英雄信息 | 背景故事 | 遊戲技巧 | 皮膚與軼事 |
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李星 盲僧 | |||||
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Abilities[ | ]
Patch v1.0.0.139 | ||
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Flurry |
(Innate): After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 energy each. | |
Flurry is a passive ability that activates whenever Lee Sin uses a champion ability, granting him bonus attack speed for his next 2 autoattacks within 3 seconds. Both of the enhanced attacks will also grant Lee Sin an amount of energy.
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Ability | Description | Leveling up |
Sonic Wave |
(Active): Lee Sin projects a discordant wave of sound to reveal his enemies for 3 seconds, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
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Cooldown: 11 / 10 / 9 / 8 / 7 seconds Physical Damage: 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) |
Resonating Strike Resonating Strike |
(Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing flat damage plus 8% of their missing health as physical damage.
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Physical Damage: 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) |
Sonic Wave is a collision linear skillshot that deals physical damage to the first enemy unit it hits, marking and revealing them for 3 seconds. For the next 3 seconds, Lee Sin can activate Resonating Strike to dash to the marked target, dealing physical damage to it on arrival. Resonating Strike's damage is equal to a base amount plus a percentage of the target's missing health.
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Safeguard |
(Active): Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
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Shield Strength: 40 / 80 / 120 / 160 / 200 (+0.8 per ability power) |
Iron Will Iron Will |
(Active): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
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Spell Vamp & Lifesteal Bonus: 5 / 9 / 13 / 17 / 21 % Armor Bonus: 10 / 15 / 20 / 25 / 30 |
Safeguard is a targeted dash ability that causes Lee Sin to rush to a target allied unit, giving both the target and himself an absorption shield for up to 3 seconds on arrival. After using Safeguard, Lee Sin has 3 seconds to cast Iron Will, giving himself life steal, armor, and spell vamp for 5 seconds.
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Tempest |
(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
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Magic Damage: 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage) |
Cripple Cripple |
(Active): Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
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Slow: 30 / 37.5 / 45 / 52.5 / 60 % |
Tempest is a point blank area of effect ability that reveals, deals magic damage, and marks all enemy units in an area around Lee Sin. For the next 3 seconds, Lee Sin can cast Cripple to reduce the movement speed and attack speed of marked enemies for 4 seconds. Affected units will gradually recover their movement and attack speed over the duration.
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Dragon's Rage |
(Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
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Cooldown: 90 / 75 / 60 seconds Physical Damage: 200 / 400 / 600 (+2.0 per bonus attack damage) |
Dragon's Rage is a targeted ability that deals physical damage to a target enemy champion, also knocking it back a set distance over 1 second. Any enemy units that the original target hits during this knockback will also take the same amount of physical damage and are knocked up for 1 second.
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英雄一覽
"Transmogulate!" 本文是英文頁面 Lee Sin/Ability Details 的翻譯,最後翻譯時間:2012-11-30 ,點擊這裡可以查看翻譯後英文頁面的改動。 |