of the target's maximum health. Additionally, Thundering Blow knocks the target back a set distance over 0.75 seconds.
Acceleration Gate is a linear area of effect ability that increases the movement speed of all allied champions that walk through it. Additionally, firing Shock Blast Shock Blast through the gate will increase its projectile speed and range by approximately half of their original values, and its damage will be increased by 40%.
| Transform: Mercury Cannon|
Transform: Mercury Cannon
|(Active): Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.
Armor and Magic Resist Reduction: 10 / 15 / 20 / 25 %
| Transform: Mercury Hammer|
Transform: Mercury Hammer
|Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist.
The next attack in Hammer Stance deals additional magic damage.
Bonus Armor and Magic Resist: 5 / 15 / 25 / 35
Bonus Damage: 20 / 60 / 100 / 140
| Transform is automatically unlocked at level 1. It can reach up to rank 4 by upgrading the ability at levels 6, 11, and 16.