英雄联盟维基
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英雄信息 背景故事 遊戲技巧 皮膚與軼事
LeeSinSquare 李星
盲僧
英雄屬性 刺客[[Category:刺客英雄|]]突進技能[[Category:突進技能英雄|]]限制技能[[Category:限制技能英雄|]]能量值技能[[Category:能量值技能英雄|]]打斷技能[[Category:打斷技能英雄|]]打野[[Category:打野英雄|]]擊退技能[[Category:擊退技能英雄|]]擊飛技能[[Category:擊飛技能英雄|]]近戰[[Category:近戰英雄|]]爆發技能[[Category:爆發技能英雄|]] 上線時間 April 1st, 2011
Attackpower
80
Defensepower
50
Abilitypower
30
Difficulty
80
角色數據
生命值 428 (+85) 攻擊力 55.8 (+3.2)
生命回復 6.25 (+0.7) 攻擊速度 0.651 (+3%)
能量值 200 護甲 16 (+3.7)
Energy regen. 50 魔法抗性 30 (+1.25)
射程 125 跑速 350

Abilities[ | ]

Patch v1.0.0.139
Flurry
Flurry
(Innate): After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 energy each.
Flurry is a passive ability that activates whenever Lee Sin uses a champion ability, granting him bonus attack speed for his next 2 autoattacks within 3 seconds. Both of the enhanced attacks will also grant Lee Sin an amount of energy.
  • Flurry does not activate when using summoner spells.
  • Flurry does not stack but it will refresh its duration and number of attacks each time an ability is used.
  • Flurry will still return energy even if the attack is dodged (Counter Strike Counter Strike), parried (Riposte Riposte), blocked (Aegis Protection Aegis Protection), or if it misses (blinds).
Ability Description Leveling up
SonicWave
Sonic Wave
(Active): Lee Sin projects a discordant wave of sound to reveal his enemies for 3 seconds, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
  • Cost: 50 energy
  • Range: 975

Cooldown: 11 / 10 / 9 / 8 / 7 seconds

Physical Damage: 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage)

Resonating Strike
Resonating Strike
(Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing flat damage plus 8% of their missing health as physical damage.
  • Cost: 30 energy.
  • Range: 1100

Physical Damage: 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage)

Sonic Wave is a collision linear skillshot that deals physical damage to the first enemy unit it hits, marking and revealing them for 3 seconds. For the next 3 seconds, Lee Sin can activate Resonating Strike to dash to the marked target, dealing physical damage to it on arrival. Resonating Strike's damage is equal to a base amount plus a percentage of the target's missing health.

Info
Notes
  • No additional details.

  • Sonic Wave/Resonating Strike pops Spell Shield.
    • If Sonic Wave is blocked by a spell shield, it will prevent the mark's placement and any follow up with Resonating Strike.
  • Sonic Wave has a brief channel time (0.1s) upon cast before it activates.
  • Sonic Wave can hit and reveal stealthed units.
    • If Resonating Strike is used, the target will no longer be revealed. Damage will still be dealt.
  • Resonating Strike can travel through walls.
  • If Resonating Strike is activated and the target dies mid-flight, Lee Sin will still travel to their last location.
  • Sonic Wave is launched from Lee Sin's stretched-out hand. Units standing inside of the hand animation will not be hit by the skillshot (meaning that if you are in melee range, you may need to move backwards before casting).
Safeguard
Safeguard
(Active): Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
  • Cost: 50 energy
  • Cooldown: 9 seconds
  • Range: 700

Shield Strength: 40 / 80 / 120 / 160 / 200 (+0.8 per ability power)

Iron Will
Iron Will
(Active): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
  • Cost: 30 energy

Spell Vamp & Lifesteal Bonus: 5 / 9 / 13 / 17 / 21 %

Armor Bonus: 10 / 15 / 20 / 25 / 30

Safeguard is a targeted dash ability that causes Lee Sin to rush to a target allied unit, giving both the target and himself an absorption shield for up to 3 seconds on arrival. After using Safeguard, Lee Sin has 3 seconds to cast Iron Will, giving himself life steal, armor, and spell vamp for 5 seconds.
Tempest
Tempest
(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
  • Cost: 50 energy
  • Cooldown: 10 seconds
  • Diameter: 350

Magic Damage: 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage)

Cripple
Cripple
(Active): Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
  • Cost: 30 energy
  • Diameter: 500

Slow: 30 / 37.5 / 45 / 52.5 / 60 %

Tempest is a point blank area of effect ability that reveals, deals magic damage, and marks all enemy units in an area around Lee Sin. For the next 3 seconds, Lee Sin can cast Cripple to reduce the movement speed and attack speed of marked enemies for 4 seconds. Affected units will gradually recover their movement and attack speed over the duration.

Info
Notes
  • No additional details.

  • Tempest pops Spell Shield.
    • Targets protected by a spell shield will not be marked and therefore not affected by Cripple.
  • Tempest has a brief channel time (0.1s) upon cast before it activates.
  • Tempest can hit, mark and reveal stealthed champions.
  • Tempest grants vision of all enemies hit, even if they enter the Fog of War or brush.
Dragon'sRage
Dragon's Rage
(Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
  • No cost
  • Range: 375

Cooldown: 90 / 75 / 60 seconds

Physical Damage: 200 / 400 / 600 (+2.0 per bonus attack damage)

Dragon's Rage is a targeted ability that deals physical damage to a target enemy champion, also knocking it back a set distance over 1 second. Any enemy units that the original target hits during this knockback will also take the same amount of physical damage and are knocked up for 1 second.

Info
Notes
  • No additional details.

  • Dragon's Rage procs spell vamp similarly with all single target spells and abilities with full effect on all enemies hit.
  • Dragon's Rage procs Rylai's Rylai's 30% slow on the main target and the 15% slow on secondary targets.
  • Dragon's Rage has a brief channel time (0.2s) upon cast before it activates.
  • If Dragon Rage's primary target dies from the damage, it won't be knocked back and no knock-ups will occur.
  • Both the knockback and knockup effects of Dragon's Rage will interrupt channelling abilities.
  • Dragon's Rage can knock enemies through walls.


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