Above all, it is important to remember that while mastering use and catching of Spinning Axe in conjunction with Blood Rush is key to maximizingDraven's damage output, he will still deal carry damage without these skills available. Positioning is the most important goal for any Draven player.
If Draven stands still, Spinning Axe will fall directly on top of him or to his immediate left or right.
This effect can most easily be achieved by pressing 'S' on your keyboard after attacking, which will cause your Champion to stop all current actions and prevent him from starting new ones, making him stand still.
This is the easiest way to make use of Spinning Axe during a teamfight, though positioning is still priority.
Be prepared to compensate your movements in order to catch your Spinning Axe, as this effect will not always be perfectly in sync with your movement speed.
During the laning phase, you can direct your Spinning Axe to safe locations by retreating after each throw.
Much like any other global or long range ability, 德莱文的Whirling Death can be used to secure kills, steal objectives such as Dragon, and clear large creep waves when available, all within safety.
Remember that Whirling Death will begin returning to Draven the moment it strikes an enemy champion, including unintended targets.
With timing and practice, you can cause Whirling Death to quickly strike an enemy twice in succession by recasting the spell after having thrown it. This will help prevent your enemy from dodging the return portion and the additional damage.
Wicked Blades is a stacking passive, meaning that every single Spinning Axe or critical strike will apply the full damage over the given duration regardless if the target is already under the effects of Wicked Blades. This makes encounters with Draven battles of attrition.
德莱文的Stand Aside has multiple uses - from setting up a chase on an enemy, preventing a chase against you, denying ganks, and causing overall disruption to enemy targets.
Bounce, lead, and catch Spinning Axe off of minions or neutral creeps when chasing out of range targets in order to refresh Blood Rush.
To quickly close a gap on a target, activate Blood Rush within a moment before catching Spinning Axe. This will give you the movement speed bonus from the first activation, and will make Blood Rush available again for another immediately.
Quickly striking engaging enemies with Spinning Axe and catching the ricochet during an escape scenario can allow you to refresh Blood Rush constantly in order to avoid a direct engagement by kiting and possibly turn the tide of battle.
Care must be taken not to enter range of Champions with targetable gap closers, such as 艾瑞莉娅的Bladesurge or 贾克斯的Leap Strike, as this may easily get you killed.
Stay wary of enemy turrets if you have struck a Champion near the range of one. Spinning Axe will always apply Wicked Blades for four seconds, as well as critical strikes. This means moving into turret range as the damage ticks will cause it to immediately target you.
Spinning Axe will deactivate if Draven has not attacked an enemy after a certain amount of time (Approximately 6 seconds). However, this will be refreshed if Draven attacks a turret or inhibitor, though you will not be granted the extra damage.
It will also refresh if you reactivate Spinning Axe, even if you have both axes active already.
Draven can be deceptively powerful at melee range, as his Spinning Axe will ricochet to him more often, giving him the extra damage from it, as well as easy activation of his Blood Rush, maximizing damage potential.
Bounce Spinning Axe off of nearby minions to refresh Blood Rush every three seconds while sieging turrets to help destroy them quicker.
Draven is limited to two Spinning Axes at a time. However, if you throw one axe while doing so, and activate Spinning Axe again after the attack, you will have three axes, allowing you to 'juggle' them. If Draven catches all three axes without throwing them, it will immediately revert to two axes, with the third axe disappearing.
Infinity Edge will give Spinning Axe an almost destructive increase in damage; even without factoring in critical strikes and more Wicked Blades stacks, the AD bonus makes a huge difference with your abilities. An Infinity Edge is a solid choice as your first major item purchase as Draven.
If you buy Infinity Edge, that makes Phantom Dancer an almost required purchase for Draven due to all the stats it provides in this respect, along with the movement speed increase for chasing, positioning, and escaping.
Consider purchasing an Elixir of Agility during laning and team fight stages of the game in order to gain an advantage over your opponents due to the added attack speed and chance for critical hits.
Life steal is a very powerful statistic for Draven to have. As Spinning Axe acts as an amplified auto-attack, it will proc the full effect of Draven's life steal items from the damage done, giving a large boost in sustainability during laning and combat.
Investing points into Vampirism in the Offensive Mastery Tree along with one or two Doran's Blades will usually provide sufficient life steal throughout the laning phase. An early Vampiric Scepter or replacing them with one will also provide Draven great sustain.
When building your Trinity Force, try to get Sheen first. Blood Rush makes up for the slow you'd get with Phage, and the speed you'd get with Zeal. In addition, each time you activate Spinning Axe, you'll do double damage immediately on the first attack.
Note that Draven does not benefit from ability power, and his base attack damage is slightly low. This makes getting Trinity Force a slightly gimmicky option.
While Spinning Axe will cause Draven to be healed by his life steal percentage of 145% / 155% / 165% / 175% / 185% (Full atk damage + Spinning Axe amplified bonus) damage after armor reduction , he will also take 30% magic damage from this 145% / 155% / 165% / 175% / 185% damage from Thornmail.
Spinning Axe marks the location where it will land on the ground; aim skillshots/CC/AoE abilities towards its landing position. This will either result in him not catching the axe, decreasing his damage, or in him being damaged/caught out of position.
Keep in mind, however, Draven may choose not to walk towards the drop location to bait you into wasting some of your stronger abilities in an attempt to hit him.
Displacement abilities that knock-back or move Draven's position are well worth it, especially if he is doing well. If you do, his damage output drops dramatically. In particular, Alistar's abilities make him well-suited to disrupt Draven throughout all stages of the game.
You can save your low-healthed allies from being hit by Whirling Death by throwing yourself into the direction of the axes' path. This will cause the axe to return to Draven instead of continuing to move further.
In a match with two Dravens, one can catch the other's axe. Use this trick to deny your opponent the extra axe or prop another Spinning Axe.