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Armor is a stat that all units have, including minions, monsters, and buildings. Increasing armor reduces the physical damage the unit takes. Each champion begins with some armor which increases with level. You can gain additional armor from abilities, items, masteries, and runes. Armor stacks additively.

At level 18, base armor ranges from 61 (Heimerdinger Heimerdinger) to 90 (Maokai Maokai and Poppy Poppy).

Damage reduction编辑

Incoming physical damage is multiplied by a factor based on the unit's armor:

Damage multiplier = 100 / (100 + Armor) if Armor ≥ 0
Damage multiplier = 2 − 100 / (100 − Armor) if Armor ≤ 0

Examples:

  • 25 armor → ×0.8 incoming physical damage (20% reduction).
  • 100 armor → ×0.5 incoming physical damage (50% reduction).
  • −25 armor → ×1.2 incoming physical damage (20% increase).

Stacking armor编辑

Every point of armor requires a unit to take 1% more of its maximum health in physical damage to be killed. This is called effective health.

Example: A unit with 60 armor has 60% more of its maximum health in effective health, so if the unit has 1000 maximum health, it will take 1600 physical damage to kill it.

What this means: by definition, armor does not have diminishing returns, because each point increases the unit's effective health against physical damage by 1% of its current actual health whether the unit has 10 armor or 1000 armor.

Note: Unlike health, increasing armor also makes healing more effective because it takes more effort to remove the unit's health than it does to restore it.

Ways to increase armor编辑

Items编辑

Core编辑

  • Aegis of the Legion item.png Aegis of the Legion: +18 armor. Unique Aura: Nearby allied champions gain +12 armor, +8 attack damage, and +15 magic resistance. +270 health, +24 magic resistance. 1925 gold.
  • Item.png Atma's Impaler: +45 armor, +18% critical strike chance. Unique Passive: You gain attack damage equal to 1.5% of your maximum health. 2355 gold.
  • Chain Vest item.png Chain Vest: +45 armor. 700 gold.
  • Cloth Armor item.png Cloth Armor: +18 armor. 300 gold.
  • Doran's Shield item.png Doran's Shield: +10 armor, +120 health, +8 health regeneration. 475 gold.
  • Item.png Emblem of Valor: +25 armor. Unique Aura: Nearby allied champions gain +10 health regeneration. 900 gold.
  • Frozen Heart item.png Frozen Heart: +99 armor, +500 mana. Unique Passive: +20% cooldown reduction. Unique Passive: Nearby enemies suffer −20% attack speed. 2775 gold.
  • Glacial Shroud item.png Glacial Shroud: +45 armor, +425 mana. Unique Passive: +15% cooldown reduction. 1525 gold.
  • Guardian Angel item.png Guardian Angel: +68 armor, +38 magic resistance. Unique Passive: Revives your champion upon death, restoring 750 health and 375 mana. 5 minute cooldown. 2600 gold.
  • Locket of the Iron Solari item.png Locket of the Iron Solari: +35 armor, +300 health. Unique Aura: Nearby allied champions gain +15 health regeneration. Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 damage, +10 per level. 60 second cooldown. 2225 gold.
  • Item.png Madred's Bloodrazor: +25 armor, +40 attack damage, +40% attack speed. Unique Passive: On hit, target suffers magic damage equal to 4% of target's maximum health (maximum 120 versus monsters). 3800 gold.
  • Item.png Madred's Razors: +23 armor, +15 attack damage. Unique Passive: On hit, 20% chance for target minion/monster to suffer 300 magic damage. 1000 gold.
  • Ninja Tabi item.png Ninja Tabi: +25 armor Unique Passive: Enhanced Movement 2. Reduces the damage taken from non-turret autoattacks by 10%. 850 gold.
  • Randuin's Omen item.png Randuin's Omen: +75 armor, +350 health, +25 health regeneration. Unique Passive: +5% cooldown reduction. Unique Passive: On being hit, 20% chance for attacker's attack speed and movement to be slowed by 35% for 3 seconds. Unique Active: Surrounding units' attack speed and movement are slowed by 35% for 2 seconds plus 0.5 seconds for each 100 armor and magic resistance you have. 60 second cooldown. 3075 gold.
  • Sunfire Cape item.png Sunfire Cape: +45 armor, +450 health. Unique Passive: Nearby enemies suffer 40 magic damage per second. 2610 gold.
  • Item.png Thornmail: +100 armor. Unique Passive: On being hit, attacker suffers magic damage equal to 30% of the attack's damage (before armor reduction). 2000 gold.
  • Warden's Mail item.png Warden's Mail: +50 armor, +20 health regeneration. Passive: On being hit, 20% chance for attacker's attack speed and movement to be slowed by 35% for 3 seconds. 1350 gold.
  • Item.png Wriggle's Lantern: +30 armor, +23 attack damage, +15% life steal. Unique Passive: On hit, 20% chance for target minion/monster to suffer 425 magic damage. Unique Active: Places a Sight Ward at target location. 3 minute cooldown. 1600 gold.
  • Zhonya's Hourglass item.png Zhonya's Hourglass: +50 armor, +100 ability power. Unique Active: For 2 seconds, you are invulnerable and untargetable but cannot take any actions. 90 second cooldown. 3100 gold


