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拉莫斯

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英雄信息 背景故事 游戏技巧 皮肤与轶事


拉莫斯头像.png 拉莫斯
披甲龙龟
售价: IP 3150RP 2500
英雄属性 近战坦克 上线时间 July 10th, 2009
Attackpower.png
40
Defensepower.png
100
Abilitypower.png
50
Difficulty.png
50
角色数据
生命值 420 (+86) 攻击力 50 (+3.5)
生命回复 8 (+0.55) 攻击速度 0.625 (+2.22%)
魔法值 255 (+33) 护甲 21 (+3.8)
魔法回复 4.5 (+0.3) 魔法抗性 30 (+1.25)
射程 125 移动速度 335

拉莫斯头像.png 拉莫斯
披甲龙龟
售价: IP 3150RP 2500
英雄属性 近战坦克 上线时间 July 10th, 2009
Attackpower.png
40
Defensepower.png
100
Abilitypower.png
50
Difficulty.png
50
角色数据
生命值 420 (+86) 攻击力 50 (+3.5)
生命回复 7 (+0.55) 攻击速度 0.625 (+2.22%)
魔法值 255 (+33) 护甲 21 (+3.8)
魔法回复 4.5 (+0.3) 魔法抗性 30 (+1.25)
射程 125 移动速度 335

Rammus, the Armordillo is a champion in League of Legends.[1]

Abilities编辑

Spiked Shell
SpikedShell.png

Rammus receives 25% of his total armor as bonus attack damage.

Powerball
消耗: 70 / 80 / 90 / 100 / 110 mana
冷卻: 10
Powerball.png

Active: Rammus enters a rolling ball state for up to 7 seconds, increasing his movement speed by 30% and then continues accelerating. Upon impacting with an enemy, all nearby enemies will be knocked back for an instant and be dealt magic damage. Additionally, targets affected by the impact will be slowed for 3 seconds.

  • Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP)
  • Slow: 20% / 25% / 30% / 35% / 40%
  • Impact radius: 200 (estimate)
  • Knock back distance: 100 (estimate)
Defensive Ball Curl
消耗: 40 mana
冷卻: 14
DefensiveBallCurl.png

Active: Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and returning magic damage for each autoattack that enemies use on him.

  • Armor & Magic Resist Bonus: 40 / 60 / 80 / 100 / 120
  • Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+ 10% total armor)
Puncturing Taunt
範圍: 325
消耗: 50 / 60 / 70 / 80 / 90 mana
冷卻: 12
PuncturingTaunt.png

Active: Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.

  • Armor Reduction: 10 / 15 / 20 / 25 / 30
  • Duration: 1 / 1.5 / 2 / 2.5 / 3
Tremors
消耗: 120 mana
冷卻: 60
Tremors.png

Active: Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.

  • Magic Damage Per Second: 65 / 130 / 195 (+ 30% AP)
  • Maximum Magic Damage: 520 / 1040 / 1560 (+ 240% AP)
  • Radius of AoE: 300

References编辑

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