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==Abilities== {{CAD |ver = V1.0.0.141 |innatename = Carrion Renewal |innateinfo = '''(Innate):''' Whenever Swain kills an enemy unit, he restores 9 (+1 per level) mana. |innatedetail = Carrion Renewal is a passive ability that activates whenever Swain kills an enemy unit, granting him a set amount of [[mana]]. * Carrion Renewal activates whenever Swain kills a unit with any source of damage, including his basic attacks, champion abilities, summoner spells or item actives. * Carrion Renewal activates upon destroying structures as well, such as [[turret]]s. |firstname = Decrepify |firstinfo = '''(Active):''' Swain sends his raven to cripple an enemy, creating a tether between the enemy and the raven, which stays in the position Swain was upon cast. Over the next 3 seconds, the target takes damage each second and is slowed. If enemies walk out of the tether, the effect ends immediately. *'''Cooldown:''' 8 seconds *'''Range:''' 625 *'''Leash range:''' 900 (estimate) |firstlevel = {{level up|Cost|mana|60|70|80|90|100}} {{level up|Magic Damage Per Second|(+0.3 per ability power)|25|40|55|70|85}} {{level up|Maximum Magic Damage|(+0.9 per ability power)|75|120|165|210|255}} {{level up|Slow|%|20|25|30|35|40}} |firstdetail = Decrepify is a targeted [[damage over time#Tether-like DoTs|tethered damage over time]] ability that releases Swain's raven at his current location, tethering to a target enemy unit for up to 3 seconds. While the tether holds, the target takes [[magic damage]] every half second and is [[slow|slowed]]. {{Ability details |Skill name = Decrepify |Procs on-hit effects = |Procs spell vamp and rylai's = true |Spell type = damage over time |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = true |additional effects of black shield = and the slow is negated}} * Decrepify has no cast time. * Swain may act freely while Decrepify is active. * Decrepify's effects persist even if Swain dies. * Decrepify's slow and damage are interrupted as soon as the tether breaks. |secondname = Nevermove |secondinfo = '''(Active):''' Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them for 2 seconds. *'''Range:''' 900 *'''Diameter:''' 250 - 275 (estimate) |secondlevel = {{level up|Cost|mana|80|90|100|110|120}} {{level up|Cooldown|seconds|18|16|14|12|10}} {{level up|Magic Damage|(+0.7 per ability power)|80|120|160|200|240}} |seconddetail = Nevermove is a [[area of effect#Ground targeted|ground targeted area of effect]] ability that marks a target location. After a 1 second delay, all enemy units in the area take [[magic damage]] and are [[snare]]d for a short duration. {{Ability details |Skill name = Nevermove |Procs on-hit effects = |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = true |additional effects of black shield = and the snare is negated}} *Nevermove's mark can be seen by both teams through Fog of War. *If Nevermove hits a unit not visible to Swain, the impact sound cannot be heard by Swain or his team. |thirdname = Torment |thirdinfo = '''(Active):''' Swain afflicts his target with debilitating pain dealing damage to them over 4 seconds, and causing any further damage dealt by Swain during this period to be increased by a percentage. This includes summoner spells and items used by Swain. *'''Cooldown:''' 10 seconds *'''Range:''' 625 |thirdlevel = {{level up|Cost|mana|65|70|75|80|85}} {{level up|Total Magic Damage|(+0.8 per ability power)|75|115|155|195|235}} {{level up|Extra Damage Taken|%|8|11|14|17|20}} {{level up|Total Magic Damage including Extra Damage|(+0.864 / +0.888 / +0.912 / +0.936 / +0.96 per ability power)|81|128|177|228|282}} |thirddetail = Torment is a targeted [[damage over time]] ability that sends a ball of flame towards a target enemy unit, debuffing them on impact for 4 seconds. Targets afflicted by Torment take [[magic damage]] every 0.5 seconds, and all incoming damage dealt by Swain is amplified for the duration. {{Ability details |Skill name = Torment |Procs on-hit effects = |Procs spell vamp and rylai's = true |Spell type = damage over time |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = true |additional effects of black shield = but incoming damage from Swain is still amplified}} * Torment amplifies Swain's damage from any source, including autoattacks, all of his abilities, item actives and [[summoner spell]]s, though Riot has stated that this is not intended as true damage is not supposed to be modified by any skills. ** Torment amplifies its own damage as well. |ultiname = Ravenous Flock |ultiinfo = '''(Toggle):''' Swain transforms into the form of a raven, during this time up to 3 lesser ravens strike out at nearby enemies each second, one raven per enemy and prioritizing champions. Swain is healed for 75% the damage dealt to champions and by 25% of the damage dealt to minions and monsters. The cost to sustain Ravenous Flock increases every second. *'''Initial cost:''' 25 mana *'''Cooldown:''' 8 seconds *'''Range:''' 700 (estimate) |ultilevel = {{level up|Upkeep Cost|additional mana each second|5|6|7}} {{level up|Magic Damage per Target|(+0.2 per ability power)|50|70|90}} |ultidetail = Ravenous Flock is a toggled [[area of effect#Point blank|point blank area of effect]] ability. While toggled on, Swain sends out a wave of lesser ravens every second, targeting up to 3 random nearby enemy units (prioritizing champions) and dealing [[magic damage]] on impact. The ravens then travel back to Swain, [[heal|healing]] him on return for a percentage of the damage dealt. {{Ability details |Skill name = Ravenous Flock |Procs on-hit effects = |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = true |additional effects of black shield = but Swain is still healed for damage dealt to the shield}} *Upon being toggled on, Ravenous Flock sends out one wave of ravens immediately. The timer for future waves is based on this activation time. *The upkeep mana cost is taken prior to each wave; if Swain is out of mana, Ravenous Flock automatically toggles off and no wave is fired. *Toggling Ravenous Flock has no cast time and does not interrupt Swain's movement. *[[Silence]]s and other action modifying [[crowd control]] effects will not interrupt Ravenous Flock's effects, but will prevent Swain from toggling it off. *If Swain uses {{ii|Zhonya's Hourglass}} with Ravenous Flock active, its damaging and healing effects will continue. ** While in stasis, Ravenous Flock retains its upkeep cost; if Swain does not have enough mana to keep the spell active, it will deactivate even while in stasis. *If Swain dies, any ravens mid-flight are disjointed. This means outgoing ravens that would otherwise damage their targets will have no effect. *Swain's animations change while Ravenous Flock is active. }} {{C-bot}} {{翻译状态|title=Swain/Ability Details|date=2012-11-30|oldid=1451498}} [[Category:英雄技能数据]]
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