Twisted Treeline编辑

  • Item.png Grez's Spectral Lantern: +30 armor, +25 attack damage. Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage. Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown). 1200 gold

Champion abilities编辑

Note: Only the armor buff effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Masteries编辑

  • Hardiness mastery s2.png Hardiness increases your champion's armor by 2 / 4 / 6.

Runes编辑

Ways to reduce armor编辑

See armor penetration. Note that armor penetration and armor reduction are different.

List of champions' armor编辑

Highest and lowest base armor
Champion level Top 5 Bottom 5
Level 1 23.5 Darius Darius 9 Sona Sona
22.8 Skarner Skarner 10 Heimerdinger Heimerdinger
22.5 Cho'Gath Cho'Gath 10.55 Zilean Zilean
22 Maokai Maokai
Poppy Poppy
11 Orianna Orianna
21.75 Malphite Malphite 11.2 Soraka Soraka
Level 18 90 Maokai Maokai
Poppy Poppy
61 Heimerdinger Heimerdinger
88 Hecarim Hecarim 62 Orianna Orianna
87.4 Skarner Skarner 65.1 Sona Sona
87.3 Pantheon Pantheon 67.6 Garen Garen
Trundle Trundle
87 Shen Shen 68 Jarvan IV Jarvan IV

Notes: Taric 塔里克Shatter.png Shatter and Shyvana 希瓦娜Dragon'sDescent.png Dragon's Descent passively increase their respective armor to 134 and 99 at level 18, topping the charts. In addition, Jarvan IV 嘉文四世DemacianStandard.png Demacian Standard passively increases his armor to 90 at level 18, tying with Maokai Maokai and Poppy Poppy.

Trivia编辑

A level 18 Malphite Malphite with 6 Item.png Thornmails, 3 points in Hardiness mastery s2.png Hardiness, Astral Blessing Astral Blessing, Bulwark.png Bulwark, AriaofPerseverance.png Aria of Perseverance, Command: Protect Command: Protect, Aegis of the Legion item.png Aegis of the Legion aura, Marks and Glyphs of Resilience, Seals and Quintessences of Defense, and Brutal Strikes Brutal Strikes enabled will give a total of approximately 1461 armor. Switching Orianna Orianna for Trundle Trundle and having an enemy Trundle Trundle with the same setup use Agony.png Agony on Malphite Malphite and the allied Trundle Trundle use Agony.png Agony on the enemy Trundle Trundle, will yield a total of approximately 1824 armor. This is the highest possible amount of armor, which is 94.9% reduction.

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