英雄信息 背景故事 游戏技巧 皮肤与轶事
普朗克头像.png 普朗克
英雄属性 输出[[Category:输出英雄|]]无限距离技能[[Category:无限距离技能英雄|]]急速技能[[Category:急速技能英雄|]]近战[[Category:近战英雄|]]自治疗技能[[Category:自治疗技能英雄|]]减速技能[[Category:减速技能英雄|]] 上线时间 August 19th, 2009
生命值 495 (+81) 攻击力 54 (+3)
生命回复 4.25 (+0.75) 攻击速度 0.651 (+2.75%)
魔法值 215 (+40) 护甲 16.5 (+3.3)
魔法回复 6.5 (+0.7) 魔法抗性 30 (+1.25)
射程 125 移动速度 345


Patch v1.0.0.123
Grog Soaked Blade
(Innate): Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals (3 + level) magic damage per second and slows the target by 7%.
Grog Soaked Blade is a passive ability that grants Gangplank an on-hit effect, causing his autoattacks and Parrrley.png Parrrley casts to slow and deal magic damage over time, ticking every second. This effect can stack up to 3 times.
Ability Description Leveling up
(Active): Gangplank takes aim and shoots an enemy with his pistol, dealing damage. If it kills it, he gains extra gold and refunds half the mana cost. This ability can critically strike and applies on-hit effects.
  • Cooldown: 5 seconds
  • Range: 625

Cost: 50 / 55 / 60 / 65 / 70 mana

Physical Damage: 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage)

Extra Gold: 4 / 5 / 6 / 7 / 8

Parrrley is a targeted ability that deals physical damage to a target enemy unit. If the target is killed by Parrrley, Gangplank gains a flat amount of bonus gold and an amount of mana equal to half of Parrrley's manacost.
Remove Scurvy
(Active): Gangplank consumes a large quantity of citrus fruit, which removes all crowd control effects on him and heals him.
  • Cost: 65 mana

Cooldown: 22 / 21 / 20 / 19 / 18 seconds

Heal: 80 / 150 / 220 / 290 / 360 (+1.0 per ability power)

Remove Scurvy is a self-target ability that heals Gangplank and removes any crowd control effects afflicting him at the time of activation.
Raise Morale
(Passive): Gangplank's Attack Damage and Movement Speed are increased.

(Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain Attack Damage and Movement Speed, with nearby allied champions receiving half that amount, for 6 seconds.

  • Cooldown: 25 seconds
  • Cost: 60 mana
  • Area of Effect: 1400 (estimate)

Cost: 50 / 55 / 60 / 65 / 70 mana

Passive Attack Damage Bonus: 8 / 10 / 12 / 14 / 16

Passive Movement Speed Bonus: 3 / 4 / 5 / 6 / 7 %

Active Attack Damage Bonus: 12 / 19 / 26 / 33 / 40

Active Movement Speed Bonus: 8 / 11 / 14 / 17 / 20 %

Raise Morale passively increases Gangplank's attack damage and movement speed. When activated, Raise Morale is a point blank area of effect ability that causes Gangplank to gain bonus attack damage and movement speed, and all nearby allied champions to gain half of his bonuses. However, Raise Morale's passive bonuses are lost for the duration of the active buff.
  • When the active buff expires, Gangplank regains the passive bonuses of Raise Morale. It is not removed for the duration of the ability's cooldown.
  • Raise Morale's active is not an aura, and allies who move near Gangplank after the skill is used will not receive the buff. Likewise allies will keep the buff for the full duration once gained even if Gangplank dies or they move away from him.
Cannon Barrage
(Active): Gangplank signals his ship to fire upon the target area for 7 seconds. Each cannonball deals damage. Enemies caught in the area of this ability are slowed, lingering for 1.25 seconds after exiting the area.
  • Slow: 25%
  • Cost: 100 mana
  • Range: Global
  • Area of Effect: 575 (estimate)
  • Cannonball Area of Effect: 275
  • Cannonballs: 25

Magic Damage: 75 / 120 / 165 (+0.2 per ability power)

Cooldown: 120 / 115 / 110

Cannon Barrage is a global ground targeted area of effect ability that marks a target area for 7 seconds, slowing enemy units within for the duration. This slow lingers for 1.25 seconds on enemies moving out of the area. Additionally, every 0.3 seconds a cannonball falls in a smaller area of effect within the marked location, dealing magic damage to enemy units at that point.
  • Cannon Barrage's slow will not pop spell shields, but its damage will.
    • Spell shields only have the potential to negate one cannonball, you can still be hit by other cannonballs and there is no effect whatsoever regarding the slow.
  • Cannon Barrage grants vision of the targeted area to Gangplank's team for the duration.
  • Hit-Box size plays an important role during Cannon Barrage. Targets with smaller hitboxes (like minions or Teemo Teemo) are statistically less likely to get hit from a cannonball and are therefore likely to take less damage. Targets with larger hitboxes (like Cho'Gath Cho'Gath ) are likely to get hit with more cannonballs and take more damage.
    • Cho'Gath Cho'Gath with 6 stacks of Feast.png Feast and 2 other enlarging buffs (like Surge.png Surge or WildGrowth.png Wild Growth) will be big enough to get damaged from every single cannonball if he is in the dead center of the ability.