|(Innate): Master Yi strikes twice every 7th basic attack.|
|Double Strike is a passive ability that gains stacks every time Master Yi autoattacks. After obtaining 6 stacks, his next autoattack will strike twice.|
|(Active): Master Yi leaps across the battlefield striking up to 4 enemies, dealing magic damage to each enemy with a chance to deal 400 bonus magic damage to minions.
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)
Bonus Damage Chance: 20 / 30 / 40 / 50 / 60 %
| Alpha Strike is a targeted ability that strikes up to 4 enemy units, dealing magic damage. Master Yi is untargetable for the duration, and appears at the initial target's location when the spell ends.
|(Active): Master Yi channels, gaining massive health regeneration, armor, and magic resistance for 5 seconds. Master Yi is also healed at the beginning and end of the channel.
Cost: 70 / 80 / 90 / 100 / 110 mana
Bonus Health Regeneration: 128.33 / 256.67 / 385 / 513.33 / 641.67 (+3.67 per ability power)
Beginning Heal: 12.7 / 23.3 / 35 / 47.7 / 58.3 (+0.33 per ability power)
Ending Heal: 25 / 50 / 83.3 / 125 / 183.3
Maximum Heal: 165.33 / 329.67 / 505 / 685.33 / 882.67 (+4 per ability power)
Armor & Magic Resistance: 100 / 150 / 200 / 250 / 300
| After a 0.2-second cast time, Meditate heals Master Yi for a small amount and applies large buffs to his armor, magic resistance, and health regeneration for up to five seconds while channeling. The increased regeneration is applied over ten ticks, one tick every 0.5 seconds, starting half a second after the channel begins and finishing at the five-second mark. If the channel is maintained for the full five seconds, the final healing tick restores an additional amount, listed above.
Note that the information here has been thoroughly tested for accuracy and is correct, despite deviating from the in-game description (and, in fact, being 18%–26% more powerful than the description indicates).
|(Passive): Increases attack damage for as long as Wuju Style is not on cooldown.
(Active): Master Yi can activate this ability to receive bonus attack damage equal to double the passive bonus for 10 seconds.
Bonus Attack Damage: 15 / 20 / 25 / 30 / 35
| Wuju Style passively grants Master Yi a buff that increases his attack damage. When activated, Wuju Style is a self-target ability that further increases Master Yi's attack damage, but removes the passive buff for the ability's cooldown.
|(Active): Increases Master Yi's movement speed by 40% and attack speed for a few seconds, as well as making him immune to any slow effects for the duration. Additionally, killing a champion during the duration will refresh all of Master Yi's ability cooldowns, while assists will refresh them by half.
Attack Speed: 40 / 60 / 80 %
Duration: 8 / 10 / 12 seconds
| Highlander is a self-target ability that increases Master Yi's movement speed and attack speed, and makes him immune to slowing effects for the duration. If he kills a champion while Highlander is in effect, all of Master Yi's cooldowns are refreshed, while assists will reduce his cooldowns by half. This does not affect the cooldowns of his summoner spells or item active abilities.