|(Innate): Using autoattacks against champions lowers the cooldowns of Skarner's abilities by 1 second and by 0.5 seconds when used against non-champion units. Autoattacks on towers won't reduce cooldowns at all.|
| Energize is a passive ability. Skarner's autoattacks reduce the cooldown of his champion abilities by a flat amount.
| Crystal Slash|
|(Active): Skarner lashes out, dealing physical damage to all enemies in a small area around him. He charges himself with Crystal Energy for 5 seconds if a unit is struck.
If he casts Crystal Slash again while empowered by Crystal Energy, the ability deals bonus magic damage and slows all targets hit for 2 seconds.
Cost: 20 / 22 / 24 / 26 / 28 mana
Physical Damage: 25 / 40 / 55 / 70 / 85 (+0.8 per bonus attack damage)
Magic Damage: 24 / 36 / 48 / 60 / 72 (+0.4 per ability power)
Slow: 20 / 25 / 30 / 35 / 40 %
| Crystal Slash is a point blank area of effect ability that deals physical damage to all nearby enemy units, buffing Skarner with Crystal Energy for 5 seconds if it hits an enemy. While Skarner has Crystal Energy active, Crystal Slash deals bonus magic damage and slows enemy units hit.
| Crystalline Exoskeleton|
|(Active): Skarner receives a shield for up to 6 seconds. While the shield is still active his movement speed and attack speed are boosted.
Shield Strength: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)
Attack Speed Boost: 30 / 35 / 40 / 45 / 50 %
Movement Speed Boost: 15 / 17 / 19 / 21 / 23 %
| Crystalline Exoskeleton is a self-target ability that grants Skarner an absorption shield for up to 6 seconds. While the shield remains active, Skarner gains bonus movement speed and attack speed.
|(Active): Skarner summons a blast of crystalline energy in a line which deals magic damage to enemies struck and marks them for 6 seconds. If any marked targets receive further damage from Skarner, or if they die when struck by Fracture, Skarner will consume the mark to heal himself. Subsequent marks consumed and unit kills will heal for 50% of the last.
Cost: 50 / 55 / 60 / 65 / 70 mana
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)
Heal: 30 / 45 / 60 / 75 / 90 (+0.3 per ability power)
| Fracture is a pass-through linear skillshot that fires a wave of energy in the target direction. Enemy units hit take magic damage and are marked for 6 seconds. Damage from Skarner will trigger the mark, causing him to heal for a flat amount. This heal also occurs if Fracture kills units it hits. The heal amount is reduced by a percentage, dependant on how many heals have already been triggered from that cast of Fracture.
|(Active): Skarner suppresses an enemy champion for 1.75 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again.
Cooldown: 130 / 120 / 110 seconds
Cost: 100 / 125 / 150 mana
Magic Damage: 100 / 150 / 200 (+0.5 per ability power)
| Impale is a targeted ability that deals magic damage to a single target enemy champion and suppresses them. While the target is suppressed, it will follow Skarner's movements. When the suppress ends, the target takes the same amount of magic damage again.